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View Full Version : Total Fail on my long animation



pivotfreak747
03-20-2008, 01:11 AM
As you can see when he gets off the dropship his walking is stiff and in the second place( CSA ) It looks pretty smooth except his legs are slidind because theres no ground ( My bad ) aslo when the guy hits the ground it just looks plain horrible so thats why im not continueing it. Aslo kind of got bored of doing that animatio
http://img505.imageshack.us/img505/8375/egfm0.gif
Give me some c&c on what i did right :Smile:

sss
03-20-2008, 04:15 AM
Seriously your not med/high beginner,who told you that?

Walking wasn't really good,and at the end it got worse,when he toked the gun,the other guy saw that but he didint do anything.

Blot
03-20-2008, 04:43 AM
lol
hahaaahahahah

leo4life
03-20-2008, 05:51 AM
ill give u med, but not high begginer, hey, if u could send me da file, i could fix it up =D thanks for using my idea about halo

MrCheesy
03-20-2008, 05:53 AM
I thought there wasn't a rating system any more....
Could have just been me....

‹berschall
03-20-2008, 08:01 AM
Boring. Very, plainly boring. The walk is horrible, there's no easing at all and I mean... he takes the gun off the back of a soldier and that guy doesn't notice? That really hits the fan with unrealsim.

Dax
03-20-2008, 08:06 AM
Basically what uber said, the melee needs work, and the walk needs more fluid movements, and yea, if a gun was taken off of my back I would probably notice, and you make him teleport away, which is kind of a lazy way to animate it.

pivotfreak747
03-20-2008, 04:39 PM
k thx and like i said i really screwed up

Stormwalker
03-20-2008, 04:53 PM
So dont make such a big deal out of it , do you really think it could have turned out great? You need to learn proper easing and other basics first.

=Rock=
03-20-2008, 05:53 PM
make the other guard be sleeping. make them both be sleeping.

make him look up when he walks. then it may be ok. nad maybe make him SnEaK