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View Full Version : Need some critisism (and help :P)



noobsgorawr
11-19-2008, 05:47 PM
Hey, I just found this program the other day and i love it. What led me to it was multilockon's "The Wall" and for one or two days i've been messing around with it. Here are two of my first animations

Shorter one:
http://img519.imageshack.us/img519/7647/rawrrh8.gif (http://imageshack.us)

Longer one:
http://img519.imageshack.us/img519/4735/lolqo4.gif (http://imageshack.us)

Yeah... as you can see i'm really new to the program.. i was just wondering if anyone could offer me any advice to improve on smoothness, more realistic feel, or anything else that might help me make better animations.. :D

kinto
11-19-2008, 05:54 PM
Yea....give me your instant messenger. I could help you out with movements..obviously you still need help with the basics.

puinkey
11-19-2008, 06:41 PM
Beam's aren't supposed to be hairy :\

the darkest white
11-19-2008, 07:12 PM
Lol I agree with puinky.

Karoh
11-21-2008, 01:12 PM
it was kinda weird, but cool, nothing was bad exept, i didnt at the start understand what happened, just later understood that the guy puked himself :D ... maybe the beam a little show its ending (tail) so it would be seperated from the stick at least for some moments :P

the darkest white
11-21-2008, 03:46 PM
Beams should never go backwards to wards the thing that shot it. Try and make it continue onwards through/into the wall or just disperse into the air where it is.
As puinky said a beam shouldn't look hairy. Make sure you shave down on some of the stubble and it should end up looking nice and cleanly cut.
For example look at the animation in my sig, notice how the beam disperses in the direction it was shot, also I did use random line but I kept them controlled.

dawG
11-26-2008, 08:53 AM
Do what the darkest white says.