PDA

View Full Version : [FLASH] Xyskal's road to getting gud



Xyskal
08-05-2016, 09:08 PM
The rust is real.

It has been too long before I seriosly sat down and animated something, so I am to post here as often as I can.

I may abandon this thread once I consider myself "gud."

BEHOLD MY LATEST ABOMINATION CREATION:

http://sta.sh/01jjefncrman

(it's soo baaaaad)]

CnC is requested, and will be rewarded with a picture of a cookie.

Creepin_Bro
08-05-2016, 09:41 PM
why are his feet randomly floating and sliding?

Person McPerson
08-05-2016, 10:34 PM
why are his feet randomly floating and sliding?

They're not, they're on the ground.

Creepin_Bro
08-05-2016, 10:43 PM
They're not, they're on the ground.

righhhht
(please don't tell me this isn't sarcasm and I'm dumb)

Arch-Angel
08-06-2016, 09:28 AM
I don't think you understand the point of guidelines for size considering you didn't use them at all. Typically you draw the height guideline where it would be when your figure is standing completely straight up, where in this case you start with his legs bent and maintain that size until he is standing up. Are you animating this with a mouse? I would highly recommend using the line tool if you don't have a tablet. Otherwise, you need to increase the smoothing setting on your brush. Also, the arm movements aren't that bad, but the leg movements don't make any sense. Typically when someone punches they're either going to lean forward into the strike, or they're going to step to add extra momentum in order to achieve more force. The slide back was the right move in terms of anticipation, but there was too much of a pause, and then you had no clue where to go from there lol.

Xyskal
08-06-2016, 12:50 PM
why are his feet randomly floating and sliding?

Because floating and sliding are the only two things I can do.
http://1.bp.blogspot.com/_O-YzngQZ4d8/S8h1ADiWlCI/AAAAAAAAHEs/eJakI10dtd0/s1600/hazelnut%2Bchocolate%2Bchip%2Bcookie%2B033.jpg


I don't think you understand the point of guidelines for size considering you didn't use them at all. Typically you draw the height guideline where it would be when your figure is standing completely straight up, where in this case you start with his legs bent and maintain that size until he is standing up. Are you animating this with a mouse? I would highly recommend using the line tool if you don't have a tablet. Otherwise, you need to increase the smoothing setting on your brush. Also, the arm movements aren't that bad, but the leg movements don't make any sense. Typically when someone punches they're either going to lean forward into the strike, or they're going to step to add extra momentum in order to achieve more force. The slide back was the right move in terms of anticipation, but there was too much of a pause, and then you had no clue where to go from there lol.

I do indeed have a tablet, but my hands seem to physically incapable of making a straight line.

On guides, Is this the correct way to do it? (http://orig11.deviantart.net/fb7e/f/2016/219/2/1/effffff_by_xyskal-dacz4dw.png)

My smoothing setting is currently 0. What would you recommend? I'm going to try 15.


http://tse4.mm.bing.net/th?id=OIP.M5c1710936006c04bfa7be47481b0b250H0&pid=15.1

Creepin_Bro
08-06-2016, 01:09 PM
I feel like my cookie is much smaller, I demand a refund


My smoothing setting is currently 0. What would you recommend? I'm going to try 15.

That might be your problem, I usually have mine in the 40s

Xyskal
08-06-2016, 01:57 PM
Abomination #2

http://sta.sh/0z92rcyguu0

Arch-Angel
08-06-2016, 02:05 PM
Abomination #2

http://sta.sh/0z92rcyguu0


I don't think you understand the point of guidelines for size considering you didn't use them at all. Typically you draw the height guideline where it would be when your figure is standing completely straight up, where in this case you start with his legs bent and maintain that size until he is standing up. Are you animating this with a mouse? I would highly recommend using the line tool if you don't have a tablet. Otherwise, you need to increase the smoothing setting on your brush.

The movement is still pretty messed up. The easing isn't really there, and the flow is just trash :( My brush setting is at 42 and after I draw my figures I typically select them and use the auto-smooth option further.

Unbounded
08-06-2016, 09:48 PM
I do indeed have a tablet, but my hands seem to physically incapable of making a straight line.

