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Clutch
01-16-2009, 09:39 AM
1. http://www.trportfolio.net/upload/view_upload.php?id=851048
2. http://www.truploader.com/view_upload.php?id=25772
3. http://www.truploader.com/view_upload.php?id=748157

I've been making the switch to fullbody :>

Tawnik
01-16-2009, 09:48 AM
Add more frames, the second is quite good.

Clutch
01-16-2009, 10:01 AM
thanks man, i'll try it out on my next one :>

Lixu
01-16-2009, 10:17 AM
really nice, but yeah, huge lack of frames and easing

Clutch
01-16-2009, 10:26 AM
I know :< fullbody is wayyyyyyyyyyyyy different than animating sticks.

Mesmay
01-16-2009, 10:31 AM
I liek the third, first was nice but dont make the dummy fall off his stick

second, meh, DELETE

third was the bestest

Shanto
01-16-2009, 10:35 AM
Third one was defenitly the best.

Second one's physics were way off. When the explosion happens and he jumps to the corner, he goes at the same speed the whole time.

Good job though.

Clutch
01-16-2009, 09:07 PM
thanks guys :>

Upps
01-16-2009, 10:15 PM
with fullbody, double-framing works pretty good, same with tweening, so try to use those to your advantage.

Bonk
01-17-2009, 12:05 AM
You're getting there, and all I can tell you to do is keep practicing because you've got the basics.

herbivore
01-17-2009, 12:13 AM
All 3 were nice, however the first and third were better than the second. :)

Especially good for someone trying something they're not used to animating. WOW!

Tawnik
01-17-2009, 03:58 AM
Imo the second & the third were better :D

Mr.Pancake
01-17-2009, 04:39 AM
Do I smell some Doodle inspiration? :V

Clutch
01-17-2009, 07:13 AM
pancake is right! Doodle has been helping me with fullbody whenever i catch him online and a lot of his anims are like super inspiration :>

kinto
01-17-2009, 04:41 PM
really nice, but yeah, huge lack of frames and easing

You have a huge lack of dick. Your way off, its only missing like 1 or 2. FPS didn't look that high either so you only need to add a frame or two. (Two probably would be better to even it out). Good shit Clutch. Just work on the drawing of the figure.