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axcho
08-07-2006, 04:52 PM
* This is an outdated thread. Please post in the newer one (http://www.stickpageportal.com/forums/showthread.php?t=52256) instead. *
You can play the game (http://www.kongregate.com/games/axcho/braids-neon?referrer=axcho) on the web in the Braids (http://axcho.deviantart.com/art/Braids-40727887) and Braids NEON (http://axcho.deviantart.com/art/Braids-NEON-40768868) styles.

Hi. I'm working on a Flash game based on Ragdoll Masters (http://www.ragdollsoft.com/ragdollmasters/). It's a fighting game that uses ragdoll physics and stick figures. The engine is complete; all I have left to do is the menu system, AI, and prettying up the graphical style. I'm trying to finish it before the end of this month, so I can enter it in the Armor Gaming Challenge (http://www.armorgames.com/contest4.html)! :D

So, here's the basic design of the figures (they have two poses):
http://usera.imagecave.com/axcho/braids.gif
As you can tell, they have colored braids coming out of their heads, hence the name of the game, Braids. Nifty, eh? :p

I've been posting around looking for advice on improving the visual style on Flash Kit (http://board.flashkit.com/board/showthread.php?t=696702), GameDev (http://www.gamedev.net/community/forums/topic.asp?topic_id=406076), and deviantART (http://forum.deviantart.com/galleries/designs/681334/). So here's what I've come up with so far:

http://usera.imagecave.com/axcho/impact.gif
This is the original style of the game. It's pretty plain. The style and color scheme is loosely based on the Arms animation (http://www.stickpage.com/armsplay.shtml).

http://usera.imagecave.com/axcho/corona.gif
Here's one that is based on the thick stick figure style seen in many animations. It also has a cool-looking outline, so I call this variation CORONA.

http://usera.imagecave.com/axcho/glow.gif
And this one is based on a picture (http://www.deviantart.com/deviation/11472865/) I found on deviantART. It has motion blur, and braids that are supposed to look like glow sticks. So I call it GLOW, for obvious reasons (and I couldn't think of anything better).

So, how do you like those? ;) If you have any suggestions, please post them here.

Let me give you some more info about the actual game. At the time of writing it features:

two ragdolls at a time
mouse control for blue, keyboard for red
realistic damage proportional to force
temporary bullet time when a player is damaged

It will eventually feature:

learning AI for either or both players
ability to train and save AI brain as text
recorded games stored as text
adapting music (if it doesn't cripple speed or file size)


The first four features are currently working and done! The last four I am planning on implementing, but may get cut if I run out of time.

So is there anything else you would like to see in this game, or questions and comments about what already exists?

Thanks for your feedback. :)

axcho
08-07-2006, 05:05 PM
Oops, is it not possible to edit the first post in a topic? There are a few things I forgot to mention.

The size of the compiled SWF right now is less than 4kb, and though adding sound may increase it a lot, I'm going to try to keep it under 10kb. Dial-up users, this is for you! :p

Also, I've been taking every care to keep the speed optimized. I have not tested it on other computers yet, but be assured that on my laptop it runs just fine at 120 frames per second!

Oh, and this will my first Flash game. :D
(not counting prototypes and demos)

Cosmoseth
08-07-2006, 05:53 PM
thats pretty awesome, good luck with the AI.

whats the point of having it under 10 k?

if you add backgrounds and such, the game would be so much better!
Most 56K modems can load 1MB in a minute anyways.

BluJ
08-07-2006, 07:12 PM
hey, when I try playing it, it won't open, what should I do?

SSChiba
08-07-2006, 07:30 PM
I like it. I like it a lot! I've played this before. The "Arms Version" is very just plain and unattractive. The "Glowly" version is WWWAAAAYYY cooler.

BluJ
08-07-2006, 07:40 PM
Now, It's working, I think. Very good game! I like it.

maggot789
08-07-2006, 07:43 PM
it wont open after i download it.

SSChiba
08-07-2006, 07:48 PM
Well when's your game coming out? Can't wait to try those neaty effects.

BluJ
08-07-2006, 07:56 PM
it wont open after i download it.

Yeah now it's happening to me too. What's going on?

GunsnArmor
08-07-2006, 08:16 PM
Once you download it you need to export it.

Very well done, lad.

BluJ
08-07-2006, 08:22 PM
Once you download it you need to export it.

Very well done, lad.

Export it? How? *stupid question*

FrAnKeH
08-07-2006, 08:34 PM
He didnt post a link to the game at all...
I dont know what you guys are playing.

