View Full Version : BSE round 1 by Lixu

04-04-2009, 01:42 AM
http://xpaintball.deviantart.com/art/BS ... -117998805 (http://xpaintball.deviantart.com/art/BSE-round-1-117998805)

04-04-2009, 02:06 AM
cool... how come the black guy doesn't have arms? kind of reminded me of shock by terkoiz. don't know why.

04-04-2009, 02:16 AM
I was lazy, and by the way, I don't think I would get a lower score for it.

04-04-2009, 02:25 AM
very good, the blood, everything. Large improvement. You're gonna get a high score for this one, IMO.

04-04-2009, 05:39 AM
i think the blood could use some work, but everything else was perfect. great easing + anticipation, movements looked real, good recoil. great job!

04-04-2009, 05:50 AM
Heh thanks guys! :D

By the way I edited my DA submission, black has arms now ;)

04-04-2009, 05:54 AM
o yeah it looks really cool with the arms.
There was something else I was going to say.... but I can't remember it.

04-04-2009, 07:44 AM
wut, I can't see the headbutt... :P
anyway, love the impacts :D
and.. the red guy's ending need more frame of easing, it looks like stopping after the combo....

anyway, doubleframed is good?

04-05-2009, 01:25 AM
I didn't doubleframe it ;_;

04-05-2009, 01:45 AM
I hated the physics. On the second punch when he jumped in the air, he seemed to hover and spin around, and the jumps were just overall horrible. The reactions weren't that good either. Blood could use some work, too. Then, the fall was really badly eased.


The force was well delivered, I liked the screen-shake effect. Pretty smooth, too.

Overall, it wasn't really the best animation I've seen from you. I know you can do much better.

EDIT: lol at Band_it's post.

04-05-2009, 05:50 AM
Well, I was watching the animation again and again, I saw something wrong about it, I wasnt sure whats that but here it comes:
- reactions and movements, it was quite okay, but I think you should know this, I want to point it out, because you have some potential, your animations are smooth and the easing seems okay, BUT, focus on the movements, when someones want to punch the opponent he has to do this
1) battle stance
2) anticipation
3) punch
4) prepare for the next movement

This 4 things should be fluid, there shouldnt be any pause between them, it should be like battlestanceeeeeanticipatiooooonnnnpunch!preparefo rthenextmovementtttttt if you see what I mean, in your animation it wasnt this way, it was like pose-pose animating, of course someone may consider this pose to pose animating better, but I dont, I think that the people dont know this, In my honest opinion pose to pose animating is for beginners, if you want to progress you should start doing fluid animations

Another thing I've noticed is that you animate like this "red sticks movements" and then fill in the "black sticks movements" its not wrong, but again, I recon you to animate "red sticks punch" then "black sticks reaction" and then red one, black one, because if you dont do it this way, you may have troubles with timing and other things.

Another thing, the upper body of both sticks, if someones punches he should lean forward as much as he can, when someone gets punched he shouldnt be eased that much, now it looks like hes full of sand and hes really heavy, but then he's kicked in the air several times and the weight changes (gravity, spacing, timing)

And finally, I've found something for you, if you act my words of advice then you can do great, non boring things, people will stare at the display (like when watching Terkoizs,Stones or Ssjb's animations)

Two examples, I think you can see the difference

same with dancing, fighting, freestyle running, watch people, once you're good actor, you are good animator =)

but lol, I type a lot, but I like the animation, I just want you to improve =)

04-05-2009, 07:27 AM
Holy macaroni, thanks alot Tawnik! <3