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Spazmodan
10-01-2008, 12:58 PM
Don't mind the messed up moving head in the first few frames, i can fix that. I was mainly focused on the punch itself. Pointers, tips, comments, etc. would be greatly appreciated. I followed this tutorial. - http://www.stonesbucket.com/upload/view_upload.php?id=cmA6LcSV
And this was my result. I'm not sure how you get it so it's not wobbly. I have a tablet and what not but i can't trace with a brush that well.
Here's the animation. -
http://www.*************/open/1222880065

UPDATE -
http://www.*************/open/1222885046

kinto
10-01-2008, 01:16 PM
Wobbly....yea.....just zoom in to make it less wobbly (zoom in while drawing).

Spazmodan
10-01-2008, 01:20 PM
Yeah, i was zoomed in for drawing the entire stick. Eh, maybe i just have to work on it better.

supranova
10-01-2008, 02:15 PM
The upper body actually didnt look too bad until the very end as his arm dropped (it resized queit a bit).

Tuts and practise is all I can say.

Spazmodan
10-01-2008, 02:20 PM
Well here's an updated version.

http://www.*************/open/1222885046

Drifts
10-01-2008, 02:56 PM
yup updated is much better, but a tiny bit resizing.

M3D
10-01-2008, 03:00 PM
You need one more frame before the punch to show that the the forward arm goes back and the back arm [punching arm] is going forward.

It doesnt look like they switched.
Hope you understand. Hard to explain.

Spazmodan
10-01-2008, 03:59 PM
Alright, thanks for the advice. I also noticed the resizing as well when he goes to punch.

steel_cold
10-01-2008, 07:14 PM
Imo, the resizing isnt really that big of a deal. When he punches, he needs to lean more into it. I took the liberty of screen caping the frame of the punch and drew a line of action down the frame of the guy, and then drew a line of action where I think it should have been. Off to the side is the differences of the 2 stances.

http://www.trportfolio.net/upload/view_upload.php?id=749491

Hope that helped some.

Spazmodan
10-01-2008, 07:19 PM
Ahh! Thanks Steel_cold, much appreciated.