This isn't a permanent state. This is a learned skill.

http://drawabox.com/lesson/1

Xyskal
08-12-2016, 10:34 PM
The movement is still pretty messed up. The easing isn't really there, and the flow is just trash :( My brush setting is at 42 and after I draw my figures I typically select them and use the auto-smooth option further.
Okay, I think i fixed it.
Mostly.


This isn't a permanent state. This is a learned skill.

http://drawabox.com/lesson/1
I'm going to look at this later. Eventually. Thank you.
http://static.communitytable.parade.com/wp-content/uploads/2013/09/Paleo-Chocolate-Chip-Cookies-1240.jpg

Abomination #3!
Now with Resizing! (http://sta.sh/01cpbf1fc8mz)

Arch-Angel
08-13-2016, 01:37 PM
Use line tool.

Xyskal
08-13-2016, 01:38 PM
Use line tool.

Is that really the only option?
Or do you mean line tool for height guides and the such?

Arch-Angel
08-13-2016, 01:43 PM
In terms of learning what the hell you're doing, it would be easier to use the line tool.

Xyskal
08-13-2016, 02:01 PM
BUt it's less fun that way.

Creepin_Bro
08-13-2016, 04:11 PM
meh, I prefer line tool, things tend to look a lot cleaner, and I don't have to redraw the stick in every frame
but that just might be me sucking at drawing, idk

Xyskal
08-13-2016, 04:16 PM
I suck at drawing as well.

When I try using the Lone tool it's just really boring and I don't want to animate using that tool.
I tried. Several times.

Creepin_Bro
08-13-2016, 04:18 PM
ah ok, maybe that happens to me as well
because I love animating, I'm sure of that, but yet, I'm still not motivated
(which is why I have 11 day's left in an RHG fight, and I've so far animated one punch, RIP: Me)

ACFH
08-13-2016, 04:29 PM
In Abomination #3 the resizing is not there. I can see the stick taller in the last frames, but the legs mouvement are fine. You may try Pivot. Do you want to see the true abomination ?
http://i.imgur.com/ui3y97h.png

Person McPerson
08-13-2016, 06:14 PM
In Abomination #3 the resizing is not there. I can see the stick taller in the last frames, but the legs mouvement are fine. You may try Pivot. Do you want to see the true abomination ?
http://i.imgur.com/ui3y97h.png

Um the link is just a pic of your RHG.

Xyskal
08-13-2016, 06:22 PM
Um the link is just a pic of your RHG.

That's the point.

Also I can't draw that well. It's better than anything I could do.

ACFH
08-14-2016, 02:27 AM
But this pic is just awful, an abomination.

ampurra
08-16-2016, 08:02 PM
why are his feet randomly floating and sliding?

Well it doesn't to me, well the only problem is the lines randomly thickening.

Unbounded
08-22-2016, 08:54 PM
BUt it's less fun that way.

Then learn how to draw straight lines.

You've stated your problem, we've given you solutions.

Your three options are:
1: Learn how to actually draw a straight line, and practice drawing straight lines.
2: Start using the line tool to draw straight lines.
3: Use pivot or some other software where your ability isn't completely dependent on your ability to draw straight lines.
4: Don't do any, and just somehow hope it magically works out. (This won't happen.)

It's your time, so do what you want, but it's hard to have sympathy when you aren't taking our suggestions to heart.

Xyskal
08-22-2016, 09:33 PM
I'm going to go with method one. I don't really see how the other two(three?) options are going to help in the long run.
Also, thank you for the link.

Mr Michael
09-02-2016, 08:56 AM
I use line tool and brush sometime pencil...I use them......BTW you need to draw the lines more straight using brush.........(If you like to use both(line & brush) just use pencil..BETTER



I recommend you to use pivot.lol

Zero
09-24-2016, 06:30 AM
I share the same sentiment. Line tool is just too boring for my tastes.

Here's the thing though, you need to have more control with your mouse (I assume you use a mouse) and take more time than usual in drawing your strokes if you want to keep using the brush.

Xyskal
10-08-2016, 05:46 PM
An older Abomination. (abomination#0?) (http://sta.sh/03q680th7zf)

Abomination #4 (http://sta.sh/02aowv4duscs)

The sword is made by Creepin_Bro. I also don't know how to animate fire.
It's still fun though.

