View Full Version : Second Anim-trying the punch again

05-23-2009, 11:48 AM
I'm trying to get down the punch. This is my second animation ever. Comments and criticism are appreciated and if you could give me tips on to improve what I did wrong, you would be epic.



05-23-2009, 11:50 AM

I'm speechless. This is your second animation and it was perfect. I didn't see anything wrong at all, amazing. Great job. You can join my collab by the way, your not "bad" like you said.

05-23-2009, 11:51 AM
Wow, I'm really flattered. Thanks alot. I feel really good now :P


I did spend quite a bit of time though, even though it's so short :P

05-23-2009, 11:56 AM
It came out really good so your work payed off, what tool do you use?

05-23-2009, 12:00 PM
I used the line tool, and the circle tool for the head.

05-23-2009, 12:01 PM
I see. But great job keep it up man, you have a VERY high ceiling.

05-23-2009, 12:05 PM
I see. But great job keep it up man, you have a VERY high ceiling.
Thanks :D

05-23-2009, 12:10 PM
This is not your first, you used easytoon before, huh?

05-23-2009, 12:14 PM
Honest, I haven't. This is my second animation ever.

05-23-2009, 12:18 PM
How much time?

05-23-2009, 12:19 PM
I'm not sure, maybe an hour?

05-23-2009, 12:21 PM
Hm, you're a natural then. Good job.

05-23-2009, 12:29 PM
Thanks alot man.

This is lifting my spirits.

05-23-2009, 12:43 PM
Why does it really matter if it was his second or not, it was good enough for him to have been animating for months.

05-23-2009, 01:06 PM
Hm, this is worth a comment..

Nicely done if it's one of your first animations.. Still some flaws tho, nothing big:
The legs are resizing a lot. (could be your style?)
And the other arm is staying in a stiff position, it should flow more backward.

keep animating

05-23-2009, 01:32 PM
Thanks Tolin for the criticism. I appreciate it. I'll try to keep the legs more consistent. And I'll keep note of the arms too

05-23-2009, 03:38 PM
Actually tolin, I didn't really see the legs resize, they did because they were moving at a different angle, but I see what your saying about the back arm.

05-23-2009, 03:43 PM
Don't mess with tolin.

And great for your second.


05-23-2009, 04:06 PM
Actually tolin, I didn't really see the legs resize, they did because they were moving at a different angle, but I see what your saying about the back arm.

No, if you look at the frist frame, and click your way to frame three, you'll see that the legs have already increased size, without the the figure becoming any taller. But this is just me being a little too detailed...(you were probably looking at the step, yes?)

I really like the way the step and the punch is executed. It's wonderful when people animate the body a little stretchy, it's very stylish.


Don't mess with tolin.
Sorry if I sound a little rude, but I don't like the way you made me look better than Flood, not at all.
He is actually right, because I think he was talking about the step, when I was talking about the first three frames(silly me)


05-23-2009, 09:17 PM
Slow that puppy down. hard to see.

05-24-2009, 09:09 AM
Thanks everyone for the comments and criticism.

@Blugil: I think it goes at a reasonably correct speed because punches go pretty fast usually, therefore making it a punch. But it might seem fast because I don't have many frames before and after

05-25-2009, 02:06 AM
The only word to describe you, is epic!

for your second ever thats amazing, youve almost perfected that punch.

well done :) keep practising and working hard.

05-25-2009, 08:12 AM
Thanks man, I'll try and keep animating.

Especially in about a month or so, when school is out.

05-25-2009, 08:36 AM
Really good.
I'd like to see more from you.

05-25-2009, 09:57 AM
I think the beginning could stand a little easing and anticipation, it's good as a punch, but it's lacking a little force. The arm that gets pulled back snaps up and down, it's quite noticeable, you may want to fix it or pay further notice to details like this.
The head pulling back along with the body is a good reaction after the punch, I may try it sometime. But, the arm pulls in too slow, it's like an invitation to get it pull away from the body and broke into pieces.
You should keep in mind that the fighting initiative in fighting should be kept as realistic as possible. Some stretches to the nature of movements and attacks make the animation enjoyable, but too much will make it harder to watch and therefor bore your audience.

I can also see that he gets disjointed once every now and then, correct those lines with the select tool to make the limbs smoother.

05-25-2009, 05:22 PM
Thanks guys.

And thanks Rawgreen for all that help.

05-25-2009, 06:49 PM
Its good, but its really too short for me to really see anything. Its much easier to critique when it flows into something else. Maybe Try to make some sort of combo next time. But good job from what I can see

05-25-2009, 09:30 PM
make another but make it some kind of combo attack. keep animating.