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flip
01-25-2009, 10:50 AM
hey, i schwaz wondering if you guys could tell me which running style is better
(all enclosed in one vid)

http://www.truploader.com/view_upload.php?id=495708

thanks

-flip

.Aklemo.
01-25-2009, 11:17 AM
5 is good, the physics of that running style I mean. Keep practicing that style and you'll get to a good start on running.

Socks
01-25-2009, 11:25 AM
They all suck, is it so hard to animate the arms pumping too?

Wtf
01-25-2009, 11:27 AM
Why the hell are they running with their arms back?
It's awfully awkward to run like that

Rabstar
01-25-2009, 12:02 PM
That is called ninja running, used in pivot a lot.
It doesn't work well in flash, unless you're going for a fast paced fight, or something.

fitzy
01-25-2009, 05:38 PM
none. they're awful. but if you can improve 5 that will be best. (at least 5 uses his arms, stop animating arms backwards it looks stupid)

Hermit Solmu
01-25-2009, 06:07 PM
Ouch, harsh guys.

They all definitely need work. The arms backward thing works for an over dramatic, intending to clash type of scenario, but probably not so much for a morning stroll.

Something you should realize is that you shouldn't have a cookie-cutter running 'style'. First, work the basics. Watch someone running and replicate that motion exactly. Personally, I went to the extent of video taping myself running in a horizontal path across the camera, and literally tracing it in Flash.

In any case, get the basics down. Once you have that, you can adjust/stylize that basic run into whatever you need for the situation. If I'm sprinting after a speeding vehicle, I'm gonna run a helluva lot different than if I was taking a lap in gym class. The point is, get the basics first, then move into the advanced stuff.

A bit less general advice? More frames; a lot more frames. Keep in mind the fact that he won't hold every position for the same amount of time/ move at a consistent speed. Determine when he will be the fastest, and put the least frames in that motion segment, and where he will be the slowest, and put the most there. This will help add realism, and in time, anticipation, which makes your animation not only good, but enjoyable as well.

Scarecrow
01-25-2009, 07:15 PM
Oh hai tomo what are you doing here



Number 5 is the most realistic, but it NEEDS MORE THEN TWO FRAMES TO ACTUALLY LOOK GOOD.

alcaknight
01-25-2009, 07:53 PM
Ouch, harsh guys.

They all definitely need work. The arms backward thing works for an over dramatic, intending to clash type of scenario, but probably not so much for a morning stroll.

Something you should realize is that you shouldn't have a cookie-cutter running 'style'. First, work the basics. Watch someone running and replicate that motion exactly. Personally, I went to the extent of video taping myself running in a horizontal path across the camera, and literally tracing it in Flash.

In any case, get the basics down. Once you have that, you can adjust/stylize that basic run into whatever you need for the situation. If I'm sprinting after a speeding vehicle, I'm gonna run a helluva lot different than if I was taking a lap in gym class. The point is, get the basics first, then move into the advanced stuff.

A bit less general advice? More frames; a lot more frames. Keep in mind the fact that he won't hold every position for the same amount of time/ move at a consistent speed. Determine when he will be the fastest, and put the least frames in that motion segment, and where he will be the slowest, and put the most there. This will help add realism, and in time, anticipation, which makes your animation not only good, but enjoyable as well.

Im going to do that!

Hermit Solmu
01-26-2009, 09:15 AM
Ah, jeez. I was just tagging through them frame by frame and I noticed a very obvious and very easy fix for you; head movement. :D

Keep in mind the force of gravity when you have him jump. He's going to move up on the jump, be pushed back down, hit the ground, feel that force, etc.

S'yeah. Make sure that head is not staying static. That's it. :D