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Scarecrow
12-15-2008, 06:38 AM
I was originally doing this for the SPP Contest #1, but I didn't like how it was turning out, I was encountering too many obstacles, and I didn't have enough time, so eventually I stopped.

Problems I am aware of:

- No menu background
- Everything happens too quickly, it's hard to tell what's going on
- Jumping animation is pretty gay
- No storyline whatsoever
- Everything is too small (I considered VCam'ing it, but then you lose half of what's going on
- No flamethrower scene :o!!! I was gonna do one, but that was right about the time I cbf'd, as you can see.
- Didn't even use the SPP preloader, although that could easily be fixed
- It isn't finished! No shit
- Never made the scene select menu do anything useful
- Too much of nothing happening at the start (intro bit)
- I'm pretty sure there's a lot of resizing
- Perspective is absolutely dicked when it's looking up into the elevator shaft
- Never finished destroying a lot of walls (particularly with the elevator crash)
- etc



Things that went well:

- Animation in general; reactions etc were realistic, it was smooth, etc
- The tazer effects are r8 cool
- There are some eggshells... look out for a mario hat and a falcon punch frame-by-framing
- music is hawt
- Sound effects were fitting nicely
- style was cool
- The way you can only see parts of the map that the jumper can jump to
- ROTATING A FALLING ELEVATOR 90 DEGREES AND MOVING IT UPWARDS THUS CHANGING ITS DIRECTION AND KILLING SEVERAL PEOPLE
- Physics are hawt


ok i cbf writing any more.


BUT THIS IS WHY I NEVER SUBMITTED IT, IN CASE YOU WERE WONDERING



anywho

http://spamtheweb.com/ul/upload/2708/85131_JUMPER.php

dawG
12-15-2008, 07:10 AM
I like it, but as you said yourself it happened to quick, it's ahrd to say what was going on actually.

Bonk
12-15-2008, 07:12 AM
Alright, it is hard to tell whats going on, a VCam + slower fighting would fix that.

That was pretty entertaining though on the second watch.

M3D
12-15-2008, 07:19 AM
OOOO I'VE SEEN THE FILM JUMPER
Nice.

But it was confusing...
Would have been good if finished.

Ayling
12-15-2008, 07:23 AM
Nice animation, but just too quick sometimes didn't now what was going on, i think you should finish it though.

Vacuum
12-15-2008, 11:59 AM
I wuv you jaspuh :D Rleh naic. Juzz yuo needz tow add moar fraems or summith. Coz it seems juzz so faest. Awwkay. And add a vee-kam. Kay.



And no, I ain't ghey.

Lixu
12-15-2008, 12:20 PM
I wuv you jaspuh :D Rleh naic. Juzz yuo needz tow add moar fraems or summith. Coz it seems juzz so faest. Awwkay. And add a vee-kam. Kay.



And no, I ain't ghey.
Dude, learn some english.



----

Pretty movements, smooth enough for me. Just kind of boring to look at somehow.

Scarecrow
12-15-2008, 06:42 PM
This is basically why I'll never try to do any complex, full-length animation. If I do ever do a full length it will be generic fighting, probably with the enemies coming in from the sides like in Madness. However, I lack time and patience, so not even this is likely.

Bonk
12-15-2008, 06:58 PM
This is basically why I'll never try to do any complex, full-length animation. If I do ever do a full length it will be generic fighting, probably with the enemies coming in from the sides like in Madness. However, I lack time and patience, so not even this is likely.

Join Date: Oct 2005
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Scarecrow
12-15-2008, 08:08 PM
Ok:

I lack the time and patience, nowadays.

Better?

Vacuum
12-16-2008, 03:06 AM
Lixu, I know english. Just being funky doesn't hurt anyone, does it? :P

RawGreen
12-16-2008, 09:01 AM
it's nice without a v-cam, I like it, it's like that game I used to play allot.

Lixu
12-17-2008, 03:56 PM
Lixu, I know english. Just being funky doesn't hurt anyone, does it? :P
Want to have an infraction pulled up into your hole, for being a troll? Trust me, I know how that feels, I experienced it.

Second Sight
12-18-2008, 11:13 AM
It was a bit to fast for me to, but how ever it still is great. :)