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Plague
04-14-2009, 05:55 AM
Well, I have been gone for a year give or take, I've been over at animators hall.
Had about a year gone there too. But I'm back (not that I was missed much, lol).

I am working on an animated line of anims called KillToons.

KillToon Quick-E

Here is the first Killtoon.
You might have to right-click and play the first time watching it.
KillToons Quick-E: http://skatetalk.leadhoster.com/killtoon1.html


KillToon Quick-E #2

My Personal best. I tried out an explosion technique from a tut by Zeek664 on newgrounds.
KillToons Quick-E #2: http://skatetalk.leadhoster.com/killtoon2.html

doc
04-14-2009, 07:16 AM
The physics in that were totally off. The bike goes slow, then suddenly, while in midair, speeds up tremendously. And when he landed on the bike, it looks forced. What I mean is, you obviously animated some of it, realized there was no possible way for him to land on the bike, then kept going anyway. Or something like that.

Plague
04-14-2009, 08:27 AM
The physics in that were totally off. The bike goes slow, then suddenly, while in midair, speeds up tremendously. And when he landed on the bike, it looks forced. What I mean is, you obviously animated some of it, realized there was no possible way for him to land on the bike, then kept going anyway. Or something like that.

Spot on doc, I would have had to move the bike in all of the other 100 frames.
I don't know if that's what you call lazy (prob. is).

Thank's for the C&C.

In my own personal opinion, at least I tried, and hey, it didn't turn out too bad.

doc
04-14-2009, 09:02 AM
Yeah, it probably is, but, honestly, I would've done the same :D
I liked most of it, though, keep tryin.

Plague
04-14-2009, 10:03 AM
I'll have a new one up in about 30 min's at most.
If you want to check it out.

doc
04-14-2009, 11:03 AM
I'll see it :D but it might take a while, idk when ill be back on.

Arch-Angel
04-14-2009, 11:27 AM
Learn to apply easing, and work on your physics.
You basically need to add more frames for your movements.

Plague
04-14-2009, 11:39 AM
Learn to apply easing, and work on your physics.
You basically need to add more frames for your movements.

Which one are you reffering to.

If it's #2, it was 24 fps and I did better at more frames less movements.

If it's #1, your right I do need to improve, and I did (in my personal opinion) on #2.

Arch-Angel
04-14-2009, 11:47 AM
Both of them =/
The second one is just as bad. You need more frames with the movements, not more frames and less movements =/ More frames with more movements.

Plague
04-14-2009, 11:54 AM
Both of them =/
The second one is just as bad. You need more frames with the movements, not more frames and less movements =/ More frames with more movements.

I meant, you move him less each time, but more overall.

Arch-Angel
04-14-2009, 12:01 PM
No, you move him less for about 2 frames, and you gradually move him more.
Go read easing tutorials in the tutorials section.

Plague
04-14-2009, 10:13 PM
No, you move him less for about 2 frames, and you gradually move him more.
Go read easing tutorials in the tutorials section.

I'm not talking about easing. I'm talking about make the movements smooth. You know, not choppy.