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Jontiways
02-23-2009, 11:07 AM
I dont know whether to post here or the new pivoters,
ill let you decide. ill show one and then what you say ill
move it and deleate this thread. Is that fair/ good idea?

http://img15.imageshack.us/img15/7262/wood.gif (http://imageshack.us)

I know its not a stickman and if you request one then ask away,
if you dont think this is any good, fine however i would like a good reason other than the noraml 'its not smooth' or 'it needs easing' i know its not perfect and i know working on them will make animations better.

Ustartin
02-23-2009, 12:26 PM
Nice, a very original concept. I like it.

Smoothness/easing needs work but it's a good start to a good idea. Eyes are good. Maybe (if possible) in future make something faster? I can't really see how this guy could fight with others (if that's what you're aiming for, I assume you are because of the stick-swinging) but I'll wait and see for whatever you choose to do with it.

Overall, a nice animation and an original idea. You can post your animations here I reckon, not in the Begginers' Section.

poppetje3D
02-23-2009, 01:04 PM
I agree with Ustartin

Jontiways
02-24-2009, 10:50 AM
Thanks, I will carry on posting. (you surprised me when said i could carry on posting here)

http://img171.imageshack.us/img171/2037/woo2.gif (http://imageshack.us)

I plan to carry on sending any of this character.

This animation is longer on the piv fiule but i saved it as a gif at this point.

Kaas
02-24-2009, 11:13 AM
Very simplistic but it has zass, for some reason lose body parts just work in a lot of ways.
The moves are very well adapted to the figure, mug the eyes are still a little twitchy.

zawmbee
02-24-2009, 11:23 AM
That is beginner threads worthy, due to the fact that you made it out of boxes, which were stiff, uneased resulting in slight choppiness...
It really shows no effort, like tripods...don't get me wrong, good animation; but hard to say your true rank.
Use sticks, or fix up the box animations.

Jontiways
02-24-2009, 12:13 PM
That is beginner threads worthy, due to the fact that you made it out of boxes, which were stiff, uneased resulting in slight choppiness...
It really shows no effort, like tripods...don't get me wrong, good animation; but hard to say your true rank.
Use sticks, or fix up the box animations.


Firstly i wanted to do something other than a stick person. Alot of pivot is either random crap that is supposed to be funny or pivot with fights with stickmen blasting shit out of each other. And being honest I'm sick of it.
People think the parts of fights are 'orginal' but being honest there not its one punch after another. In this case i come up with box head (his name), I made the sticks and fills myself. (I tend not to go on droidz or anything like that since i prefere to make my own so I can call it my own animation with having the guilt of having to owe someone becuase they made a stick that I used)
Yes it's not a stickman and yes I have realised its a forum for stickmen. So don't remind me. However its still part of pivot and just another idea of a stick man. If he is made out of boxes of course he is going to be stiff at parts, it's partly the concept. I really don't see a big problem with smoothness/easing to an extent, if it is really choppy then work needs to be done however when it becomes smooth, I really don't see why you have to add even more. It's what puts me off forums and pivot because the point I show an animation it is critisised for being stiff. It's stiff this and stiff that.To be honest as long as it looks right, I would'nt care less if it was the most stiff animation in the world.


Thanks to the others who have commented.
I know the eyes skrew up quite a bit in it.

oh and one more thing

http://www.youtube.com/watch?v=0HLwT-7xRv0&feature=channel_page

Again its not stickmen but i thought it might be worth sharing

Stormwalker
02-24-2009, 12:48 PM
Be happy zawmbee was being nice , he was pointing out a entirely different point , what he was saying it was stiff for a box , since a lot of the body parts werent moving enough at points where they could have been moved , and since its a box man its seems like you weren't putting enough effort in it , because moving a box man is easier than moving a stickman, but you still let trough a lot of flaws.

Jontiways
02-24-2009, 01:00 PM
fair enough on the nice part, and yeah there are improvements to be taken on board.

Jontiways
03-16-2009, 02:58 PM
well i hate to double post and bump this however whats the need in adding a new thread? so.. well yeah.

http://www.youtube.com/watch?v=8GinNEZBqgg

something iv been working on over the past week. what you think?

zawmbee
03-17-2009, 01:26 PM
Firstly i wanted to do something other than a stick person. Alot of pivot is either random crap that is supposed to be funny or pivot with fights with stickmen blasting shit out of each other. And being honest I'm sick of it.
People think the parts of fights are 'orginal' but being honest there not its one punch after another. In this case i come up with box head (his name), I made the sticks and fills myself. (I tend not to go on droidz or anything like that since i prefere to make my own so I can call it my own animation with having the guilt of having to owe someone becuase they made a stick that I used)
Yes it's not a stickman and yes I have realised its a forum for stickmen. So don't remind me. However its still part of pivot and just another idea of a stick man. If he is made out of boxes of course he is going to be stiff at parts, it's partly the concept. I really don't see a big problem with smoothness/easing to an extent, if it is really choppy then work needs to be done however when it becomes smooth, I really don't see why you have to add even more. It's what puts me off forums and pivot because the point I show an animation it is critisised for being stiff. It's stiff this and stiff that.To be honest as long as it looks right, I would'nt care less if it was the most stiff animation in the world.


Thanks to the others who have commented.
I know the eyes skrew up quite a bit in it.

oh and one more thing

http://www.youtube.com/watch?v=0HLwT-7xRv0&feature=channel_page

Again its not stickmen but i thought it might be worth sharing
Tl;dr...**** you.

Thanks, storm for clearing that up.