SSChiba
08-07-2006, 08:37 PM
I think they're playing Ragdoll Masters. Pretty cheesy but it's kind of fun. I got the old version but I uh... deleted it... T_T

maggot789
08-07-2006, 08:38 PM
actually ya, he posted the link to his website. you download the game from the website.
EDIT: i just noticed, that isnt his game. im stupid.

BluJ
08-07-2006, 08:56 PM
Sorry, but how do you export it gunsnarmor?

axcho
08-07-2006, 09:51 PM
Heh, yeah. :p Ragdoll Masters is not my game, it was made by Matteo. I've showed him an early demo of my game though and he thought it was pretty good.

Anyway, if you're having trouble running Ragdoll Masters, you need to extract or unzip the ZIP file. If you're using Windows, just right click the file and choose Extract All.


thats pretty awesome, good luck with the AI.

whats the point of having it under 10 k?

if you add backgrounds and such, the game would be so much better!
Most 56K modems can load 1MB in a minute anyways.Thanks. In an interview I read online, Matteo said that the AI for Ragdoll Masters is pretty simple. Mostly what it does is charge after you and then maybe reverse direction and spin around. So I was thinking of having it try to learn the right timing for when to go after you and when to spin and when to crouch and so on.

About the size limit, I personally don't like waiting for games to load. I like the way it is now - practically zero load time, and I think I could keep it that way without much trouble. Some people probably won't want to wait a long time to try out a new game. Plus this is a very quick game that you can have fun with for minutes at a time, so it's nice to be able to pick it up and drop it when you feel like it.

And backgrounds... I've had a few people suggest that I add backgrounds, so I'll try to do that. What kind of backgrounds do you mean?

I've been looking into some vector art styles to see what might look good as a background. Here are a few examples of the different types out there:

Circle clusters (http://www.deviantart.com/deviation/9712153/)
Wavy lines (http://www.deviantart.com/deviation/36617506/)
Distant hills (http://www.deviantart.com/deviation/6479329/)
Stained glass (http://www.deviantart.com/deviation/37019781/)

(Yeah I'm having fun with this new LIST feature :D )

For GLOW, I was thinking of having some little glowing firefly things that float around. Maybe they could be used as an indicator of health, like each time you get hit, a number of fireflies of your color could be added (or taken away). What else could I add to the background of GLOW?

I guess CORONA might look good with circle clusters of heads, except with a thicker outline maybe, and possible wavy lines coming out. Maybe every time someone gets hit, another circle could be added to the form randomly. I don't know. That might look really weird. Is that the kind of thing you were thinking of?

For the original thin style, one thing I've tried is to make it look like a pencil sketch (kind of like Fancy Pants Adventure). It can be kind of annoying, but I might try something like that for another variation. I'm guessing the background would be made of lots of thin wavy lines, and maybe big circle outlines. It don't want it to be too distracting from the stick figures though.

Any ideas?

SSChiba
08-07-2006, 10:03 PM
The Distant Hills was the best background... let's see... ideas... Special Powerups like Giant size, Super Hit, etc. Annnnd...that's all I can think of for right now.

Mr. Pinkus
08-07-2006, 10:36 PM
The corona style is awesome. Are you ever planning on team fights? (IE 2 vs 2, 3 vs 3, 99 vs 4)

FrAnKeH
08-08-2006, 10:58 AM
stuff

You said you were getting 120fps.
Was that in browser?!
Because that seems far fetched.
Always test in browser after every major code addition.
Also i cant stress enough how important having a well finnished game is.
When backgrounds are missing etc it really does put people off.
And 10kb is just a pointlessly small size.
You could make it 1mb and 56kers wouldnt mind.
Seriously, a better looking game is ALWAYS worth the wait.

axcho
08-08-2006, 12:06 PM
The Distant Hills was the best background... let's see... ideas... Special Powerups like Giant size, Super Hit, etc. Annnnd...that's all I can think of for right now.Distant Hills? Okay, I think I'll try something like that for GLOW. For this first game, I'm trying to keep it simple (no powerups), but I will definitely make other games with powerups like that. If you think of any more ideas for powerups though, let me know for my next games. :)


The corona style is awesome. Are you ever planning on team fights? (IE 2 vs 2, 3 vs 3, 99 vs 4)Not in this game, but yes in future games. I'd have to rewrite the engine to allow that, plus it would run slower. But I do have plans for a bigger game with many players and powerups and such.


