View Full Version : Warehouse Fly-Thru

04-27-2009, 04:53 PM
This is a fun little animation that came out of a smaller crappier version of it.
Started out as a motion test, but I saw it could be something better.

So this took about 4-5 hours. I might have been a little lazy.
Maybe I should have taken more time on it.


04-27-2009, 09:16 PM
It was okay. the art was pretty bad though. the head bouncing around is a bit fcked up

04-28-2009, 03:06 AM
Do you mean the physics of the bouncing, or the bouncing overall?
Because, I know the bouncing head is unrealistic. But it was for a cartoony effect.

thanks for the C&C, I might not get much of it in this thread.
It took about 3 hours to get 10 views, while the other threads were active.
Maybe I picked an unappealing title?

Do you or anyone else have C&C for the blood, I want to learn to make it better. I know I need to improve the particles and dissolving.

04-28-2009, 05:31 AM
The legs were a bit too short.

When making blood, zoom in a little bit. Use the brush. Make one particle at a time. Then go back to the other particles. Make it go up, hit its high point, and then make it start to descend. It gets faster as it descends, mind you.

04-28-2009, 10:26 AM
It was very choppy. When you line animate, sometimes you have to bend the back with the selection tool. Also when he was in the air, the knee was farther up the top leg than the bottom leg. You blood on the ground wasn't great, but the particles when his head hit the spinners were a good try.


04-28-2009, 01:33 PM
Thanks for the C&C everyone.
I will probably make some blood test's to try out the tips.