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View Full Version : Breaking through the rust...



Devour
08-19-2008, 02:25 PM
I haven't animated in a longtime. So long, that I found sticks to be boring to animate. Now, Im kind of animating with a fullbody style which Im still getting used to, so don't expect something X-Bag would make. The first animation is just testing this style, and a weapon's test.
http://www.swfme.com/view/1166192
This animation here was just me deciding to test particles, seeing that I suck at them. The results were surprisingly well.
http://www.swfme.com/view/1198372

Shanto
08-19-2008, 02:35 PM
It was awesome yo.

-Hawk-
08-19-2008, 02:37 PM
Return to stick -_-' You don't animate FB like that, man. You put each limb in a separate layer and tween everything, that's the way. Or just get a tablet and find a pretty simple character to draw and redraw every frame.

Devour
08-19-2008, 02:39 PM
Hawk, I think you have madness style mixed up with fullbody. Lol. So you aren't commenting on the explosion?
Thanks for the comment, Shanto.

Index
08-19-2008, 02:41 PM
Return to stick -_-' You don't animate FB like that, man. You put each limb in a separate layer and tween everything, that's the way.

No. You're dumb. Maybe if you want it to look like shit, or are going to have mostly talking, but if you want to truly animate it, then actually do so.

Frost
08-19-2008, 02:47 PM
use symbols. the fullbody looked really bad, but the second had really nice physics and easing. it still looked to choppy and the cracks were really bad. also, put the bg in for the entire thing