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View Full Version : Training Sessions [ByondRAGE]



byondrage
03-18-2008, 08:40 PM
Ok, this is how i want it to work.

You will tell me what to animate!

for extra hard work for me.

Only stick figure stuff plz, EX: combos, jumps, etc... and also effects: smoke, dust, explosions.

I cant get my head together when it comes to animating.

every time i finish a test i will post anims here.

-ANIMATIONS COMPLETED-

Parkour (http://www.swfup.com/file/159638)

Double Flip (http://www.swfup.com/file/159673)

Handspring (http://www.swfup.com/file/159687)

NCz
03-18-2008, 08:50 PM
a short parkour.

first post ftw

byondrage
03-18-2008, 09:14 PM
Thank You!

I encourage people to do this! =D

mitsukai
03-18-2008, 09:58 PM
Hey do i double back handspring, and then add a flaming, or some other power, backflip kick at the end. (wasnt trin to be funny)

byondrage
03-18-2008, 10:05 PM
dont know how a double back handspring goes, but ill try my best

(maybe just a double back flip to handstand?)

mitsukai
03-18-2008, 10:07 PM
http://youtube.com/watch?v=s0M5XL2_V_k

two of these

byondrage
03-18-2008, 10:15 PM
ok i gotcha, =D

SSOutPhase
03-18-2008, 10:21 PM
The double flip was off. When you flip your head doesn't stay in the same place. You move back also.

Nice Parkour!

A wall jump maybe?

byondrage
03-18-2008, 10:25 PM
The double flip was off. When you flip your head doesn't stay in the same place. You move back also.


i know, but i didnt see it before...

.Aklemo.
03-19-2008, 01:29 AM
Animate a powerfull gunshot, the victim goes flying fast away because of the bullet.
>=]

Strills
03-20-2008, 04:24 AM
Heh, those are good. Smooth.

All flips so far was off tho, I'll try explain to you on msn sometime.


Now animate a stick in a box with changing gravity all the time, lulz. That'd be fun to see.

mraznbuddy
03-20-2008, 08:16 PM
yeah the flips looked bad, its because the head stops in place. :D but i like the parkour thing it was smooth.

make a dodge ball animation *smiley face*

byondrage
03-20-2008, 08:41 PM
i think im done with this

Kitsune
03-20-2008, 08:46 PM
No anticipation on the jump in the last one, and your left and right physics after pushing off a wall are sacrificed, in the first animation, to make good up and down physics. I don't even know if I should call left and right physics physics but I am anyway.

(join my sig naow. :3)

ragingrasengan
03-21-2008, 02:37 AM
Triple spining jumping roundhouse kick. :heh: That should be good practice