View Full Version : Total Fail on my long animation

03-20-2008, 01:11 AM
As you can see when he gets off the dropship his walking is stiff and in the second place( CSA ) It looks pretty smooth except his legs are slidind because theres no ground ( My bad ) aslo when the guy hits the ground it just looks plain horrible so thats why im not continueing it. Aslo kind of got bored of doing that animatio
Give me some c&c on what i did right :Smile:

03-20-2008, 04:15 AM
Seriously your not med/high beginner,who told you that?

Walking wasn't really good,and at the end it got worse,when he toked the gun,the other guy saw that but he didint do anything.

03-20-2008, 04:43 AM

03-20-2008, 05:51 AM
ill give u med, but not high begginer, hey, if u could send me da file, i could fix it up =D thanks for using my idea about halo

03-20-2008, 05:53 AM
I thought there wasn't a rating system any more....
Could have just been me....

03-20-2008, 08:01 AM
Boring. Very, plainly boring. The walk is horrible, there's no easing at all and I mean... he takes the gun off the back of a soldier and that guy doesn't notice? That really hits the fan with unrealsim.

03-20-2008, 08:06 AM
Basically what uber said, the melee needs work, and the walk needs more fluid movements, and yea, if a gun was taken off of my back I would probably notice, and you make him teleport away, which is kind of a lazy way to animate it.

03-20-2008, 04:39 PM
k thx and like i said i really screwed up

03-20-2008, 04:53 PM
So dont make such a big deal out of it , do you really think it could have turned out great? You need to learn proper easing and other basics first.

03-20-2008, 05:53 PM
make the other guard be sleeping. make them both be sleeping.

make him look up when he walks. then it may be ok. nad maybe make him SnEaK