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iflash
03-29-2008, 05:34 PM
i keep being told the stick figures in my animations are too stiff, i dont get how to make them less stiff. can anyone help me(and yes, i searched the tutorials and i couldnt find any for my question)

Rather Cheesy
03-29-2008, 06:19 PM
It means make your sticks more wobbly, your stick act like stiff little robots or people made out of 2x4s. make them act more human like. Every part must move every frame, even if its a minuscule amount. make the joints not as prominent [as showing] try to make all parts of the limb flow together but still look separate if that makes sense. Redraw everything every frame and don't use the line tool. Use pencil instead and draw one section of a limb at a time. [Forearm, upper arm, shin, thigh, foot, etc.]

EDIT: The other guys are just messing with you because you asked a stupid question and you're a noob. Their just having fun at your expense.

Exile
03-29-2008, 07:11 PM
don't use the line tool.

This is terrible advice. It's very easy to make stick figures look fluent by animating with the line tool. It just depends on personal preference.

Other than that, everything RC said would definitely help. Also remember not to rush into the next movement after you get done animating one. Leave some frames for the previous movement to ease into the next one. For example, when you animate a punch, when the arm goes back to "wind up" for it, don't immediately make the arm spring forward after it goes back -- have about 3 frames of the arm just barely moving backwards before moving it forward.

Miccool
03-29-2008, 07:27 PM
Every part must move every frame, even if its a minuscule amount.
That is very important ^



make the joints not as prominent [as showing] try to make all parts of the limb flow together but still look separate if that makes sense.
In other words, Don't make your limbs pointy as shit. That's also important ^





Redraw everything every frame and don't use the line tool. Use pencil instead and draw one section of a limb at a time. [Forearm, upper arm, shin, thigh, foot, etc.]
That's not very accurate. But it could help newbies learn and w/e.




Leave some frames for the previous movement to ease into the next one. For example, when you animate a punch, when the arm goes back to "wind up" for it, don't immediately make the arm spring forward after it goes back -- have about 3 frames of the arm just barely moving backwards before moving it forward.
That's a good tip.