View Full Version : Hunters

chaos warrior
04-15-2009, 02:14 PM
So I finished something mildly long. I'm planning to make this the first of a few, and I'll explain the story and things in the 2nd one. So without further ado.

.piv - http://pivothost.org/public/pbserver1/1239864505.piv


04-15-2009, 02:23 PM
I diddnt know that in the war there was phychic powers!?

I found that rather nice however, have you done anything else other than fighting or violence...?

chaos warrior
04-15-2009, 02:25 PM
Like I said I'll go into further detail about story to explain the "phychic power" as you put it so nicely in the 2nd one. Whenever I get around to making it.

No, I tend to stick around fighting and violence. Might do a football animation I dunno, depends entirely on how I feel at the time.

04-15-2009, 03:12 PM
Well you need to work on your easing and movements , your spacing isnt right , and needs quite some work , movements don't look as great and fluid . But take note you are posting out of the beginner section so critique is stronger and harsher here , your definitely not bad but you need some polishing and more experimenting with easing. Keep working you still have potential.

chaos warrior
04-15-2009, 03:31 PM
I do know that criticism is harder outside the beginner area, and so it should be. I've been animating for a very very long time, so I can pretty much see 90% of my own faults within my own animations. Which makes actually finishing them a lot harder, seeing as I notice problems that are hard to fix, and then after quite a while editing the **** out of the animation I end up making a mess and not finishing it.

However that was not quite the case here, if you could tell me where my movements were off and were my spacing was incorrect you'd be a major help to my improvement.

04-15-2009, 04:04 PM
Well I supposed the bast place you could see that was when he gets on the roof top it doesn't flow smoothly it make this kinda very rough movement , ease more at the end of each movement, its stands out when you don't , it got better towards the end tough.. , but I cant really tell you in what exact places to ease, that's up to you you gotta experiment LOADS that's what I did helped me a lot.

04-15-2009, 06:57 PM
tilt the back forward when your sticks are running. other than that its good

04-16-2009, 04:57 AM
Holy shit choas of PP <3

chaos warrior
04-16-2009, 05:00 AM
Hey there, :) .

04-16-2009, 05:45 AM
It shows sign's of being a great animation, but it looks akward, the physics and movements are off.

chaos warrior
04-16-2009, 08:01 AM
Thanks a lot, where abouts are the physics off?

04-16-2009, 08:23 AM
When he jumps off that blue guy.

chaos warrior
04-16-2009, 08:50 AM
Yeah that's actually meant to be like that.

04-16-2009, 08:57 AM
Then strooth me, ruth.
Wanna do a joint? Pm me for further details.