I feel like the lines are slightly less squiggly. I also got slightly better at drawing straight lines.

TheOrigin
10-08-2016, 06:02 PM
Draw with jazza has a pretty good tutorial on how to animate fire.
https://m.youtube.com/watch?v=ELwNvq3n_a4

ACFH
10-09-2016, 10:36 AM
I'm not the best animator but I might help you.
In your tests, I noticed something: it's too thick.
http://i.imgur.com/qFSA9YN.png

And you could make 3 lines to avoid the resizing.
http://i.imgur.com/ohzMx1L.png

Sundown
10-09-2016, 03:42 PM
Yeah so, nice animations. They're getting better. Try Pencil tool sometimes. I draw with mouse pad and Pencil tool works better for me than brush. I found pencil tool has a better smoothening effect :v again just my opinion.

Well that's by the way. Keep it up (^-^)7

Xyskal
10-09-2016, 06:35 PM
I share the same sentiment. Line tool is just too boring for my tastes.

Here's the thing though, you need to have more control with your mouse (I assume you use a mouse) and take more time than usual in drawing your strokes if you want to keep using the brush.
Okay. (also I use a drawing tablet. My hand is just very shaky.)

http://tse1.mm.bing.net/th?&id=OIP.Md1fb4145bce58ca71952c9d82fff3330o0&w=200&h=300&c=0&pid=1.9&rs=0&p=0&r=0


Draw with jazza has a pretty good tutorial on how to animate fire.
https://m.youtube.com/watch?v=ELwNvq3n_a4
I'm saving that for later.
http://tse1.mm.bing.net/th?&id=OIP.M66046d82e28cb515afdb4b1793087950o0&w=300&h=224&c=0&pid=1.9&rs=0&p=0&r=0

I'm not the best animator but I might help you.
In your tests, I noticed something: it's too thick.
http://i.imgur.com/qFSA9YN.png

And you could make 3 lines to avoid the resizing.
http://i.imgur.com/ohzMx1L.png
What thickness would you recommend?
http://tse1.mm.bing.net/th?&id=OIP.Me1f34661d8a77b37aea0dd15336efaddo0&w=299&h=224&c=0&pid=1.9&rs=0&p=0&r=0


Yeah so, nice animations. They're getting better. Try Pencil tool sometimes. I draw with mouse pad and Pencil tool works better for me than brush. I found pencil tool has a better smoothening effect :v again just my opinion.

Well that's by the way. Keep it up (^-^)7
I'll consider using the pencil tool, but I also want to keep using my outlines. Is there some way to convert pencil strokes into brush strokes?
http://tse1.mm.bing.net/th?&id=OIP.Mac9223e6096613b8e7ce7e2fb23c5250o0&w=264&h=264&c=0&pid=1.9&rs=0&p=0&r=0

Person McPerson
10-09-2016, 07:47 PM
I actually like the "thick af" one. It's the most realistic compared to a human body.

Zero
10-09-2016, 09:51 PM
What thickness would you recommend?
There's no such thing as an absolute stickfigure thickness. It all depends on preference and style.

What you should be focusing on however are the basic principles of animation. I can see you're still having a hard time creating poses fluidly. The most prominent faults I see here are:
1.) Stop and Go. Again, when you animate poses transitioning to another, please just don't make them stop completely (Unless if the action calls for it).
2.) Perspective. Okay, when both a figure's arms are outstretched and you're looking at the side, they don't look like an equal sign (=) but rather, just the front arm showing.
3.) Lack of frames. A crap ton. I know you're aiming for slow movements and using double -> quadruple framing but please don't use this technique until you've actually mastered using the proper number of frames to animate a movement.

Personal Note: Eh, so far, I'm not sure what you're trying to get down with such short lengths.

Hewitt
10-09-2016, 09:52 PM
You can in theory make giant stickmen a thousand pixels wide

Zero
10-09-2016, 09:54 PM
You can in theory make giant stickmen a thousand pixels wide
Hewitt pls

Sundown
10-10-2016, 12:11 PM
Yeah sure you can keep ya outlines with pencil tool :D it's just a bit complicated... or maybe not :v

1. Draw your stickfigure (with pencil of course.)
2. Select it.
3. Go to modify>shape>Convert lines to fills.
4. Then use the inkbottle tool to add your outline.

