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Saha
11-06-2008, 08:20 PM
http://www.swfme.com/view/1198592
New style.
That's a test. I'm also currently working on a fight.

http://www.swfme.com/view/1131942
A fight..
Cc please

http://www.swfme.com/view/1148552
This one is better. Cause I added tremmor
But no sound.

I rhymed :O

http://www.swfme.com/view/1193152
This is blurred
and it looks like hes hitting him
Creds to darc for helpin

Socks
11-06-2008, 08:38 PM
Trails are not a style.
CC:
The knees reshape as he bends at the end.

Saha
11-06-2008, 08:47 PM
http://www.swfme.com/view/1131942

Finally.. Something in length.
Another test in that style. 22 fps.. I used to use 17-18
Cc please.

http://www.swfme.com/view/1148552
I added a bit.

More comments

Rabstar
11-07-2008, 12:00 AM
I like it. Just,, on the last punch, the victim resizes :(

Saha
11-07-2008, 12:37 AM
cmon more posts..

megaanims
11-07-2008, 05:20 AM
kinda cool but too short nice though

Aycaramba
11-07-2008, 08:45 AM
Kind of stiff, and it lacks easing.
Put at least 3 frames of easing.

Blast3r
11-07-2008, 09:20 AM
Please for the love of god make longer animations.
As everyone else said, way too stiff, nobody punches like that. Look at yourself punching if you have trouble with it.

Saha
11-07-2008, 10:16 PM
I'm not heading for realism.

I make tests before I do longer animations.
It isn't way too stiff.

Its just a bit stiff. Try not to exaggerate what you mean.

Kitsune
11-07-2008, 10:20 PM
I'd keep the blur part in your style. Normally filter flinging doesn't work, but it looked good in yours.

Resizing in the black and blue guy, but all of it looks good. I see your improvement rapidly coming towards us like one of those japanese trains.