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Urban ninja
08-16-2008, 10:24 AM
these are jst a couple of my first pivots please tell me what you think :Happy:
sowi not very good at fight pivots but ill kee trying and hopefully get better:Oh No!:
http://i33.tinypic.com/2dgnfup.jpg
http://i33.tinypic.com/2qsvzfp.jpg

i_like_milk
08-16-2008, 12:01 PM
i like it..................

Phosphorus
08-16-2008, 02:02 PM
I see that you are having trouble making you're animation somewhat good, so I'll help you as much as I can. Don't worry, though, all animators need to start somewhere, and all of us have been where you are right now, so don't feel bad if you're flamed or mocked.

1. Basics
Basics include easing, smoothness, basic movements, stiffness, jerkiness, and physics. Practice these before moving on to more difficult things like effects, storyline animations, and other things that you won't be able to do at your current level.

I. Easing: Easing in an animation is when an object or limb gradually move faster, then slows down. This basic is hard to explain in words, so I'll try to show you with text.
This is an uneased example. (|= Frame, -= Space)
|--|--|--|--|--|
See how the spacing stays ,the same throughtout the whole thing? That makes that particular movement unnatural.

This is an eased example.
|-|--|---|----|---|--|-|
Notice how the spacing gradually becomes bigger than smaller? That's what easing is.

II. Smoothness: This is exactly what it sounds like. To make your animation less choppy and make it more fluid. It really is easy to fix, simply by adding more frames to movements. A 3 frame run will be really choppy, but a 8 frame run will be less choppy if animated correctly. Which brings me to my next point. Movements.

III. Basic Movements: These include running, walking, jumping, punching, kicking, etc. Practice animating these in simple tests with simple stks, then put them together to make more complex animations like fight sequences. If you're having trouble making you're movements realistically, find a video with the particular movement you're trying to animate, and try to imitate that. Or find a mirror and watch yourself.

IV. Stiffness: Stiffness is when the stickman you animated looks stiff and unrealistic. This may occur because you did not move the backbone that much (probably because you're using the default) or you just neglected to move one the limbs. To fix this, just try to move ALL the limbs in every frame, no matter how small the movement. Make sure to ease the movements though.

V. Jerkiness: Jerkiness occurs when you move a limb suddenly for an amount that is noticable to the human eye. Basically, you completely through easing out the window and just moved a limb to a location with no frames in between.

VI. Physics: This basic is probably the most lenient, because some animators ignore this and make cartoony animations, which have pretty wacky physics. But until you develop a style of animating, just stick with normal physics, or else some animators may call you lazy.

Now, just remember these aspects, and continue making more animations. You'll get better as you animate more, and you'll move on to more difficult and fun things, like effects. If you have trouble with something, check some great tutorials made by members of the forum, or go to www.darkdemon.org for other great tutorials. And remember, never be discouraged! You'll probably see that there are some douchebags who put down animators who are worse then they are, just because they can. Ignore these people, but if they become more and more abusive, report them and don't respond. Responding to them is the last thing you want to do. A way to avoid these people is to go to the beginner's section, where animators at your level congregate to post their animations in a friendly environment. Link here: http://www.stickpageportal.com/forums/showthread.php?t=35330 Have fun animating!

Upps
08-16-2008, 03:11 PM
nice !, just work on easing yo. then go to physics and more advanced techniques of animating !

Good job.

Sherbet
08-16-2008, 04:33 PM
the first was med begm good start.. the second anim knocked yo straight dwn to low beg, sorry dude, read phosphurus's post..

.Busted
08-17-2008, 01:05 PM
the first was med begm good start.. the second anim knocked yo straight dwn to low beg, sorry dude, read phosphurus's post..
You worry about ranks WAY too much.

And they were pretty good for a first start.
Read phosfurus's post.

Sherbet
08-17-2008, 02:12 PM
You worry about ranks WAY too much.

.


yeah... its the only way that i know to c and c tbh

Uplink
08-17-2008, 05:02 PM
these are jst a couple of my first pivots please tell me what you think :Happy:
sowi not very good at fight pivots but ill kee trying and hopefully get better:Oh No!:
http://i33.tinypic.com/2dgnfup.jpg
http://i33.tinypic.com/2qsvzfp.jpg

If those are your firsts then you will most likely turn out to be a good animator some day. They're better than most of the shit I churned out.

1. The stick in the first is pretty well made, although I believe you over-nourished is stance when running. You don't always bend your back over and run like you have a barrel of knives under your elbows if you try to get somewhere fast.
2. His feet are moving WAY to fast, try and give them a few extra frames inbetween the steps.
3. The second animation isn't as swell as the first, it just seems choppy and very stoic and still.

clone26
08-17-2008, 05:15 PM
i really like the first one the second wasnt as good

ZenAnimator
08-17-2008, 08:25 PM
i really like the first one the second wasnt as good
yea wat he said