You said you were getting 120fps.
Was that in browser?!
Because that seems far fetched.
Always test in browser after every major code addition.
Also i cant stress enough how important having a well finnished game is.
When backgrounds are missing etc it really does put people off.
And 10kb is just a pointlessly small size.
You could make it 1mb and 56kers wouldnt mind.
Seriously, a better looking game is ALWAYS worth the wait.Okay, okay, not in browser. I didn't know there was a difference. But with Flash running (takes a lot of resources) and several windows open, it still runs faster than it normally does (normally 30). I think that should be enough, but I still have to test it on some slower machines. (how do you display the exact frame rate?) Are there any (trustworthy) volunteers here with access to slow computers? ;)

You think that lacking backgrounds makes it unfinished? :p That's pretty funny. I'm not worried about backgrounds increasing the file size - they won't (it's the sound that does it). I was more worried about finding something that doesn't look really ugly and distracting! If you have ideas for what it should look like, or other examples to point me to, post them! Thanks.

SSChiba
08-08-2006, 02:26 PM
So... when's it coming out?

axcho
08-08-2006, 02:37 PM
Oh, I forgot to mention that. I want to release it before the end of this month, August, because I am entering it in the Armor Gaming Challenge (no bonus if I enter it in September). So, it will take at least a couple weeks before I finish. I might wait between releasing new variations, but I will make sure to release at least one version this month.

I want to just keep messing around with new styles and fancy graphics, but I'll have to force myself to get the boring stuff finished first (AI and menus). After I get a plain version out, I can take my time with prettying them up. (and I might release the source code after a while too)

SSChiba
08-08-2006, 02:49 PM
Suh-WEET! I can't wait!

FrAnKeH
08-08-2006, 02:52 PM
You think that lacking backgrounds makes it unfinished? :p That's pretty funny. I'm not worried about backgrounds increasing the file size - they won't

I disagree.
A detailed background must be saved as a bitmap.
Detailed vector images take up way too much CPU power.
So yes.
Backgrounds do take up space.

axcho
08-08-2006, 02:52 PM
Suh-WEET! I can't wait!I am encouraged by your enthusiasm. ;) Thanks. :p

axcho
08-08-2006, 02:59 PM
Argh. Is there no way for me to edit my posts? Sorry for the double post.


I disagree.
A detailed background must be saved as a bitmap.
Detailed vector images take up way too much CPU power.
So yes.
Backgrounds do take up space.Well all the graphics in this game are and will be vector graphics, generated by ActionScript. So they won't noticeably affect the file size. I do acknowledge that they will take up CPU power, which is one of the reasons that I was hesitant to include backgrounds at first. But I was only talking about file size before.

Anyway, if I use Flash 8, I can both generate the backgrounds with ActionScript and have Flash treat them as bitmaps, avoiding the problems you mentioned. :) The only problem with that is that some people (at school perhaps) might only have Flash 7 and be unable to upgrade. But we'll see.

FrAnKeH
08-08-2006, 03:04 PM
Argh. Is there no way for me to edit my posts? Sorry for the double post.

Well all the graphics in this game are and will be vector graphics, generated by ActionScript. So they won't noticeably affect the file size. I do acknowledge that they will take up CPU power, which is one of the reasons that I was hesitant to include backgrounds at first. But I was only talking about file size before.

Anyway, if I use Flash 8, I can both generate the backgrounds with ActionScript and have Flash treat them as bitmaps, avoiding the problems you mentioned. :) The only problem with that is that some people (at school perhaps) might only have Flash 7 and be unable to upgrade. But we'll see.


I was unaware that ALL the graphics will be made by actionscript.
And the only way to do the outlined stickman would be with the filter effect actionscript in Flash 8 no?

axcho
08-08-2006, 03:22 PM
I was unaware that ALL the graphics will be made by actionscript.
And the only way to do the outlined stickman would be with the filter effect actionscript in Flash 8 no?Heh heh. Actually it's just a thick colored line with a thinner black line drawn over it. That's also the method I use in GLOW for the braids. There are a few things that aren't purely ActionScript, like the circular heads (which would be more trouble to draw), but I still instantiate them and position them with ActionScript.

