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Covalence
03-21-2008, 05:45 PM
http://flost.shiftlimits.com/view/LcFfmiCZ-YBH

Whoo, fullbody. Screwed up arms, ftl.

BloodFruit
03-21-2008, 05:51 PM
Proportions are off, and make a better base for the body.

Covalence
03-21-2008, 05:53 PM
I'm doing what I can with a mouse.

Tolin
03-21-2008, 05:57 PM
Easing is really important. You should add another frame with barely any movement when the legs is like a upside down V (When the legs are about to start the walk, you should know what I mean :P)
I think that will look better.

Covalence
03-21-2008, 05:59 PM
I won't edit that into this animation, but I will try to incorporate more easing in my animations to come, thanks for the criticism.

BloodFruit
03-21-2008, 06:01 PM
Add an actual body to him, don't just leave it as the wireframe.

Covalence
03-21-2008, 06:02 PM
k .

Index
03-21-2008, 07:55 PM
Woah olol make the legs bend olol

mitsukai
03-21-2008, 08:05 PM
and slow it down bud.