Although doing this for every frame would be a bit tiresome so i recommend you complete your animation then edit multiple frames, select all sticks and then convert lines to fills. :v tbh it's easier with brush.

Result

http://i.imgur.com/SmC6Tmx.jpg

Xyskal
10-10-2016, 07:53 PM
There's no such thing as an absolute stickfigure thickness. It all depends on preference and style.

What you should be focusing on however are the basic principles of animation. I can see you're still having a hard time creating poses fluidly. The most prominent faults I see here are:
1.) Stop and Go. Again, when you animate poses transitioning to another, please just don't make them stop completely (Unless if the action calls for it).
2.) Perspective. Okay, when both a figure's arms are outstretched and you're looking at the side, they don't look like an equal sign (=) but rather, just the front arm showing.
3.) Lack of frames. A crap ton. I know you're aiming for slow movements and using double -> quadruple framing but please don't use this technique until you've actually mastered using the proper number of frames to animate a movement.

Personal Note: Eh, so far, I'm not sure what you're trying to get down with such short lengths.


3.) Lack of frames. A crap ton. I know you're aiming for slow movements and using double -> quadruple framing but please don't use this technique until you've actually mastered using the proper number of frames to animate a movement.



double -> quadruple framing
Quadruple framing is a thing? I don't even know when or why to use double framing. I might be doing it and not even know it but, I have never heard of anything more than double framing, which I don't even know how to use.

Zero
10-10-2016, 08:26 PM
Quadruple framing is a thing? I don't even know when or why to use double framing. I might be doing it and not even know it but, I have never heard of anything more than double framing, which I don't even know how to use.
Yeah, it is a thing used in brush type animations since anything more than triple framing generally tends to look bad with lines with movements.

Double framing is used to mostly "slow down" movements. Since the whole concept is you extend a certain frame by one more, the action should move slower without you having to spend your time in drawing another frame. It's used in easing, creating something forceful, or just for style. You can check out some of my brush works because I use quad's and penta's a lot in some scenes.

EDIT:
Do you know DBS1029? He uses quite a ton of these.

https://www.youtube.com/watch?v=jWFjLeQ83fw

Check out his part at 1:32. It looks great when applied well.

TheOrigin
10-10-2016, 09:46 PM
Don't some people animate ONLY on two's as well?

Zero
10-10-2016, 09:57 PM
Don't some people animate ONLY on two's as well?
Yeah.

What gave you the idea that no one animates using only double framing?

TheOrigin
10-10-2016, 10:10 PM
Yeah.

What gave you the idea that no one animates using only double framing?

I guess I've just never seen an animator in the StickPage community animate that way \_(ツ)_/
if I have then I've just forgotten

Zero
10-10-2016, 10:12 PM
I guess I've just never seen an animator in the StickPage community animate that way \_(ツ)_/
if I have then I've just forgotten
What are you talking about man?

The use of double framing in animations is the most prominent technique used here. Sure, maybe not 100% all the way, but it's definitely what makes up the most in the animation.

TheOrigin
10-10-2016, 10:46 PM
What are you talking about man?

The use of double framing in animations is the most prominent technique used here. Sure, maybe not 100% all the way, but it's definitely what makes up the most in the animation.

Oh pfft of course! Double framing is like BASIC shirt, I've just never seen someone here use it throughout an sntire animation... but then technically I guess they'd just be animating at 12?

Zero
10-10-2016, 11:25 PM
Oh pfft of course! Double framing is like BASIC shirt, I've just never seen someone here use it throughout an sntire animation... but then technically I guess they'd just be animating at 12?
Eh, it's more of the reason in that why should they animate fully in double framing?

The whole beauty of animation is that you don't have to limit yourself with a single technique. As long as the outcome looks good, whatever technique an animator has to do will be done.

Xyskal
11-01-2016, 07:45 PM
Abomination #5 (http://sta.sh/0194u9smh7yl)

Zero
11-01-2016, 08:38 PM
Abomination #5 (http://sta.sh/0194u9smh7yl)
Okay, movie clip runs, not my sort of thing but I'll give out my C&C's based on that.

