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View Full Version : I know your getting tired...



alcaknight
04-13-2009, 11:07 AM
But here are some more of my tests. :Happy:

C&C when ready please, and thank you.

http://www.truploader.com/view/563089

http://www.truploader.com/view/815760

http://www.truploader.com/view/940511

http://www.truploader.com/view/991607

http://www.truploader.com/view/796834

doc
04-13-2009, 08:42 PM
That first one was weird. Decent bacground, but the bush at the back shook really weird.
The second one, the kick lacked some power, and the punch looked really stiff. I think it was in the legs, but I'm not sure.
The third one, his arms were a bit too bent, and the kick was a little to fast. The running was good, though.
The back arm of the fourth one is massively wobbly, but the rest seems fine.
The last one, his arms don't move. Idk what's up with that, but enough said.

Ik, I'm being really picky. But overall, you're getting a lot better. Your movements are looking a lot better than they used to. Keep it up!

alcaknight
04-13-2009, 09:04 PM
Hey, thanks for the huge post! Yeah, something weird happened with the vcam in the first one.

And the last one I was trying something new with the brush haha. I didnt feel like making his arms move so I just left them lol. Thanks!

Plague
04-14-2009, 10:54 AM
Test 1: The bushes edges should be smoother (not a big deal though), and the animal that popped out of the bush, I have no clue what it was supposed to be (Again, not a big deal).

Test 2: Like doc said, the punch was stiff. And the kick, the physics were a bit off, when he kicked, even with (again, like doc said) the lack of power behind it, it would have thrown him forward a bit. Placing the kicking leg forward as if he were going to take a step.

Test 3: The kick had the same problems as the last one.

Test 4: As far as I could tell, no flaws it seems to me. Good Work.

AND

Test 5: If he was walking, he was going to fast. But not a big deal.

Overall, They were very good. Better than what I could do by far. But I'm learning.

dawG
04-15-2009, 08:31 AM
Your animations are too stiff.