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Optic
11-10-2008, 06:52 PM
Im going to post all of my animations (Newest to oldest) here. C&C would be very much appreciated on ANY of them.

http://i440.photobucket.com/albums/qq121/OPTICSTRYKER/Combo.gif *New*

http://i440.photobucket.com/albums/qq121/OPTICSTRYKER/Change-1.gif

http://i440.photobucket.com/albums/qq121/OPTICSTRYKER/Stick-1.gif

http://i440.photobucket.com/albums/qq121/OPTICSTRYKER/Staff.gif

http://i440.photobucket.com/albums/qq121/OPTICSTRYKER/Physics.gif

http://i440.photobucket.com/albums/qq121/OPTICSTRYKER/Test.gif

http://i440.photobucket.com/albums/qq121/OPTICSTRYKER/SwordSlashV2-2.gif

http://i440.photobucket.com/albums/qq121/OPTICSTRYKER/Wall-2.gif

ace...
11-10-2008, 07:19 PM
there all pretty gewd....

i would just say put more, or make the particles last longer.

other than that nothing really wrong with them.

billster-knight
11-10-2008, 08:13 PM
awesome man ! !

Optic
11-10-2008, 08:30 PM
Thanks for both of the comments, Ill also take the particles into account.

matt_the_brat
11-10-2008, 08:31 PM
dude your a natural! great job! but on the bottom one, the particles should bounce once or twice, not just stop, but other than that great, i like how you did the stick figure outline, very nice and different

Flashorama
11-10-2008, 08:41 PM
1st: A little stiff. I know you were trying to focus on the SFX but still. The transformation was great and smooth. Particles were good too.

2nd: It was meh. He had no force in the leg. (Though I remember you saying that) The staff had no force coming up and sort've just pooped out of the ground. I like what you did with the trails but it needed to entrail more of the stick instead of that corner.

3rd: The easing into the weapon spinning was great and the weapon spinning itself was awesome. After that though it just stopped and became stiff. Maybe could've added some spin lines as a suggestion to make it seem like its going fast.

4th: It was ok. The brick, falling down was very stiff and needs work. Work on physics a bit.

5th: Very good but had no force in it. And it needed more particles.

6th: The only flaw I saw was his stiffness when he drew the sword out of the ground after he split the rock. Other than that, he was awesome.

7th: The particles were too small and needed more force. They needed to be thrust out faster. And there were too little particles since the rest of the block was still square. The stick itself was smooth and synced well with the block upbringing.

Overall work on, physics,easing, and particles. Now I'm pointing the flaws out, on your level. So of course I'm not gonna bag you on it too much.

Optic
11-10-2008, 08:51 PM
My gosh Flashorama, thank you so much. You giving me the only real Critique in like, ages.
I'll take all of that into consideration and will probably do a redo on most of them.

Flashorama
11-10-2008, 11:57 PM
Well thanks. I suck at easytoon but somehow I can always point out the flaws in an animation. I know I just sort've critiqued your anim, but maybe you could tutor me sometime.

Opted
11-11-2008, 04:41 PM
Pretty dam good.

You need to work on a couple of things though.


1.You need to make sure there is enough frames
before, during, or/and after a movement so the viewer can take it in.
For example your first Eztoon shown has the the black stickfigure release
some energy quickly to turn in to the white one. I would've had the
energy expand out a little more before snapping in to fill the stick white.
It's like applying object easing in to movements, and other things. Same
goes with the lasers, you want some extra pixels lingering to make it had
an impact instead of it feeling like the lasers were just erased.

2.The second one, with the block easing up was pretty good. However,
the turn wasn't very good. Blur lines at the turn means it's turning at
a fast speed, that doesn't apply if the block stops abruptly. It doesn't
make sense, an object can't stop that quickly. It has to ease to a stop.
Also keep in mind, how you move your stickfigures. You have to realize
how the limbs react to every movement. You really kept his spine in
the same place for the whole anim. When it should have leaned to
the right in reaction with his arms moving forward.

3.I like the blurring effect you had on the third one but you need to realize
how it is turning. It is extended straight, vertical spinning but you have
it exit horizontally. (from a 2dimensional standpoint) That kind of
movement can't really happen in one frame. The stickfigure's legs also are unnaturally shaky. Just pay closer attention to detail.

4. Pretty good. It's a little choppy. Especially the line over the cube,
ease it up and down. You had it seesawing in like 3 frames, which is too
fast/choppy in this case.

5.Not bad, try having the particles moving in the way they were released.
(shot out) You kind of have it retracting backwards, which makes it seem, again, like you just erased it.

6. I really like this one, loved the zooming in. You definitely need to apply
more force to the sword swing though, limit the blur to 1 frame. (or at
least at this speed) You have to realize what the blur covers is technically
two frames in one. The frame after the blur should be the sword in
the ground not a frame of the sword easing the blur out.

7. Not bad, pretty basic but not bad. The rocks could have stayed in
the air longer (easing again) but it's nothing to fret about.

You've definitely got potential, sorry about saying so much but it seems
like you wanted critique. :U

Optic
11-11-2008, 08:25 PM
Har har, updated. I cant seem to figure out how to prop the stick up, and I hate how I did, but again, I couldnt think how I could do it.

@Flashorama - Me! Tutor you? Wow, I hate rankings but Im like, mega-low beginner. Id probably hurt you more than I would help you.

@Opted - Thanks so much! Critiuqes fine, it can only help you in the long run.

FoShizzle
11-11-2008, 08:42 PM
The new updated one looks weird...
The one where he goes white looks really sick
Howd you do that?!

The Kraken
11-14-2008, 07:39 AM
I agree with the dude above me.

SidewaysBox
11-14-2008, 01:40 PM
You need to put all the time it took to make all of those 5-10 frame animations, to making a longer animation. It'll pay off, trust me. Don't work on it all at once though.

pivotperson
11-16-2008, 07:46 AM
there all good. but i would say put in a longer anamation. or put it all together