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Covalence
03-27-2008, 08:03 PM
Line Jump
http://www.antiup.net/files/99318124179line%20jump.swf

Line Punch
http://www.antiup.net/files/6417146343line%20punch.swf

crap
http://www.antiup.net/files/55811285643line%20attack.swf


K. here they are, slowed down to 22fps.

Line Jump (22fps)
http://www.antiup.net/files/35814406407line%20jump.swf

Line Punch (22fps)
http://www.antiup.net/files/70612906005line%20punch.swf

kinto
03-27-2008, 08:10 PM
That was "puke in a bag". Sorry, you need to WORK really hard. Its okay for like not animating hardly at all. Just work a bit more on consistency and easing.

Covalence
03-27-2008, 08:12 PM
Yeah, whatever.

Kitsune
03-27-2008, 08:45 PM
You go way too fast with your motions because you are impatient to finish. Maybe try pencil or brush tool to start out to get things done quicker and move to line tool when you find suitable.

You just need everything slowed down. You have easing, but it is too fast. You have physics, but bad physics due to speed, anticipation, and recovery being a bit shoddy.

Keep trying at tests like these and grow bigger in your duration as you go along to get the feel of making bigger films. I hope I helped!

Covalence
03-27-2008, 08:47 PM
Thanks. I animated these at 24fps, should I lower the fps down a bit?

And yeah, I'll try brush again.

SSOutPhase
03-27-2008, 08:55 PM
Yeah. 24 might be too fast for this.

byondrage
03-27-2008, 09:11 PM
Not to be mean, Beginners work. Move a bit slower and add a little easing, and youll be fine.

Covalence
03-28-2008, 06:22 AM
K. here they are, slowed down to 22fps.

Line Jump (22fps)
http://www.antiup.net/files/35814406407line%20jump.swf

Line Punch (22fps)
http://www.antiup.net/files/70612906005line%20punch.swf