1.) When doing movie clip runs, they're generally used on figures that aren't focused too much. Why? That's because movie clip runs tend to be flat and unvarying. The tempo of the run is constant and it just looks terrible generally. I know Terkoiz uses these but the thing is, he knows when to use it and where to place it so it wouldn't attract that much attention. The beauty of animation is adding variables with your actions. With running, your animation would look so much better and much more dynamic by adding a frame for this step or making the next step a frame shorter. Play around with the frames and see what comes up well but definitely for now, STAY AWAY FROM MOVIE CLIP RUNS (And while I'm at it, from other movements too)

2.) Body stretching and retracting. Okay, I'm pretty sure in a run, you bounce up and down and you almost got this but you only let the head stretch up and down when it's supposed to be the whole body doing that. Outstretch all of the limbs in the extension and contract them in the pullback. However, this isn't always the case. It depends on the type of run you're doing (A jog would have less stretching than a full extended run).

3.) The foot man. The foot! This is why I dislike movie clip movements because achieving the timing is ridiculously hard. This is what I mean by knowing when and where to place the movieclip runs. It's clear as day of how he's sliding his way to the right rather than actually running because his foot continues to move even though it shouldn't. The worst part about it is, I don't even have to check it frame by frame to see that bit, meaning, this would turn off the immersion immediately to most viewers.

Personal Note: I'm seeing improvement in the figure and consistency but I think that's because it was animated in a movieclip and just looped rather than animated individually per run cycle. I'm not saying using movie clip loops are bad. In fact, they save time and gives your animation a sense of dynamics when done properly. However, with your current skill level, stay away from those for now (You can use them for effects though) as what you should be aiming for is improving your animation knowledge and skills and the only way to do this is to actually animate each movement yourself. By using the movieclip, you're taking away this concept by acting "lazy". Anyway, keep it up!

Xyskal
12-22-2016, 10:03 PM
I've been trying to not use movie clips for running/walking animations, and it hasn't been going well. It always just looks so.. jittery and skippy. I don't know why, and the things you said are very valid concerns animation wise, but I think the overall negative affects this would have on my animations now far outweigh the negative effects of trying to draw the walk/run cycles frame b frame. I have no solutions for this. I figured out how to do walking/running animations by thinking about it really hard, but that hasn't worked on this. Do you have any suggestions?


https://www.triolos.com/wp-content/uploads/2015/01/apology_cookie_cake-510x600.png

Abomination #5.12.226 (http://sta.sh/0ueej2olvp3)

Abomination #6 (http://sta.sh/0q5d0toozek)

Zero
12-23-2016, 07:57 PM
Your problem in running here, as far as I can see, is that you're being too conservative. My run takes only 4-5 frames at most and even that feels a bit slow. Experiment and remove/add frames. Maybe double frame on the key frames (Initial pose, lift, and extend) and then single frame the in-betweens? Go experiment and keep practicing until you reach that "run cycle" you always envisioned. By the way, the body's vertical position isn't constant when you run. It bobs up and down whenever the person lifts and extends respectively.

Don't worry about having a hard time in animating running (Or any certain movement for that matter). One of the fun parts in animation is hitting walls like these then thinking of numerous ways on how to overcome it and then finally, actually breaking through this barrier. Some finds their answer through their own style and others do it by copying other animations and very rarely, some people create something new altogether.

Xyskal
02-04-2017, 12:04 PM
I made this and thought it was pretty okay up until the last part.

Abomination #7 (http://sta.sh/010axxb723d8) it's very far from done, but I wanted to know what I did wrong on it.

Oh and thanks Zero. I'll try not to worry about these things as much in the future.

I'm also working on the weekly for my clan, which I think has started off much worse than the other animation i'm working on did.
Abomination #8 (http://sta.sh/01wkz8xeobo3)

So, anyone know any interesting ways to do text?

Person McPerson
02-04-2017, 01:06 PM
What is the guy doing in Abomination 8?

Xyskal
02-04-2017, 01:15 PM
Oh wait, I put the wrong link in that one. That's a friend's RHG.