FrAnKeH
08-08-2006, 05:56 PM
Btw im very interested in ragdoll in flash.
I was wondering how you went about creating the ragdoll engine.
I've tried a few times with no avail.

shoxpyre
08-08-2006, 05:57 PM
This looks INSANE! Finish soon please! It looks so SWEET! And don't worry about a background it looks ok the way it is. But if you absolutely need one don't use alot of colors. I especially like the Corona and the Glow. Glow the best i think. Good luck =)

axcho
08-08-2006, 06:36 PM
Ah, how to make a ragdoll engine? Well, I learned how from reading this tutorial (http://www.teknikus.dk/tj/gdc2001.htm). You've probably heard of it.

But let me point you to something a bit more substantial (http://www.unitedti.org/index.php?showtopic=4714&view=findpost&p=76601). That's the code (or the important part of it anyway) for this demo (http://students.washington.edu/axchos/physics/ragdoll.html) of mine, except with only the smaller ragdoll that's controlled by the arrow keys. It doesn't have collisions (probably the hardest part) and it's a little unstable because it takes care of length constraints one by one instead of storing them and then adding the forces all at once. But it is a concise little ragdoll engine.

If you need some explanation of what's going on with all those variables and such, let me know and I'll go over it in more detail for you. :)

shoxpyre
08-08-2006, 10:38 PM
I salute your hard work and patience.

maggot789
08-08-2006, 10:53 PM
Ah, how to make a ragdoll engine? Well, I learned how from reading this tutorial (http://www.teknikus.dk/tj/gdc2001.htm).
holy shit nuggets! thats confusing!!

vertman
08-09-2006, 12:20 AM
Ill be looking forwards to it...

http://usera.imagecave.com/axcho/corona.gif

Use that layout, or have a setting which lets you change the layout and stick style, then you can have many menus ect.

Hope you win 1st in that games challenge... even if you don't, good luck on getting better than 10th place ($350)

FrAnKeH
08-09-2006, 05:37 AM
Ah, how to make a ragdoll engine? Well, I learned how from reading this tutorial (http://www.teknikus.dk/tj/gdc2001.htm). You've probably heard of it.

But let me point you to something a bit more substantial (http://www.unitedti.org/index.php?showtopic=4714&view=findpost&p=76601). That's the code (or the important part of it anyway) for this demo (http://students.washington.edu/axchos/physics/ragdoll.html) of mine, except with only the smaller ragdoll that's controlled by the arrow keys. It doesn't have collisions (probably the hardest part) and it's a little unstable because it takes care of length constraints one by one instead of storing them and then adding the forces all at once. But it is a concise little ragdoll engine.

If you need some explanation of what's going on with all those variables and such, let me know and I'll go over it in more detail for you. :)


Ahh, you using the ragdoll system i belive was used in hitman.
And thanks, i'll have a look at it :)

axcho
08-09-2006, 11:48 AM
Ill be looking forwards to it...

Use that layout, or have a setting which lets you change the layout and stick style, then you can have many menus ect.

Hope you win 1st in that games challenge... even if you don't, good luck on getting better than 10th place ($350)What I'm planning on doing is releasing each version as a separate file, so each can be completely customized.

Anyway, thanks everyone for the encouragement. :)

Lately I've been trying to figure out how to do the music. It's looking pretty difficult. Ideally what I'd like to do is have a bunch of short clips of music, like a repeating piece of a percussion track, and part of a melody, so I can combine them with ActionScript to create a dynamic soundtrack.

Probably the biggest problem is that sound in Flash seems to be pretty slow. In an earlier experiment, I couldn't even get two sounds to play at the same time without getting all laggy. That would be a big problem for music.

And then of course there's the issue of figuring out what music to use, and how to combine the loops so it sounds good. If I can pull it off it would be amazing, but if necessary, I could go the way of Bullet Time Fighting and leave off music entirely. :rolleyes:

Any ideas of what to do for music and sound?

MonTneY.=]
08-09-2006, 01:52 PM
wow really nice



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52xM
08-09-2006, 01:58 PM
I have no knowledge of actionscript, but i was thinking surfaces.
Mabye you could do different levels with different backgrounds and surfaces, floating in the air?

I don't know if it's possible keeping the game reasonable in size, but it's a suggestion anyway :)

axcho
08-09-2006, 03:16 PM
I have no knowledge of actionscript, but i was thinking surfaces.
Mabye you could do different levels with different backgrounds and surfaces, floating in the air?

I don't know if it's possible keeping the game reasonable in size, but it's a suggestion anyway :)I'm not really sure what you mean by that, but I was thinking of having backgrounds that are randomly generated each time. In this game, there won't be platforms that you can actually stand on (though I want to do that in a later game). But there might be background surfaces that just look pretty. :)

BlitzKrieg
08-10-2006, 11:25 AM
If you are entering this in a contest, can you at least give us a sample to see if it's any good?

