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View Full Version : Punch+Uppercut[Sha]



Shanto
10-13-2008, 10:24 AM
http://www.stonesbucket.com/upload/view_upload.php?id=bfrsQMNC

CC pl0x.

Lixu
10-13-2008, 10:27 AM
It's really smooth, when he does the uppercut make him step again: It'll give more force.

Shanto
10-13-2008, 10:28 AM
OORIGHT thanks man.

Chunky
10-13-2008, 10:56 AM
Use sound. And make more frames inbetween finishing the first punch and starting the second.

Also its quite good and smooth
Also cocks.

Shanto
10-13-2008, 10:58 AM
Kai sir.

Also, titties

Raffi
10-13-2008, 11:06 AM
Firstpunch was good, but he didn't move at all on the second punch. He should move foreward a little on the uppercut.

Blast3r
10-13-2008, 11:08 AM
Like everyone else said, pretty good and smooth, just the uppercut lacked force.
Now makes something longer with the same quality.

Shanto
10-13-2008, 11:08 AM
Yeythanks .

At Blast3r, if you want me to make something longer. I'll make my own mania.

Your is called...Bl(aster)itz (Blitz)

I'll call mine...
Sh(anto)itz (Shitz)

Lixu
10-13-2008, 12:07 PM
Firstpunch was good, but he didn't move at all on the second punch. He should move foreward a little on the uppercut.

Thanks for repeating me, love you too!

Request
10-13-2008, 12:12 PM
Make him come down a little before the uppercut, then make him lunge up a bit with it to add force. Fix the wobbliness, overall really smooth.

Shanto
10-13-2008, 12:19 PM
Aiight, thanks maetz.

-Hawk-
10-13-2008, 12:20 PM
It was smooth, kinda wobbly at the end, make a long project of pure fighting (not as CRA 1) or I'm going to come to your place and hit your face to your keyboard till you do it.

Shanto
10-13-2008, 12:22 PM
There wont be a long project till I'm good.

Also, thanks.

Also also, cocks.

M3D
10-13-2008, 01:06 PM
The first punch needs force.

You are getting better quite fast now

=0

Ssjbryando
10-13-2008, 01:17 PM
You don't need sounds, don't listen to people who think you need sounds for every freaking half second animation. If its a long movie, ok, but this is only 2 punches.

Its smooth, but wobbly in the arms, also basically what lixu/paintball said, make him step forward to give extra force and make it seem more appropriate for a combo.

Is this the first time I used good spelling/grammar/puncturing or what?

Shanto
10-13-2008, 01:32 PM
Yes, I believe so.

And thanks.

Also, co-*shot*

Gyohdon
10-13-2008, 02:28 PM
Okay i'm sure of it.

You're NOT 8






ololool

I'm such a funny guy
I crack myself up

Shanto
10-13-2008, 02:29 PM
Yes, yes I am.

Why don't you guys believe me >.>

Anyways, comment on the anim FAGGOT >:C

Hyun
10-13-2008, 02:57 PM
You already got 2 full pages of the same comments for a half-second animation so I got nothing to say. GO MAKE MORE!

T Man
10-13-2008, 05:46 PM
Think about placement. what will he do after he uppercuts the guy?

In the position he's in right now, there would be no way to make a quick jab or something that would look good. therefore during the uppercut make the guy start stepping forward for instance for a new attack, ex. roundhouse kick, or another super heavy punch.


Placement is key.

Shanto
10-13-2008, 05:57 PM
Thanks Tman, that put things clearer.

I'm not just saying that cause I'm your #1 fan either.