View Full Version : [ScHaLL] FL Studio - Effects and Equalizing[Music][FL Studio]

03-14-2008, 11:37 PM
-- Effects and Equalizing --
Utilizing the Mixer

Now that we've also got our Piano melody set up, we want to mix it a little and add some Effects to make it interesting.
Note: If you haven't already, I recommend reading my other tutorials first, this one builds up on them:
FL Studio Basics (http://stickpageportal.com/forums/showthread.php?t=75334)
Making a Beat (http://stickpageportal.com/forums/showthread.php?t=75337)
Creating a Melody (http://stickpageportal.com/forums/showthread.php?t=81535)

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FL Studio carries a very powerful tool to add Effects and equalize channels, the Mixer. To access it, press [F9]. What comes up is this:


Doesn't look like too much, but it certainly is. Let's go through everything this thing carries around.


1. The Inserts
The FL Studio Mixer is based on so-called "Inserts". You can assign one or several channels to each.

2. The Effects Rack
I don't know what the correct terminology for this is, I just call it "FX Rack". Here you add and control the Effects you assign to each individual insert by clicking one of those down-arrows at the left side of the FX Rack. FL Studio can only process eight FX for one Channel, propabely because live rendering effects onto a channel requires quite some CPU power.

3. The Volume Controls
Simple enough, these control the volume of the insert that's above them.

4. Panning/Mute LED
The little knob controls the panning of the insert. What's panning? Panning determines "where" the sound comes from. If it's panned left, there'll be more sound coming from the left speaker. If it's panned right, more comes from the right. The further you push the knob, the bigger the seperation gets. If you hit it all the way through, there'll be no sound on the one side but all sound on the other.
That LED is simpler. It's lit: Channels assigned to the Insert make sound. It's not lit: Channels assigned to the Insert make no sound.

5. Options Dropdown
That small button gives you a dropdown menu containing some stuff, some more important than other.

6. Peak Meter/Decibel Meter
This thangy shows you the amount of decibels that the peaks of the played sound have. This big meter is for the whole song, the Master Insert. Every Insert has its own small dB meter below it.
The meter goes from -50dB up to 0.7dB. Avoid anything higher than 0.0dB, that's overcontrolled then and sounds shitty.

7. Quick EQ
An equalizer provided by the Mixer so you could equalize without the use of VSTis. It's barely used though. It's a three-band equalizer (bands being the amount of peaks it can modulate or, simply the amount of sliding controllers it has there), which makes it quite useless compared to other EQs. I use it sometimes when equalizing Drums.

8. FX Mute/Volume
The LED is the same as for inserts, lit = sound, not lit = no sound.
The knob however determines the Volume of the effect it's standing next to. This is very useful when using different types of the same effect on one insert.

9. Send Tracks
Those are Inserts that can contain an effect and send it to any other insert. This can be useful for certain shit, but I never use it because I don't even know how it works and I foudn no practical use for it whatsoever.

10. Master Insert
This controls everything. If you turn the volume down on this guy, the volume of the whole song goes down. If you put an effect on this guy, everything in the song will be affected, from the small ghost note on the snare to the big synthlead. It just rules everything.


Okay, we've picked that guy apart now. Hey wait, what was I trying to show? Oh yes, putting effects on a channel.

First, you need to link the channel to an Insert. Do do that, make sure that the channel is selected, right click an Insert, choose "Link selected Channel..." and then "To this track".


Now the Channel "Keys #2" is linked to Insert 2. The FX Rack on the right is now his very own. Every FX you put in there only affects him and if you select a different Insert now, it'll have it's very own FX Rack, too, in this very case, an empty one.

I guess what would sound good would be some reverberation. FL Studio has two standard VSTi FX there, "Fruity Reeverb" and "Fruity Reeverb 2". The difference between both is that Reeverb 2 is illustrated with a render of the room that the settings of the reverb are resambling. That is rather useless though so I stick with Reeverb 1.
Click that down-arrow and navigate like this:


Fruity Reeverb is quite okay and is easily configurable, but you might spot the plugin "Ambience" in that list. It's a shareware VSTi FX that isn't that easy configured but has better presets and creates a smoother sound.

Once you've opened Fruity Reeverb, right click one of those two arrows on the top right corner and choose "Ambiance" (the irony...)


Play it. The sound is very washed and remains for long. Too long, I'd say so tweak this a little:


The decay determines the speed at which the reverberation disappears. Tweak it to something around 4.5 seconds.
That's good now. Has a warm tone to it.
Now, how about some echo? FL Studio has three plugins for this, Fruity Delay, Fruity Delay 2 and Fruity Delay Bank.
I usually use either Delay or Delay Bank, because Delay 2 seems useless to me compared to either of those. For demonstration purposes, I'll use Delay 1, because Delay Bank is a little less obvious to fuck with.

Click the down-arrow underneath the one that you used to add the Reeverb with and navigate to "Fruity Delay".
Once it's open, tweak it like this:


"Input" determines how much of the original sound is picked up to echo. If you turn it all up, the first echo will be as loud as the original sound, if the bar is halfway up, it'll be only half as loud. "Feedback" tweaks the duration of the echo. The higher that knob is cranked, the longer there will be echos. High feedback is only useful for sounds that appear once and then don't appear for a while. If you put high feedback on a melody like ours, it'll fuck it up and everything goes all over the place. Cutoff is simply the filter cutoff frequency for the echoes. "Mode" has several steps. Normal means that the echos just go straight down.

Sound - Echo - echo - ECHO - ECho - Echo - echo

Then there's Inverted Stereo which only works if you played with the panning of the original channel. Because then, the echo will be exactely opposite to the original panning, like:



Then there's "Ping Pong". From my understanding, this works the panning like this:





But Fruity Delay sort of doesn't, the way I hear it it's just like "Normal".

After you've added the echo, turn the volume of it down to make it a little more slightent. Go on it like this:


Anyway, now that we've got the Effects on, let's equalize it.
For that, I'll get out the "Fruity Parametric EQ".
It looks like this:


As you might count, it's a seven-band EQ. To understand how this works, you need to know this basic image:


The right bands equalize the higher frequencies of the sound. The left ones the Low-end frequencies. Play around with the EQs to get a basic understanding of what this does.
For our Piano, let's point out the higher frequencies so it get's more distinct and loses some wash.


This is what I got of it. Those wheels that are below there control several things.
The big ones determine where on the frequency-scale a band sits. If you've got Parametric EQ 2, also, it's easier understandable there. In the EQ 2, you can drag those bands all over the place, also horizontically. That's what those big scrollwheels do.
The small ones control the form of the peak that the band creates. The more right it is, the more pointy it will be.

Now that we processed this piano channel, integrate it into the mix via the Playlist, like this, right after the fill:


Listen to it and what we've created so far. Not that bad!
In the next tutorial I'm gonna go into Basslines and how to make notes slide in the Piano Roll. Stay tuned!

Thank you for reading this. I hope I can teach some people the way FL Studio works. Please leave a comment as I worked hard for this. And by the way, mods, I would like to have this sort of sorted, all of this tutorials together. I have no idea how but I think it would be easier to get then, because they're based on each other.

03-14-2008, 11:53 PM
like i said on msn i need to change pants now :D
thanks helped clarify on a few things.

04-14-2008, 12:59 PM
thnx that helped:Phew:

07-25-2008, 06:56 AM
Since the section is rather inactive, imma get those out again.