View Full Version : Fullbody [CLU]

01-16-2009, 09:39 AM
1. http://www.trportfolio.net/upload/view_upload.php?id=851048
2. http://www.truploader.com/view_upload.php?id=25772
3. http://www.truploader.com/view_upload.php?id=748157

I've been making the switch to fullbody :>

01-16-2009, 09:48 AM
Add more frames, the second is quite good.

01-16-2009, 10:01 AM
thanks man, i'll try it out on my next one :>

01-16-2009, 10:17 AM
really nice, but yeah, huge lack of frames and easing

01-16-2009, 10:26 AM
I know :< fullbody is wayyyyyyyyyyyyy different than animating sticks.

01-16-2009, 10:31 AM
I liek the third, first was nice but dont make the dummy fall off his stick

second, meh, DELETE

third was the bestest

01-16-2009, 10:35 AM
Third one was defenitly the best.

Second one's physics were way off. When the explosion happens and he jumps to the corner, he goes at the same speed the whole time.

Good job though.

01-16-2009, 09:07 PM
thanks guys :>

01-16-2009, 10:15 PM
with fullbody, double-framing works pretty good, same with tweening, so try to use those to your advantage.

01-17-2009, 12:05 AM
You're getting there, and all I can tell you to do is keep practicing because you've got the basics.

01-17-2009, 12:13 AM
All 3 were nice, however the first and third were better than the second. :)

Especially good for someone trying something they're not used to animating. WOW!

01-17-2009, 03:58 AM
Imo the second & the third were better :D

01-17-2009, 04:39 AM
Do I smell some Doodle inspiration? :V

01-17-2009, 07:13 AM
pancake is right! Doodle has been helping me with fullbody whenever i catch him online and a lot of his anims are like super inspiration :>

01-17-2009, 04:41 PM
really nice, but yeah, huge lack of frames and easing

You have a huge lack of dick. Your way off, its only missing like 1 or 2. FPS didn't look that high either so you only need to add a frame or two. (Two probably would be better to even it out). Good shit Clutch. Just work on the drawing of the figure.