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View Full Version : A 'Bloody' test that took me 2 hours.



Saha
12-02-2008, 10:22 PM
http://www.swfme.com/view/1072442

I've always wanted to do this.

I tried to make as much as blood as possible.

cc on the WHOLE anim please.

kinto
12-02-2008, 10:24 PM
Two hours? Gtfo..there's no way. Dude you wasted your time.....A LOT.

Vincent
12-02-2008, 10:24 PM
The wall blood was ok... I guess. The blood that fell was horrible, blood doesn't clumb together like that. *Unless you where doing the cartoony style which I loath.*

EDIT:Also what Kinto said

Saha
12-02-2008, 10:29 PM
Two hours? Gtfo..there's no way. Dude you wasted your time.....A LOT.

Give cc.. It wasn't really 2 hours. It was more like an hour or so.

Cause there were loads of animating and I had to try to fix lots of frames.

Hyun
12-02-2008, 10:35 PM
try to make smaller and more particles for the blood and animate each particle one at a time.

I know it's pretty hard to animate realistic gravity, but you're getting there man. More practice!

dawG
12-03-2008, 07:57 AM
2 hours?

Omg, well the blood was ok, but it shouldn't take 2 hours to make something like that....

Tawnik
12-03-2008, 10:53 AM
I like the blood,I really do,but the Head and upper body physics isnt good :( it goes up then left and down and then to the left again,its just a bit weird imo.

M3D
12-03-2008, 12:54 PM
Gotta work on those knees dude.

RawGreen
12-03-2008, 12:56 PM
the wall blood was awesome, though, as you heard, make the blood particles in less clumpy.

Think of it like a spatter
throw a tomato at the bathtub floor for an example...
it'll be like a carefree spew, m'kay?

EDIT: I like the dots where he gets shot, though, make izm bigger booms