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View Full Version : 6th animation - 4 kill



Hunter.t.w.e
08-14-2008, 01:22 PM
4 kill : http://www.swfme.com/view/1260242
and at 20 fps + sounds: http://www.swfme.com/view/1145822

Please C%C

NOTE : Credits to Drifts for the first kill and thanks for inspiration.

Freddeh
08-14-2008, 01:24 PM
It was actually kinda good for a 6th.
Work on movements and physics.
Keep the sticks on the ground.

Hunter.t.w.e
08-14-2008, 01:27 PM
The background is meant to be 3-D.

Freddeh
08-14-2008, 01:32 PM
K. I understand.

-Hawk-
08-14-2008, 01:42 PM
The smoke was ok, pretty good running. Work on your stiffness (this is going to be told to you likely for the next 5-6 months hehe). It's good you bended the limbs a bit as well, the parts merge together better, keep on doing that. This animation lacks blood. If someone gets sliced in two most likely he's going to lose some blood :P The final effects are ok but the spikes coming out of the ground could use some more easing. The final TV effect was decent but not really... well... good to use here. Pretty ok for your 6th animation ever.

Etch
08-14-2008, 01:55 PM
I'm going to try to help you the best way i can.

Here we go...


Ok, first, make sure you have a decent stick drawn (in which you do sort of)
So that's out of the way.

Now here's the thing about animating. I believe animating is all mental. It's like learning multiplication 2x4 4x8 blah blah. At first you are like "wtf?" but after practicing them so much you finally begin to "understand". Understanding is the key in my opinion. Easing easing easing. If you understand what easing is, then you are on your way to becoming a successful animator, but that's just one thing. Now you have to think about movements. A guy doesn't magically appear on top of a ledge after jumping up. He moves up to it. So take your time and add several frames to get your guy from point A to point B. But not you must apply "easing" to "movements". So if a guy was taking a step, he would slowly begin to move his foot forward and then move it faster until he reaches his next step, in which he slows down to take. That is an example of adding easing to a movement.

(ex. Diagram.)
/-/--/---/----------/----/--/-/


Think about it like if someone was calling your name from far away, you would run to them but slow down. It's a slow to fast type thing.


With easing applied to your movements, make sure the last movement flows nicely with the next movement. A guy doesn't punch and then somehow bring his foot up for a kick. He steps into the punch, allowing him to have several choices of what his next movement is (kind of got this from terkoiz tutorial in which i should post a link).

So make sure everything flows well, kind of like good choreography.

Next thing. Each limb of the stick should move a tad bit. Make him have life. Not a robot. Give him some freedom you know, let him dangle i guess.




Hope this helps

:/

Void<3
08-14-2008, 04:45 PM
i guess its good for your 6th you need to work on flow like when the dirt came up they just stood there

Drifts
08-14-2008, 05:06 PM
lol, i see the resemblence to my anim http://www.swfupload.com/view/124932.htm am glad i inspired someone for once :P

For your 6th anim that was pretty good.
For improvements, the smoke could have moved a bit more. And try animating at a faster rate of frames per second. If you have time on this anim, increase it a bit and you'll see the difference. :)

Mr potato head
08-14-2008, 09:49 PM
lol, i see the resemblence to my anim http://www.swfupload.com/view/124932.htm am glad i inspired someone for once :P

For your 6th anim that was pretty good.
For improvements, the smoke could have moved a bit more. And try animating at a faster rate of frames per second. If you have time on this anim, increase it a bit and you'll see the difference. :)

what sounds are u using in that anim drifts?

Lixu
08-15-2008, 01:28 AM
what sounds are u using in that anim drifts?

http://www.stonesbucket.com/downloads

Really good job hunter, you need to work on your easing and particles though.
Etch pretty much said it all

Hunter.t.w.e
08-15-2008, 03:11 AM
Drifts , i think you are a great animator.so i like your animation and i like some movement of your stikmen,,,,and i hope there's not any problem.i try to improve my skils and i think your animations are a great "teacher". :).
Here's the animation
remake :P http://www.swfme.com/view/1145822 hope you like it:D. it's improved

Slayer
08-15-2008, 03:31 AM
Not terrible, but not great. Try adding more frames to make it smoother, when the guy went to run again he sorta teleported over a bit. Keep practicing, and be patient while animating.

And drifts' dude looked like he was hopped up on meth, lulz.

Hunter.t.w.e
08-15-2008, 06:19 AM
Thank for help,everyone!

Drifts
08-15-2008, 05:40 PM
Not terrible, but not great. Try adding more frames to make it smoother, when the guy went to run again he sorta teleported over a bit. Keep practicing, and be patient while animating.

And drifts' dude looked like he was hopped up on meth, lulz.

hopped up on meth....wa the heck?


what sounds are u using in that anim drifts? Yeah like paintball?lixu said, stones bucket.



Nice improvement Hunter