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View Full Version : Getting a bit better? [G]



Gyohdon
03-18-2008, 08:24 AM
So, i've been out of pivot for a while now, like a week. So i decided to make one.

http://i123.photobucket.com/albums/o318/Gyohdon/UnexpectedKillah.gif

Getting better?
All stk's made by me

EDIT: Whoops my bad, bit too big xP

EDIT 2: Okay, now it should work fine

‹berschall
03-18-2008, 08:33 AM
I don't know your old work, but it's definately quite good.

leo4life
03-18-2008, 09:04 AM
walking was kinda good =o

=Rock=
03-18-2008, 05:28 PM
i love the walking and how he reacted with enviroment.

why is there a brick fallign down of him?

o... was it supposed to be intentionally random?

like... he was supposed to fall off the cliff but then death came from above..

leo4life
03-18-2008, 05:55 PM
its a freakin animation man, not real life, lol

Lone Wolf
03-18-2008, 05:57 PM
Don't like the walk. It's pretty jerky and uneased if you ask me. It seems pretty unnatural too, kinda like he was expecting to die. His arm sticks out randomly too.

=Rock=
03-18-2008, 07:14 PM
i guess i can see it from your point of view..

Gyohdon
03-19-2008, 11:02 AM
Don't like the walk. It's pretty jerky and uneased if you ask me. It seems pretty unnatural too, kinda like he was expecting to die. His arm sticks out randomly too.

Jerky? I don't see tha jerky.... :S
Uneased? I did 3 frames for everytime a foot hit the ground.... Want the piv?

Unnatural, pwah, it's stickmen we're talking about...

And for =Rock=, the random brick is because I wanted to do this for the unexpected kill collab, but then i realised it was a collab that was probably going to die, so...

Here's zha result!

LakE
03-19-2008, 11:52 AM
His arm sticks out randomly too.

I think that was something hitting his face.

I liked it, the walk was nice. Good work.

But; With this "These are stickmen they don't need to look realistic" thing. I think the idea is that you make it as realistic as possible then move away from sticks and start doing better things. Saying "Oh, i animate stickmen" isn't much of a glory as saying "I animate". Having things moving unrealistic won't really get you far. Unless you're going for a cartoony/comic sort of thing.

Anyway, keep up the good animating.

.Busted
03-19-2008, 12:11 PM
Jerky? I don't see tha jerky.... :S
Uneased? I did 3 frames for everytime a foot hit the ground.... Want the piv?

Unnatural, pwah, it's stickmen we're talking about...

And for =Rock=, the random brick is because I wanted to do this for the unexpected kill collab, but then i realised it was a collab that was probably going to die, so...

Here's zha result!
dude the unexpected collab isn't gonna die, but we need mems you can join cant you?

Sk8ingjenius
03-19-2008, 09:50 PM
Don't like the walk. It's pretty jerky and uneased if you ask me. It seems pretty unnatural too, kinda like he was expecting to die. His arm sticks out randomly too.

well, maybe the fact that he knew about his upcoming death was intensional

pivotfreak747
03-20-2008, 01:26 AM
i think it was ok but was that a stick that dug into his head?

Gyohdon
03-20-2008, 03:39 PM
Good boy for noticing, since you only see tha arrow for 4 frames xP

And for the 'unrealistic', I was referring(sp?) to the knowing of the death.