View Full Version : I'm Back!

05-18-2009, 07:50 PM
:Happy: Hi guys im back and its been 2 years hopefully ill see some old faces.

Heres an animation i just pulled out of my mind. I hope i can get as good as i was before.


05-18-2009, 07:52 PM
its okay but at least its better than i can do.......=p

05-18-2009, 07:54 PM

I havent done it in 2 years so ya...

05-18-2009, 07:56 PM
well maybe u should like post it in the begginers tread...
well not being mean or nothin
but theres alot of dudes that well ****in tell on u and u might be banned
like i almost did becuz i didnt post in the begginers thread

05-18-2009, 11:23 PM

I havent done it in 2 years so ya...

Imagene that you jump.
You also have the legs like that before the jump? And It was pretty stiff.

I think you should post in beginners for now.

edit: hell do I know how to spell imagene

05-19-2009, 01:23 AM
your not gonna get banned for making a thread instead of beginner sec. but its just annoying... hell i didn the same thing.

Rival: lol its Imagine

05-19-2009, 07:32 AM
physics where bad.
But u will learn it.
Just practice more and more.

05-19-2009, 07:58 AM
More and more and MORE!!!

05-19-2009, 11:02 AM
its okay but at least its better than i can do.......=p
Very surprising.

The jump was awkward, I'd say. Also it was stiff.
You should go to the beginners thread.

05-19-2009, 11:10 AM
LoL That was unexpected :3

05-19-2009, 11:28 PM
It was alright if you're rusty or just starting out. It would have been better if you had added more to the animation before posting it.

05-19-2009, 11:38 PM
****, I haven't posted this in a while.

I see that you are having trouble making you're animation somewhat good, so I'll help you as much as I can. Don't worry, though, all animators need to start somewhere, and all of us have been where you are right now, so don't feel bad if you're flamed or mocked.

1. Basics
Basics include easing, smoothness, basic movements, stiffness, jerkiness, and physics. Practice these before moving on to more difficult things like effects, storyline animations, and other things that you won't be able to do at your current level.

I. Easing: Easing in an animation is when an object or limb gradually move faster, then slows down. This basic is hard to explain in words, so I'll try to show you with text.
This is an uneased example. (|= Frame, -= Space)
See how the spacing stays the same throughout the whole thing? That makes that particular movement unnatural.

This is an eased example.
Notice how the spacing gradually becomes bigger then smaller? That's what easing is.

II. Smoothness: This is exactly what it sounds like. To make your animation less choppy and make it more fluid. It really is easy to fix, simply by adding more frames to movements. A 3 frame run will be really choppy, but a 8 frame run will be less choppy if animated correctly. Which brings me to my next point. Movements.

III. Basic Movements: These include running, walking, jumping, punching, kicking, etc. Practice animating these in simple tests with simple stks, then put them together to make more complex animations like fight sequences. If you're having trouble making you're movements realistically, find a video with the particular movement you're trying to animate, and try to imitate that. Or find a mirror and watch yourself.

IV. Stiffness: Stiffness is when the stickman you animated looks stiff and unrealistic. This may occur because you did not move the backbone that much (probably because you're using the default) or you just neglected to move one the limbs. To fix this, just try to move ALL the limbs in every frame, no matter how small the movement. Make sure to ease the movements though.

V. Jerkiness: Jerkiness occurs when you move a limb suddenly for an amount that is noticable to the human eye. Basically, you completely through easing out the window and just moved a limb to a location with no frames in between.

VI. Physics: This basic is probably the most lenient, because some animators ignore this and make cartoony animations, which have pretty wacky physics. But until you develop a style of animating, just stick with normal physics, or else some animators may call you lazy.

Now, just remember these aspects, and continue making more animations. You'll get better as you animate more, and you'll move on to more difficult and fun things, like effects. If you have trouble with something, check some great tutorials made by members of the forum, or go to www.darkdemon.org for other great tutorials. And remember, never be discouraged! You'll probably see that there are some douchebags who put down animators who are worse then they are, just because they can. Ignore these people, but if they become more and more abusive, report them and don't respond. Responding to them is the last thing you want to do. A way to avoid these people is to go to the beginner's section, where animators at your level congregate to post their animations in a friendly environment. Link here: http://www.stickpageportal.com/forums/showthread.php?t=35330 Have fun animating!