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View Full Version : ninja fight (updated/ unfinished)



mitsukai
03-18-2008, 09:14 PM
http://www.swfme.com/view/1071962

hey yall!! Alright here it is again with sound and more animation...duh

C&C plz

*edit
And i'd also like some tips on effects (teleporting and what not)

I didnt fix it yet (add more frames) cause im scared ima screw it up, but i will! sooner or later...

TheCreator
03-18-2008, 10:38 PM
Ok it was nice! mostly smooth, got choppy on some parts.
And for the teleporting, it depends on how long you want the tele. If you want a one frame tele then select the stick on the frame that you want to tele it on, go to Modify, Shape, Soften fill edges and set it two twenty, For a more than one frame tele, do the same as above but instead of 20, do it at like 5 and higher it for each frame for one tele.( The beginning and end, not all the way through)

mitsukai
03-19-2008, 10:56 AM
Thanks, Ill try that. Any other comments?

Mesmay
03-19-2008, 11:06 AM
I think the first two kicks need more force, maybe delete a few frames so then they're faster too.
I liked the concept, and the drawing of the characters, but I think that you should do the teleports (the first ones, done by the attacking guy) without filters, just spend some more time on them.
Sounds were put in quite well, although I didnt think much of them.
But thats only because thats the soundpack everyone uses....
maybe get a different one off SL?

leo4life
03-19-2008, 12:17 PM
zomg man, i bet like in a year or so, ull turn out like dis guy O.O...
http://www.newgrounds.com/portal/view/408967

Request
03-19-2008, 12:52 PM
zomg man, i bet like in a year or so, ull turn out like dis guy O.O...
http://www.newgrounds.com/portal/view/408967

Omg was that neccesary.

hmmm, it starts off, and the first two moves are epic, but the catch doesn't look right, and the filtering was nasty on the red, everything else was rather nice.

mitsukai
03-19-2008, 03:28 PM
Ok guys Ill see if i can fix the catch and try the teleporting thing.