Yea, the screenshots pwn strawberries, but what about gameplay?

Atleast one level, a demo?

axcho
08-10-2006, 11:52 AM
If you are entering this in a contest, can you at least give us a sample to see if it's any good?

Yea, the screenshots pwn strawberries, but what about gameplay?

Atleast one level, a demo?Don't worry, the game is way better in motion than the screens can show. :) But I don't really understand why it is so important for you all to play it before it's done. I mean, it will be out soon, and then you can play it and vote on it for the contest.

The reason I'm hesitant is that I don't feel like going through a lot of trouble just to encrypt it and secure it from cracking. It would be very unfortunate for this to get leaked before I am done. :( And this is an open-ended fighting game, there are no levels.

Still, if you all can agree on someone who is trustworthy, I will send them a copy as long as they don't give it to anyone else. How does that sound? :cool:

BlitzKrieg
08-10-2006, 11:56 AM
If it is leaked, every single member on SPP, right now, can guarantee you that we will back you up in the voting, and that you created it, so no one can steal your work. We have more than 8,000 members.

Rest assured it won't get leaked on my, and anybody else's watch who likes your game. :] *crosses arms*

Another question, is the game freeware? We don't have to pay for a full version or anything like that?

axcho
08-10-2006, 12:01 PM
If it is leaked, every single member on SPP, right now, can guarantee you that we will back you up in the voting, and that you created it, so no one can steal your work. We have more than 8,000 members.

Rest assured it won't get leaked on my, and anybody else's watch who likes your game. :] *crosses arms*

Another question, is the game freeware? We don't have to pay for a full version or anything like that?Wow. :D Okay, so what do you want me to do? I'd love to show off the game. Shall I upload a zipped version of the file? Which version do you all want to see?

Oh, and of course it's freeware. I'll probably get some money off the contest anyway. :)

BlitzKrieg
08-10-2006, 12:02 PM
A zip file sounds nice.

axcho
08-10-2006, 12:24 PM
Which variation? The normal one, CORONA, or GLOW?

axcho
08-10-2006, 02:17 PM
Well, I've decided for you. Here's the original design, with an experimental background: [REMOVED]

You may download this demo and try the game, but do not send copies of it to other people! Also, please don't decompile it or edit the file without my permission. And try not to tell many people about it. This is a private preview. ;)

Anyway, at the moment, this is the basic engine with no AI or structure. However, you can still play with two players. One with the mouse and mouse button, the other with arrow keys and space bar. Try it on full screen mode, it's best that way.

And let me know what you think! I'm hoping that having felt the actual game in motion, you will be able to have better suggestions! And what do you think of that background?

Anyway, enjoy, and please give me more feedback! :D Thanks.

BlitzKrieg
08-11-2006, 10:56 AM
I just got it. Haven't tried it yet.

A lot of people liek the Glow thingy. i guess if you want to put an experiment like that to.

I'll edit with my opinion in a while once I try the game.

EDIT: I can't view it, it says I need to select a program from a list to run it.

WTH?

axcho
08-11-2006, 11:31 AM
Weird. You're talking about braids.swf? Maybe some computers can't run it outside of a browser?

Well, try selecting Macromedia Flash Player from the list. By the way, this version requires Flash Player 8, because of the background.

[EDIT]
Hey, my avatar shows up! And I can edit posts! :D Yay.

I downloaded it myself, and it works for me, even without unzipping the file.

Paperclip
08-11-2006, 11:33 AM
Pleasepleasepleaseplease make it look like this one :P
http://usera.imagecave.com/axcho/corona.gif

It looks so hot.

axcho
08-11-2006, 12:38 PM
:D Paperclip, begging? :p

Don't worry, all the versions will come out. It's just a question of when. I think I'll start with the plain version, and then release GLOW and CORONA afterwards, like in September. Then I will try to do some other variations. I'll probably have different music and stuff for each version, so it might take a while in between.

BlitzKrieg
08-11-2006, 01:49 PM
Can Adobe Flash Player work?

axcho
08-11-2006, 02:00 PM
Well, on my computer the default program is "Macromedia Flash Player 8.0 r22" but it might be different on yours. It should also work if you open it with Firefox or Internet Explorer (though the fonts are messed up in IE), but as you know, it runs slower in browser.

BlitzKrieg
08-11-2006, 02:02 PM
I can't seem to get FP installed.

The loading box appears white with the red X in it.

