View Full Version : another anim, battle

10-12-2008, 07:32 PM
alright i've decided to continue this project
http://img264.imageshack.us/img264/4272/swordsummonck3.gif (http://imageshack.us)

this, ^ is what i started out with...

http://img526.imageshack.us/img526/4002/swordsummonfartherhu8.gif (http://imageshack.us)

please C&C and tell me if i should still continue... thanks

Sunder Forge
10-12-2008, 07:34 PM
Actually, it was pretty good.
Don't see many swords on strings in animations these days.
It could use some work, so keep working on movements, easing and all that. It's great so far.

10-12-2008, 08:17 PM
thanks, lol ya its a pity that there aren't that many swords like that lol,
ya later i'll touch it up a bit thanks!

10-13-2008, 02:25 AM
Yeah, very original! ^^
(i think xD)
But maybe a few more frames of easing?

10-13-2008, 04:22 AM
@ rabstar : =_=" I s'ppose you haven't seen M'lockon's metallic knights 3 ...

@ matt : the tip of the sword needs to be sharper :\
Just keep practising .

10-13-2008, 04:31 AM
*sigh* Puinkey, man, do u always have to pick on me? ):

10-13-2008, 05:39 AM
@ rab : you said dat was original D:<
that's why

10-13-2008, 04:59 PM
alright so sharper sword and more easing got it thanks guys! =D
any ideas for more of that anim?

the darkest white
10-14-2008, 02:30 AM
lol sorry rab but puinky is right. I mean cmon there's even one is his battle.

10-14-2008, 07:09 AM
Ideas huh ?

Well, so white is dead (head spliced in half)
So maybe grey makes an entrance with gim launching a couple of missles .
When the missles hit the ground , make those "cloudy-smokey type explosions"
So grey can appear from the smoke .
and then just battle lol

10-14-2008, 07:14 AM
No, always, Puinkey sez =.= or something to me, and always (his tone) sseems like he is trying to make me upset or somethin...

10-14-2008, 07:15 AM
I wonder why we always online at the same time here on SPP , rab :O

10-14-2008, 07:16 AM
I wonder why we always online at the same time here on SPP , rab :O

BTW , is Imageshack working fine for you gaiz ?

10-14-2008, 07:38 AM
lol, that was a doubke post, AND a good change in subject..lol

But..I think it shud.

10-14-2008, 06:50 PM
alright cool, but how do i make a grey guy? just shade his head a little bit or something? but sounds pretty good

Sunder Forge
10-14-2008, 07:01 PM
Use one of the other shading variations, (the dots) with different distances seperating them.

10-14-2008, 08:25 PM
ok cool, thanks, and i got a bit farther, tell me how you think of it...

http://img158.imageshack.us/img158/633/swordsummonevenfartherev7.gif (http://imageshack.us)

10-15-2008, 03:31 AM
great :)

I like the summon technique :D

the darkest white
10-15-2008, 05:07 AM
oooh! Very good!

But on a negative note, gray resizes when he stands up.

Also work on your particles a bit. They disappear pretty fast at some points and also lack easing. Try to use the smallest brush size too. Big, blockey particles can look kinda ugleh.

But seriously man you've got some great talent. GAH! Stupid computer, I really wana animate now but my USB port is fsked up. I need a new computer T.T

10-15-2008, 07:15 AM
Wow, awsome talent...
Just maybe add another easing frame..
But I love the summonin tchqnique and stuff...
lol, stuff xD
For some reason, I reckon this is gonna be similiar to Ultimate Showdown...
Hmm...while im on that subect, how is it going puinkey?

10-15-2008, 08:02 AM
<.< stupid Imageshack won't let me show ya gaiz ......

That's what happend .

And I haven't animated for weeks now .

10-15-2008, 12:13 PM
Use more frames, you can hardly see what's going on. Do less spaces between movements. The trails on the sword in the first one were good. The second one was bad.
Keep it up.

10-15-2008, 03:34 PM
<.< stupid Imageshack won't let me show ya gaiz ......

That's what happend .

And I haven't animated for weeks now .

Oh god no, Puinkey dont start typing like that PLEASE.
Anyway, that sucks.

I thought that it was really good Matt!
Just the really thin lines around greys sword don't really fit.
All you need to work on is smoothness and particles.
I really like the explosions it was different.

10-15-2008, 08:16 PM
alright tahnks, ya i kinda didn't like the sword trail for the big sword either, but tonight i will fix some bugs like smoothness and trails, etc. thanks guys!

Sunder Forge
10-15-2008, 08:21 PM
Explosion needs more particles, some size changing, should be looked at.
If the summon was animated a bit better, maybe more particles, more force and cool stances, it would be ****ing sick....
You just gave me an idea for my Fb animation

10-16-2008, 07:48 AM
@stare : ................. *sadface* :(

@Matt : still progressing ?

10-22-2008, 08:44 PM
heres a bit more, sorry, i haven't worked on it in a while

http://img410.imageshack.us/img410/975/swordsummonbattlenowqa1.gif (http://imageshack.us)

10-23-2008, 05:03 AM
Pretty cool animation (I could never do better -.-)
very creative as well =D

10-25-2008, 12:57 AM
thanks, any more?

10-25-2008, 11:38 PM
the insect swarm looked kinda weak :\
try drawing the insects , not just using tones :O

10-26-2008, 06:39 PM
alrihgt, ya i thought it was lacking some.... umph? lol alrihgt