Automaton
03-17-2009, 02:21 PM
low-med beginner. You say not to post simple comments like "stiff", "uneased" etc, but that's really the only thing I can say. Stiff (even for a box), uneased and overall choppy and not fluid (BTW this was @ the boxhead video).

Vacuum
03-18-2009, 06:04 AM
Hey, come on guys...


Try to go easy on him, suggest some tutorials, or what to do.


Like, you could check out this godlike tutorial, made by Baha: http://www.darkdemon.org/viewtopic.php?f=36&t=22662

Axl45
03-18-2009, 01:28 PM
I loved the concept of the guy the character was very smexeh. I wonder why someone hasnt come up with this thought earlier

Lemon
03-18-2009, 01:34 PM
It needs to go quicker and flow better . But I liked the "stick" and thoguht it was an interesting concept.

Also, quit animating and write a novel.

Jontiways
03-18-2009, 03:07 PM
Also, quit animating and write a novel.


what on earth do you mean?

i think the reason nobody has come up with something like this is probily becuase not much is original or at least with pivot. I try to go for a different approach instead of the the stickman, I think it might be because people think pivot is used for aniamating only stickmen. I think different.

I know the character does need improvement and I hate to repeat myself about what I have said.

big thanks for the tut, its great.

denuchi1
03-18-2009, 04:57 PM
what on earth do you mean?

i think the reason nobody has come up with something like this is probily becuase not much is original or at least with pivot. I try to go for a different approach instead of the the stickman, I think it might be because people think pivot is used for aniamating only stickmen. I think different.

I know the character does need improvement and I hate to repeat myself about what I have said.

big thanks for the tut, its great.

When he says write a novel, he's refering to your HUGE response to Zawmbee trying to help you...you asked for something besides easing and smoothness, but then complain when someone gives you an honest answer to what you wanted...i would comment on the animation but i dont do pivot and couldnt really tell you anything useful....

and just so you know...you seem to be pretty conceited/vain....i would work on that

Jontiways
03-19-2009, 10:57 AM
Whats wrong with a bigger response?



The only thing people have commented on was the stiffness or easness, i know it isnt perfect, and not everything is moving every frame. I really dont want to be reminded about it. Id prefere in different parts i can improve instead of just saying 'its not smooth' or 'you need to ease it'.

denuchi1
03-19-2009, 06:18 PM
Whats wrong with a bigger response?



The only thing people have commented on was the stiffness or easness, i know it isnt perfect, and not everything is moving every frame. I really dont want to be reminded about it. Id prefere in different parts i can improve instead of just saying 'its not smooth' or 'you need to ease it'.

nothing wrong with a bigger response, you just kinda went off on a rant there....and the only reason people comment on smoothness or easing is because THAT'S WHAT YOU NEED!

Jontiways
04-10-2009, 10:29 AM
http://img8.imageshack.us/img8/1159/superkick.gif (http://img8.imageshack.us/my.php?image=superkick.gif)


well i have left box head alone for a while, im sick of him and i need a bit of a rest from that type, I will pick up with him later.
I made this though practice.
Id like critisim, but please be specific, if its stiff where is it stiff? if it needs easing, where does it need it. ectera. I wont be able to get better if you just say its stiff. That like saying grass is green

Jontiways
04-14-2009, 05:32 AM
hate to double post, but i would like something said.

jpivotmaker
04-18-2009, 08:53 AM
Right...
The beginning walk was a bit unnessercary, the arms were all over the place.
Btw, to reduce stiffness move every joint in one frame even if it's just a pixel.

Jontiways
04-18-2009, 02:42 PM
k, ill keep trying when i got the time to.

mvfcrule
04-18-2009, 11:20 PM
i dont really get the point of ur 2nd anim

Ragnarus
04-19-2009, 01:09 AM
Very nice. But this style is not for pivot))

Avian
04-19-2009, 04:06 AM
i dont really get the point of ur 2nd anim
Maybe it doesn't have a point ?
(joking)

MaxZ
04-19-2009, 05:14 AM
Now we know it.

Please refer to the beginners section.

Cronos
04-23-2009, 08:02 PM
Very original. well done :)

dumdorkloserfreak
05-03-2009, 03:57 PM
thats cool, i like all the effects

dulioil
05-08-2009, 10:49 AM
Your's unquie! Never seen block pivot before.

Jontiways
05-16-2009, 07:37 AM
http://img191.imageshack.us/img191/6924/woooooooooo3.gif (http://img191.imageshack.us/my.php?image=woooooooooo3.gif)

More of boxhead. Yeahhh , again this be not perfect and I tried one or two new things here.
http://img190.imageshack.us/img190/9199/wo4.gif (http://img190.imageshack.us/my.php?image=wo4.gif)


Whats you thinksssssssssssssssssssss?

Rival
05-16-2009, 09:10 AM
With the stick in his hand, he doesn't move his body anymore. You ALWAYS move when you make such moves.

I think the second one is trembling too much in the end.

Jontiways
05-17-2009, 01:17 PM
I think the second one is trembling too much in the end.


what exactly do you mean?

Rival
05-17-2009, 01:46 PM
Look at the head and the body, It's moving too much

Jontiways
05-17-2009, 02:10 PM
you basicly mean that it shouldnt be moving or rocking around while he does moves?

does he do the same in the first animation (stick one)

Rival
05-17-2009, 10:42 PM
No the first one doesn't have that, and the second one only in the end when he punches to the left.

Scarecrow
05-18-2009, 02:18 AM
You need to work on making the movements more realistic.

For example his feet slide all over the place when he walks, and, as Rival already mentioned, his body is completely still when he is using the staff. These things are unrealistic and make the animation appear unrefined