Looks like I can't play the game.

You have to put it in a different format or something.

shoxpyre
08-11-2006, 02:27 PM
Axcho, you may think that looks don't matter but it does. You have a much better chance of winning a place in the contest if you use GLOW or CORONA. Style and substance, you know? So please submit one of those versions for the contest. This hard work deserves a fair chance. I hope you win ,man. Good luck!

EDIT: THE GAME OWNS!! I've played ragdoll masters and you did an awsome job on this man! I can't wait for another version. I have my brother down to -60 or something but for some reason when he clicks nothing happens. The spacebar works fine though.

axcho
08-11-2006, 02:40 PM
A different format than Flash? Well, I can make an HTML file that contains it. Try this out: [REMOVED]


Axcho, you may think that looks don't matter but it does. You have a much better chance of winning a place in the contest if you use GLOW or CORONA. Style and substance, you know? So please submit one of those versions for the contest. This hard work deserves a fair chance. I hope you win ,man. Good luck!

EDIT: THE GAME OWNS!! I've played ragdoll masters and you did an awsome job on this man! I can't wait for another version. I have my brother down to -60 or something but for some reason when he clicks nothing happens. The spacebar works fine though.Yay! :D That sounds like a good first response to the game. About the clicking, I'm not sure why it doesn't work, but one thing to keep in mind is that you have to hold the button down, and the mouse cursor has to be inside the Flash window. Full screen mode would help with that. But you've probably thought of those things already.

I'm also curious to know more about how you think it compares with Ragdoll Masters. How do you like the mouse control, the crouch button, the more realistic damage, and the smaller field size? I think those are the main differences. Also, thanks so much for your compliments. :)

About the visual style, I think I'll take your advice about the contest. Actually, I've emailed one of the guys behind it and he said it would be fine to release all variations as one game. So I could do that.

But I'm still working on the style, so I will keep trying to improve it. Like the hanging rope background thing - what did you think of that? Ideally I'd like to keep the feel of the characters from the original style, and also have it look good. The other variations seem to lose that original feel, though they're still pretty good.

I think what might help is to give it a more detailed look, but keep the focus on dangling braids and stuff. Something like this picture (http://www.deviantart.com/deviation/10440518/). Any ideas? :)

[EDIT]
I just remembered something. I was thinking that I could make it so when you get damaged, you lose control during the slow motion, like you're stunned. I thought that might give a little more opportunity for strategy, since you can stun them with a little hit and then position yourself for a big one. It might also be cooler, and easier to tell who was damaged. :p What do you think?

shoxpyre
08-11-2006, 03:21 PM
In my opinion i think the mouse idea needs to go. It's a nice i dea but it doesn't work that good. I've been trying for a while and i can't get the click on the mouse to do anything. The most proper controls i can think of could be 'W,A,S,D'(or I,J,K,L) and space bar for player one; and for player two '8,4,5,6' on the num pad, and enter. But thats if you would rather not copy the controls from Ragdoll masters.

EDIT: just saw your reply-

That stun idea sounds interesting, but should only happen on a hard hit you know? It could get really repetitive and annoying. And the background is nice. I think if you did this stuff with glow it would be really sweet. To me glow matches up with your original style pretty close. But the problem with the current game is the white background. Still looks really plain.. Maybe try making the original games background not plain white. And I really like the gamplay more than ragdoll masters. The crouch button really adds a cool effect to the game though. And the characters don't look dead for a change. lol. When your playing it it looks like they are actually fighting, and not just flopping around at eachother. Another thing it needs now is a way to win. When someone gets down to 0 it should say something like who won and then ask to restart or quit right?

New Edit: I noticed everything lags when you listen to music. So hopefully you can find a way to get music on there. Use some prodigy especially their song Smack my ***** up. Hope you get everything working, that song would be perfect. You should even use some punk and some rock in your compilation. But whatever just some suggestions

axcho
08-11-2006, 05:36 PM
Hey, thanks for the detailed reply.

About the mouse control, that's definitely going to stay - I really prefer the mouse because it gives me so much more control, particularly for dancing. ;) It's also a lot more intuitive for non-gamers (like my grandma, who doesn't even have a computer!). I'm not sure why the mouse button doesn't work on your computer, but it works just fine on mine. I'll have to wait and see if anyone else reports the same problem. Plus I'm using a laptop so I don't have a numpad.

