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View Full Version : 7 minute speed animating



leo4life
11-11-2008, 11:45 AM
http://www.trportfolio.net/upload/view_upload.php?id=863553
c n c please, (physics test)

Kensei
11-11-2008, 11:53 AM
Nice :3.

I like it, not as smooth/fluid as it could be though

Wtf
11-11-2008, 11:55 AM
Cool.

Nice physic sense.

leo4life
11-11-2008, 02:10 PM
:P thanks .

Vincent
11-11-2008, 02:22 PM
The spin at the end was very good, it looked real and fluid. The physics where awesome also, he didn't stop in mid air for 2 minutes to get in those extra 7 flips... (cough)

I like it, keep practicing and you'll get even better...

Mesmay
11-11-2008, 02:26 PM
Nice, was the vcam done fbf?

Tronika
11-11-2008, 03:11 PM
cool i like it for 7 mins, the last punch/kick looked weird it looks like a bunch of limbs glued xD

leo4life
11-11-2008, 03:12 PM
cool i like it for 7 mins, the last punch/kick looked weird it looks like a bunch of limbs glued xD


umm.. yea.... what are u talking bout?

Kitsune
11-11-2008, 03:16 PM
Your gravity was good, but the moving object physics weren't displayed well. after the first cartwheel, he stops suddenly without any signals in his body (like an embracing of a landing, or knees bending or what,) motions to jump over the spike, which is slower in his horizontally moving speed. That's included in the class "physics," isn't it?

Good animation, mang...

umm.. yea.... what are u talking bout?

I think he means the spins in the last jump. Who does know? Including him.

Arch-Angel
11-11-2008, 03:45 PM
Everything was bad except for the last flip over the spike.
It isn't good for a physics test =/

Oh, an it isn't how fast you animate, it's how good the animation is.

leo4life
11-11-2008, 03:55 PM
Everything was bad except for the last flip over the spike.
It isn't good for a physics test =/

Oh, an it isn't how fast you animate, it's how good the animation is.

you should see me when i accually take my time.
this is just practice, but ya, i dont disagree with you

Kitsune
11-11-2008, 04:19 PM
ignoring my post? ;-;


Everything was bad except for the last flip over the spike.
It isn't good for a physics test =/

Oh, an it isn't how fast you animate, it's how good the animation is.

you < him

Hyun
11-11-2008, 04:44 PM
Dude! You're getting better with the smoothness! Your previous animations always had a little shaky problem but its getting better man.

leo4life
11-11-2008, 07:23 PM
ignoring my post? ;-;



you < him

nevvvaaa :O .

RawGreen
11-11-2008, 10:14 PM
I keep waiting for him to get low enough to rip out his spine >:(

every physic of the animation seemed perfect to me ;p