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View Full Version : V-cammie and short fight.



rakeria
04-22-2009, 09:44 AM
Well,V-cam ain't my strong side...


Enjoyz


http://www.truploader.com/view/112803

For you dizzy ppl :p

http://www.truploader.com/view/581095

Kieran.
04-22-2009, 09:52 AM
It moved side to side too much.

Don't give it such wide movements.

Potato Guy
04-22-2009, 09:53 AM
Post the anim but WITHOUT the v-cam.

It looks pretty decent.

MaxZ
04-22-2009, 09:54 AM
V-cam is making me dizzy. Post without it.

rakeria
04-22-2009, 10:16 AM
made seperate file withoutz V-Cam

MaxZ
04-22-2009, 10:20 AM
Needs more easing an particles.

Lol, particles.

rakeria
04-22-2009, 11:37 AM
Needs more easing an particles.

Lol, particles.


Yh,I dun kno what happened to them,they just disappeared at upload,But I still put a lot of particles

Kieran.
04-22-2009, 12:06 PM
The kick and the breaking apart form the rock was out of time.

Use the v-cam, but with less exaggerated movements.

Anticipation and force is also needed.

Potato Guy
04-22-2009, 12:14 PM
Nice but how did the rock fly off?

btw, how long did it take?

rakeria
04-22-2009, 12:18 PM
The kick and the breaking apart form the rock was out of time.

Use the v-cam, but with less exaggerated movements.

Anticipation and force is also needed.


I see what you mean...My anims used to look like this

http://www.newgrounds.com/portal/view/485177
But I guess I got rusties : /

Tawnik
04-22-2009, 12:21 PM
Here again, what I call "animation flow" :
It's how the animation itself, the movements or the scenes continue, its even the Vcam.Basically, if you want to move your Vcam and make your flash more exciting, then you should move it with one part of the body, or you should move it with impacts, with one guy, whatever, just dont make it like this, its confusing and "untidy" looking.

The moral ? Dont move the Vcam randomly, keep things simple.

doc
04-22-2009, 12:31 PM
The kick looked bad, and yeah, the vcam moved a bit too randomly.

_slanted_
04-22-2009, 06:36 PM
the v cam is very twitchy, it's hard to follow what's happening with it. also the attacks seemed to be lacking force, mainly the kick that breaks the ground.

BluGil
04-22-2009, 07:24 PM
your brushwork is a bit shaky and unclean. also the black guys head is off color

rakeria
04-23-2009, 08:19 AM
Nice but how did the rock fly off?

btw, how long did it take?


Don't know,but it wasn't long anyway XD

rakeria
04-23-2009, 08:20 AM
your brushwork is a bit shaky and unclean. also the black guys head is off color


Same as ur avatar : D


and yh,its unclean but live with it for now.

olololno
04-23-2009, 09:08 AM
didn't read the thread, but here's some Vcam advice.
Make the motion point (the white dot when you use the transform tool or press Q) in the center of the vcam. Then decide what you want to focus on, I normally make it something easy like the head or something. Move the vcam every frame to the point where the motion point is on the head or right noxt to it, that way it basically follows it. Don't move the vcam that much or it will look like that >_> The only time you should move the vcam a lot or change it is when someone gets hit, hard. To do this, just animate your vcam normally through the entire animation, and when you get to a part where someone gets hit hard, move the Vcam at an angle so its about halfay across the screen, tint it red a bit if you want to. You should only do that if you use an FPS of 18 or higher, or else it will be too noticable and look like crap.

olololno
04-23-2009, 09:10 AM
I dont feel like editing, but I read tawniks post.
An easy way to do so is to select the Vcam, and use the arrow keys, move it like 3-5 spaces in a direction everytime. Depending on how the movements look.

Tidus
04-25-2009, 04:05 AM
Move the V-cam exactly like you are moving the stick, that ought to help.

shayphis
04-25-2009, 03:32 PM
Pretty good work.