Hmmm, that's a good idea about GLOW, though the ropes would have to be more subtle, or else they'd become too distracting. And I definitely agree that the white background looks pretty bad, at least with the current color scheme. It's okay for just the sticks, but it's kind of weird with the hanging ropes. Plus, with the red and blue it could suggest an unintended nationalistic message. :p

I was looking at this picture (http://www.deviantart.com/deviation/14503097/), which has a similar hanging thing going on. That might be an interesting color scheme and style to imitate. Plus the guy on the ground has a similar posture to my stick figures.

I'll try the stun idea and then put the file up here for you to test out. First I'll have to make the structure though, since right now it's just an engine, which is why you can't win. It calculates the force and damage, but it will take more structure to actually do something about it. So menus and winnable matches should be next. :)

And I also like how the ragdolls don't look dead. ;) I think part of it is that the heads kind of lock into position at either side of the body, so they seem to be facing the right way. But also the engine and ragdoll skeletons are a bit different than those in Ragdoll Masters, which somehow makes them seem more lively.

EDIT:
It lags when you play music? I have just been listening to music playing separately from my computer, so I didn't know that. But that probably could be fixed if I increase the frame rate.

I'm not at all familiar with punk or rock music, but I welcome your suggestions. :) For later variations, that would certainly be a possibility. For this first one I was thinking Afro Celt. ;) Have you heard of it? It's kind of techno plus African rhythms plus Irish bagpipes and whistles. It's actually quite good.

shoxpyre
08-11-2006, 06:13 PM
XD Maybe this is why it was lagging...
---------------------
http://i14.photobucket.com/albums/a308/zidspyre/000Braids.jpg
---------------------
Of course there will never be that many braids in the background since we won't be getting -500 hp and stuff haha. Plus the click only doesn't work when i play the swf or w/e. It works fine in the html version.

Anyway, the backgrounds. DISTRACTING? HA, ragdoll masters has the trancy moving background that warps into different colors and stuff. I don't think it'll be distracting. I'd like to see a pic if it's possible though =)

I also thought when the player kills the other one they lose control of him and it can have a message in the bottom right saying who won Player1 or player 2, red, blue, light, dark, whatever you call them anyway. And until they restart the game the winning player can beat up on their opponents lifeless body lol

And another thing, i can't stress how good your engine is. It feels really cool, great work man. And I had a blast playing. I ended up getting some really good hits in on my bro when we played, although we had to fight over who got red...-
---------------------
http://i14.photobucket.com/albums/a308/zidspyre/0000crazyhitonbraids.jpg
---------------------
PS: Maybe since we are SUCH GREAT FRIENDS and all...maybe you could make a feature for custom controls?! =D lol

Dudeman
08-11-2006, 06:50 PM
Looks like a nice game so far.

Is there a link for a browser gameplay? Please post it again please =) I don't want to go through all these pages.

shoxpyre
08-11-2006, 07:00 PM
A different format than Flash? Well, I can make an HTML file that contains it. Try this out: ----> 3048 <----

Yay! :D That sounds like....

Right there. The html version in there works better. I can't get the regular ones mouse click to work. It's meant to make him crouch.

axcho
08-11-2006, 07:18 PM
Hey, if you keep buttering me up like that I might have to release a GLOW demo tomorrow with glowy ropes and fireflies! :D

If you're using Flash 8, it shouldn't lag no matter how many ropy things there are. But I guess it's possible. What version of Flash are you using? It should tell you in the right-click menu.

Okay, I'll do that so the winner can keep playing until you start a new round. And we'll see about the custom controls. It shouldn't be hard to do, though I think I'll focus on the important stuff like AI first.

Oh, and I call them red and blue. Even when they're actually orange and blue, or pink and cyan. It's traditional I guess. :rolleyes:

shoxpyre
08-11-2006, 07:31 PM
G...g...Glowy ro.......f...fi...FIREFLIES!!! BADASS!!! lol And i have flash 9. And by the way, i was thinking maybe to start a new round make it say "Restart" down under the winner and you have to click it or something like that. Or make it say you have to press a certain button. Even easier i bet would just make it count down from 10 seconds for the game to start? Leaves enough time to read who won and you can kick your opponent one more time, or you can do your victory dance, lol. Anyway, whatever happens it's still going to be an AWSOME game. I can't wait to see it finished! =D

axcho
08-11-2006, 08:24 PM
Thanks for the suggestions.

I think Flash 9 might respond to mouse events differently, so I'll try uploading a new version later so you can tell me if it makes a difference. I think I'll also up the framerate a bit so it will run smoother in browser, since apparently most people can't play pure SWFs.

