View Full Version : run-punch-jump

05-19-2009, 10:07 AM
really short animation. i made it in around 15-25 minutes. 25 frames. 12 fps. i'm used to 12 fps. anyway CC(please): http://www.truploader.com/view/585482

05-19-2009, 11:31 AM
You should take time to make more frames, 15-25 minutes are nothing.

05-19-2009, 11:35 AM
Well, thats sucks lol

Orange Blob
05-19-2009, 11:35 AM
Work on the running. Speed up the anim... 20-24 fps will do, so just double frame or put more frames in between. Needs more easing, and it sorta has little gravity to it.

05-19-2009, 01:48 PM
You were nice doing your first, i just ended mine now, and i took more than
1 hour and a half to finish =x

But you should end your jump at least XD

05-19-2009, 08:07 PM
my first? linck, you are an IDIOT. this isn't my first. zyles, joaoba, and OB thanx for the cc. and linck, i don't like noobs critisizing my anims >:[

05-20-2009, 07:34 AM
May I just say that I thought that was utterly hilarious.

(that he thought it your first)

05-20-2009, 07:41 AM
yes you may. i mean.. it does show some skills and work. i don't know how he got it being my first >:(

05-31-2009, 08:38 PM
well, i wouldnt blame link for thinking it was ur first, look how bad it is

try making the run look more realistic, and the punch not freeze framed when he hits the wall..... rofl

05-31-2009, 08:48 PM
lol i like the way he moves his arms

05-31-2009, 08:54 PM
It's not that good. Im a n00b, or w/e you want to call it, but it doesnt render my information useless. The run was too low i think, and the punch looked kind of sissy because he bent his arm up and back. And at least finish the jump...

06-01-2009, 06:43 PM
I think what was wrong with the punch is that only his arm really moved. The rest of his body stayed stock-still, and that cost it all of its force.

06-05-2009, 12:42 AM
its pretty shoddy dude you need to add more frames

06-05-2009, 04:32 PM
cool!)))))))) greate!