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View Full Version : [Raffi] Finally overcame Animator's Block



Raffi
05-09-2009, 05:56 AM
http://filebox.me/view/z1bzvjsh0

I found out the best remedy for animator's block, for me, is listening to Motorhead at a very high volume.

Problem is I got a bit lazy at the end so I wrote NO. :D I've also become a but rusty, as you may have noticed.

Crits welcome. You too, Sunder.

MaxZ
05-09-2009, 06:01 AM
What's animator's block? It was good, the legs were resizing and the NO. was lazy.

EDIT: Oh, lol. Thought it was an animating program.

Kieran.
05-09-2009, 06:11 AM
It's when you have 0 inspiration and animation becomes tiresome...

Vacuum
05-09-2009, 07:27 AM
It's when you have 0 inspiration and animation becomes tiresome...



That means even me, the super crappy animator know as eimyz, have one.

Rabstar
05-09-2009, 07:44 AM
Double framed, much?
It didn't really flow.
Pretty well anticipated
well esaed...mostly.
A bit of resizing.

What abt your old project? :'(

doc
05-09-2009, 07:46 AM
I agree with Rab, you may want to up the fps. You're a good animator, but the low fps is really restricting

Tawnik
05-09-2009, 09:25 AM
What I do if I manage to get into "Animator's block"
- listen to music
- watch some movie with kickass animation
- newgrounds
- I think of a project, I try to animate it

Animation was alright

Lixu
05-09-2009, 09:41 AM
What helps really good: Just doodle some shit and animate it for a good hour. Makes you clear your mind and after that I usually got rid of it.

Tidus
05-09-2009, 11:38 AM
I love it ;D!
After your Run Into Walls collab entries I didn't see this coming :0
I've never seen your other animations, except for the collab entries, so I can't tell how rusty you are. But that had a really nice fluid style :).
I also understand why you didn't finish it, I get lazy alot in hard moves, too.

Keep 'em coming!!

Omega
05-09-2009, 06:22 PM
It was very good, actually, besides the ending.
Easing was very moderate.
Smooth animation overall.
Very fluid and consecutive flips; I thought they were well chained together.
The only problem is the easing on the end of the last flip; there ought to be more and the double framing is much, much too evident. Add some more easing there if you plan on finishing the landing.

Good job. I like it.


u know that means a lot :)

Raffi
05-09-2009, 06:34 PM
What's animator's block? It was good, the legs were resizing and the NO. was lazy.

EDIT: Oh, lol. Thought it was an animating program.
Haha lol.

What helps really good: Just doodle some shit and animate it for a good hour. Makes you clear your mind and after that I usually got rid of it.
Nah, forme it's *draw something* "oh **** this i'll do this later" and i never do.

I love it ;D!
After your Run Into Walls collab entries I didn't see this coming :0
I've never seen your other animations, except for the collab entries, so I can't tell how rusty you are. But that had a really nice fluid style :).
I also understand why you didn't finish it, I get lazy alot in hard moves, too.

Keep 'em coming!!
Thanks :)

It was very good, actually, besides the ending.
Easing was very moderate.
Smooth animation overall.
Very fluid and consecutive flips; I thought they were well chained together.
The only problem is the easing on the end of the last flip; there ought to be more and the double framing is much, much too evident. Add some more easing there if you plan on finishing the landing.

Good job. I like it.


u know that means a lot :)
Yep. Thanks :D


Also im typing on my new DSi :D

Omega
05-09-2009, 06:36 PM
Haha lol.

Nah, forme it's *draw something* "oh **** this i'll do this later" and i never do.

Thanks :)

Yep. Thanks :D


Also im typing on my new DSi :D

ew the DSi has a crappy camera