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View Full Version : combo kick loop



artha14
02-16-2009, 06:23 PM
it just a test but i wanted to hear what people had to say about smoothness, and such. BTW that little hoop is so it looks better and loops better. http://www.truploader.com/view_upload.php?id=544070

torque
02-16-2009, 07:21 PM
That was pretty kewl

RawGreen
02-16-2009, 08:59 PM
=_= My eye's are vomiting...

artha14
02-17-2009, 04:36 PM
=_= My eye's are vomiting...

2 things to say about that.
1. how is that Physically possible and
2. tell me why.

Scorpioxxx
02-17-2009, 04:51 PM
=_= My eye's are vomiting...

Mine just bleed a little.

Anyway, I'm not going to slaughter this cause until you go all defensive and refuse crit you have some potential. Smoothness was lacking, you need a higher fps, more frames per moevement and less movement per frame. The kicks were very forceless, mainly due to there being no target or anything to demonstrate the force produced and as a final point, it lacked easing but smoothen it out before you attack easing.

artha14
02-17-2009, 04:53 PM
OK that makes sense, I knew something looked wrong with it and i never bothered to post any of my work before. so this helps. but i don't see why i should go higher then 24 fps...

Scorpioxxx
02-17-2009, 04:56 PM
If that was 24 fps, then you can ignore the higher fps part.

Cizzil
02-17-2009, 05:39 PM
You need to work on how you draw your sticks.

artha14
02-17-2009, 05:47 PM
You need to work on how you draw your sticks.

What do you mean? I think it looks fine. and dude its a stick figure how can it be drawn wrong? please give an explanation.

Covalence
02-17-2009, 05:59 PM
He may be saying that the stick looks disproportionate/hard to animate.
Try adding some height and slenderness to your sticks, it looks better when you have a lot of movements in an animation.

artha14
02-17-2009, 06:11 PM
hmm I didn't notice it changing size. But ya now that you mention it. I just like my sticks to look like that though.

artha14
02-17-2009, 06:33 PM
while I understand the resizing i like my sticks to look kinda fat and stubby.

Flood
02-17-2009, 07:20 PM
He may be saying that the stick looks disproportionate/hard to animate.
Try adding some height and slenderness to your sticks, it looks better when you have a lot of movements in an animation.

Also, make the lines a bit skinier.

Covalence
02-17-2009, 08:35 PM
That's what "adding slenderness" means...

artha14
02-18-2009, 05:57 PM
I like them to look thick =(

killerman
02-19-2009, 03:18 AM
lol that was cool

godmouth
02-19-2009, 06:59 AM
Thick sticks are ok, but you just need to make them taller.

artha14
02-19-2009, 05:48 PM
ok that makes sense, any more tips people?

MrControversial
02-19-2009, 06:46 PM
I thought that was pretty good,
the stick does look a bit chubby but i suppose everybody draws em different.
You should enter the TLTFT, and go against me in beginners :)

artha14
02-19-2009, 07:54 PM
I'm not one for tournaments. I just want to get one mega hit.

doc
02-21-2009, 06:20 AM
ya i think the stick was a bit too thick, you couldn't tell where one body part ended and the next began