View Full Version : mikezters eztoons

11-01-2008, 09:41 AM
hey its mikezter. i have an easytoon and pivot thread( my pivot thread-
http://www.stickpageportal.com/forums/showthread.php?p=1390197#post1390197 ) comment and enjoy.

first anim.
http://d.imagehost.org/0660/birdie_kill.gif http://upd.animatorhost.com/mikezter/birdieescgku.ezt

i really like this one.
http://d.imagehost.org/0187/headshot.gif http://upd.animatorhost.com/mikezter/headshot6s1r.ezt

finnally figured out how to increase frame rate.(Physics test)
http://d.imagehost.org/0560/phisics_short.gif http://upd.animatorhost.com/mikezter/blahblahstzo1.ezt

yay new anim. by the way, bob burns the ant.
http://d.imagehost.org/0093/bob_hates_ants.gif http://upd.animatorhost.com/mikezter/bobbbybybyaxl.ezt

one of my best. it was slowed down a bit when it was saved as a gif. dunno why. it looks better faster. heres link of easytoon just to prove it to you. http://upd.animatorhost.com/mikezter/ballfgdfzcew.ezt

an awsome explosion. i didnt even look at any tutorials, i just made it.
http://d.imagehost.org/0844/explosion_test.gif http://upd.animatorhost.com/mikezter/explosion_testcunh.ezt

my first fullbody test. the guy puches. give me a break, its my first fullbody.
http://d.imagehost.org/0591/eaxtoon_thread_23.gif http://upd.animatorhost.com/mikezter/easytoon_tyhre17604.ezt
please comment.
http://d.imagehost.org/0812/mikezter.jpg (http://d.imagehost.org/download/0812/mikezter.bmp)

11-02-2008, 06:23 AM
try to keep the drawing frequent or something like that .

practice drawing the same thing 50 times .
and try not to make it so wobbbbbbbblie :D

11-02-2008, 03:54 PM
how do you incrase and decrease the frame rate

11-02-2008, 03:57 PM
go to view, animation properties. the lower the number you put, the faster it goes, 7 is a good fps

11-02-2008, 04:50 PM
the frame rate partially depends on the gap between your movements and what type of animation ur using.

if your movements distances are as an example: from point A to point B like A--B, then use a lower framerate.
if the movements distances are from point A to point B like A------------B, then use a higher framerate.

Keep in mind that the shorter the distance, theres a higher framerate. There are exceptions tho. But the higher the framerate, usually the animation has a better smoothness to it.

With different kinds of animations, I mean a gunshot's preferred framerate as opposed to a walking stickman's frame rate. A gun may have a lower framerate compared to a walking stickman, which might need a higher framerate.

There are always exceptions!! I prefer to just use the constant framerate of 6.

11-02-2008, 05:24 PM
nvrm i fidured it out.

11-04-2008, 08:30 AM
Loved the physics test, loved it.
The other one, ur 'best' one, loved that too...
Work on wobbliness and reactions. ^^

11-08-2008, 09:29 PM
i like the physics test one.

it just looks so bouncy!

11-09-2008, 02:22 AM
the physics is asome
plz work on the resize, or take your time drawing a frame, it works for me, cause at the moment its like woblie ftw?
on ur first animation, is the bird barfing ><
tell bob i hate ants too :D ty