View Full Version : <05/07/09> Fullbody run

07-05-2009, 03:09 AM

Please give me critique.

07-05-2009, 03:17 AM
That was great, it really fits. Can't find anything to crit. Sorry.

07-05-2009, 03:17 AM
pretty awsome, but his head looks to thin imo.

also on the second step his hand thats infront looks kinda wierd

07-05-2009, 03:20 AM
Yes, I also noticed the head should be just a bit thicker or the brush a bit thinner. Thanks for the heads up.

07-05-2009, 04:05 AM
Great, there's no need for C&c

07-05-2009, 04:23 AM
Seriously? Thanks allot Tawnik, means allot coming from you : )

07-05-2009, 11:02 AM
Np, btw CoD 4 seems to be working again, yay.

07-05-2009, 11:11 AM
That was good man!

Head doesn't really seem to fit the whole animation, though.

07-05-2009, 11:14 AM
That has been told already, thank you though.

Tawnik, keep watching your PM box <3

07-05-2009, 02:55 PM
He said the thickness wasn't right, I mean the shape of it and all isn't right.

07-05-2009, 02:58 PM
It wasn't very detailed or anything and I think it was a bit choppy, but other than that, great work.

07-05-2009, 08:10 PM
People are doing fullbodies like a fat stick person. Try and add a lot more detail. thats what fullbody is about. Even if you can only successfully animate like a second's worth of stuff, itll look way better if you can get a detailed, colored, and smooth animation.

07-05-2009, 08:26 PM
What blugil said.

07-06-2009, 01:00 AM
It is only like 6 seconds and a loop? You should have the common sense to think this was a test. I'm not drawing clothes on the character in every frame when it's a test.

I see what you mean by the way, Pepsi, I agree with you completely. Thanks allot for noticing.

07-06-2009, 01:01 AM

We don't mean clothes and things we mean try not to just draw a fat stick figure, add facial features, ect.

07-06-2009, 01:37 AM
Clothes was an example.

07-06-2009, 06:56 AM
I think it's a bit unrealistic. The run should be just kicking legs forward and back, you have to make it look more like your peddling, it should move in a cycle. Some parts look to stiff too, if your gonna double frame, add more frames in between first so it looks more eased.

07-06-2009, 09:05 AM
There is no single double frame in this animation.
I do not quite understand what you mean, because in my eyes he IS kicking forward and backward, and every single part of his body moves so I don't know..

Ok it's unrealistic, but is it bad?

07-06-2009, 09:38 AM
Oh my god, Lixu, why do you post a test ? Why dont you make a whole series of anime ? I dont really see the point of this topic guys, he posted an animation, he wants comments on this animation, he needs to know what he should fix on it.

Stick is the skeleton of fullbody, once you have fat stick its fullbody, + the arms were detailed enough, same for legs, there's no need for clothes or facial, omg, why facial ?? Will you use that in the animation ? no you wont, dont mess your scene with useless things !! :)
Choppy ? How come ?? Explain please
Drifts, I think that the movement was alright, all the parts keep moving all the time, idk if you see any stiff part, but I dont.And I dont see anything that was un-realistic about this animation.
Yeah, that's my honest opinion, I told you that there's no need for criticism, but when I was watching the animation again and again I saw a little thing that was not correct, its the back, it resizes a lil bit.Fix that and you have decent run cycle.

07-06-2009, 09:59 AM
If it's decent, it's not perfect, so there are things to critique....

Also, thanks for backing me up but I think Drifts is allowed to have his own sight to my animation, and I like that. Not everyone likes the same thing : )

07-06-2009, 10:03 AM
Yeah, I just pointed out my statements..

If you want perfect you should act their words of advice, but as you said, its just a test, you were not looking for perfect, because if you were you should add

but for a test, for a running test, you can do it just with this, if you were focusing on the movement, which I think you were.If you were focusing on the expressions in his face, you should have added the facial.

07-06-2009, 10:06 AM
The Arms Look Greatly Formed And The Running Is Clean And Smooth,It Doesn't Seem like Someone Hitting Him In The Back Of His Knees Or Anything,Nice Job,But Exactly What They Said..The Head..

07-06-2009, 10:13 AM
I guess it's alright, could have used more easing in and out of the foot steps though.

I wouldn't call it full body. It mainly looks like the outline to a stick figure and you tried adding muscles to the arms but you didn't add any detail anywhere else. Could be better.

07-06-2009, 10:21 AM
I understand your point Tawnik, good one.

...Isn't this the first time you actually think my animations are decent? My god, this is my lucky day, Arch-Angel.

07-06-2009, 12:20 PM
lixu may i show an example so you understand what i mean?

07-06-2009, 12:42 PM
Yes, you sure may.

07-06-2009, 12:45 PM

This is an example of what you done.

This is what i felt you should have done.

07-06-2009, 12:52 PM
Oh wow, that's the best tip I've gotten in ages, thanks allot Drifts, you're totally right <3

07-06-2009, 01:02 PM
I think it's a bit unrealistic. The run should be just kicking legs forward and back, you have to make it look more like your peddling, it should move in a cycle. Some parts look to stiff too, if your gonna double frame, add more frames in between first so it looks more eased.

Drifts, this confused me :), but great point !!! I've never noticed that =)

07-06-2009, 01:58 PM
lol i guess we all make mistakes lol. typo, it was meant to say shouldn't.

07-06-2009, 03:07 PM
Really good run loop.

07-07-2009, 01:46 AM
Thanks Hundo!