View Full Version : doc's zombie walk

04-14-2009, 09:39 AM

ugh, its too fast. When I made it originally, it was on a file that was too big, so it went slowly. Anyway, any c+c?

04-14-2009, 10:41 AM
Nice, it doesn't seem too fast. And for the most part the movment is fluent.
But I do notice some choppieness when he goes to take another step, he kinda jumps back a little.

But still, I have to give it a 4.5/5

Better than anything I can do.

04-14-2009, 11:02 AM
thanks! He kinda moves back a bit because i screwed up the loop, but thanks for the CC.

04-14-2009, 01:30 PM
I've never seen a zombies head do that

04-14-2009, 01:48 PM
I've never seen a zombies head do that

but have you ever seen a REAL zombie? hmmm?

04-14-2009, 08:43 PM
well it was supposed to be a really loosed necked zombie, but it went faster than i thought it would.

04-15-2009, 02:14 PM
more like, headbanging zombie, AMIRITE!?

well, if he had a loose neck, you should have kinda swapped his head from front, let it hang there for a while and then swap back another way, also your animation is kind of weightless.

04-16-2009, 07:23 AM
haha yup :D

Weghtless? OK, how do I fix that?
And I'm glad that nobody's noticing the wobbliness :)

Doctor Crow
04-16-2009, 07:33 AM
You mean when the legs hit the ground? Because I saw, just didn't care.

04-16-2009, 10:02 AM
well that too, but mainly the arms throughout the whole thing. Is it just me?

04-16-2009, 11:26 AM
On another note, I noticed something.
Looks more like a zombie victim (head bitten, brains eaten or sumthing) or a zombie that got shot in the head (in which case it should be dead,... again).

Not that it matters any.

And I didn't see the wobble until u said something.
But wobbling makes sense, dying probably does hell on the limbs, and if the wobbling were slower, smoother, longer, and exadurated a bit (no clue how to spell that anymore), it would get rid of the weightlessness that pancake explained.