All right. It's so nice to have someone who really likes the game. :)

shoxpyre
08-11-2006, 09:34 PM
Ok, thanks man.

BlitzKrieg
08-12-2006, 11:00 AM
It works now.

The game is way too slow paced, and theres some collision detection problem.

Speed it up, and put in some block effects.

Oh, and release the CORONA demo with the improvements.

shoxpyre
08-12-2006, 11:18 AM
Block effects? I don't know if that can be done. You certainly couldn't do it with the mouse because only left click can be used. IF you are talking about a block button or something. And about speeding the game up, i'm not sure if that would be a good thing or not. I'd want to see a demo of that being done, that would be a big change.

BlitzKrieg
08-12-2006, 11:21 AM
I'm talking about when two limbs collide, some explosion or flame or something like that that appears at the point of collision.

shoxpyre
08-12-2006, 01:44 PM
I don't get what you're saying. It's supposed to do that =/

axcho
08-12-2006, 02:21 PM
The game shouldn't be really slow - maybe it is running slower on your computer than it is meant to. I'm thinking of having it check its actual framerate and adjust the interval between updates to compensate. It might be less efficient, but if it works it would be very nice. Also, in GLOW and CORONA, you move faster, so you might like those better.

What collision detection problems are you having? They seem fine to me. When you do damage, a circle is displayed to show the color of the player who was damaged, and the force of the impact. It also goes into slow motion for a moment.

I'm not sure what you mean by "block effects" but if you think I should add blocky background graphics I could do that. Blocking as in blocking an attack is already implemented - when two limbs touch, they bounce away harmlessly. And crouching is also a defensive posture because of this. You can often block someone's attack by quickly switching to a crouch right before they hit.

[EDIT]
Wait, I have a guess as to what you meant by "block effects" from reading your other posts again. Do you mean add an additional graphic to be displayed when two limbs don't do damage? That happens in Ragdoll Masters.

I kind of like having just a bounce, though. It's less confusing to new players because you don't have to recognize the difference between two types of explosions. Plus it's a nice contrast, in my opinion. But if you think you can back up your position, go for it!

FrAnKeH
08-12-2006, 03:24 PM
I dont like the armor games comp.
Once you put their logo in and sent the email you have signed it over to them.
And you arent allowed to sell it to anyone after you submit it.
EVEN if they dont give you a prize.
IMO you would be better off trying to get the to sponsor it.

shoxpyre
08-12-2006, 04:06 PM
OH SNAP. =O That does suck...I don't know...He could win so much money dude. THE IRONYY!!!

axcho
08-12-2006, 10:18 PM
I'm not too worried about it. I mean, I wasn't even originally going to try to make money off of it. But I heard about the contest and I thought it might be fun to enter. Plus, how could they not give me a prize? ;)

But if you have some specific advice, tell me and I'll think about it.

[EDIT]
I don't think I'll be uploading a new version today. I didn't really get a chance to work on it. Sorry. How about tomorrow?

shoxpyre
08-12-2006, 11:22 PM
allright =) I'm anxiously awaiting the new version. Just remember to tag it with your name so it can't be stolen. Hope you get it done, peace.

EDIT: Hey I thought of a cooler name than glow, NEON. Is that better? Well just a suggestion, ttyl

FrAnKeH
08-13-2006, 07:47 AM
My advice is to shop around at the following sites.
www.crazymonkeygames.com (Pay really good i have heard, and they encrypt your SWF from decompilers)
www.armorgames.com (Well alot of people are sponsored by them..)
www.flashportal.com (Not too sure about this one. A friend of mine didnt get much for his game there, still worth a try)
www.thegn.com (Have no idea how good they are. Worth a try though)

Basically find some contact info on them and once your games finnished and send them all a version, obviously have "demo version, not for use on any site" printed all over it, i dont know how trust worthy any of them are.
Wait for them all to come back to you.
Haggle with the top payer to see how much more you can get.
And NEVER let them ask you how much you want.
Always play it so they're asking you.

The Pirate
08-13-2006, 06:09 PM
Not sure if this idea has been brought up already, but would it not be possible to create a "skin" option. That way the player could choose one of the three art styles you made, but it would all be in one game.

Not knowing how it was coded I'm not sure if my idea would be possible to implement, but it would be cool if you found a way.

You could also have the motion blur effects and everything set as options, so the player could customize the game's look even further.

Just a thought.


Really cool game, I've actually played the original Ragdoll Masters too. Really fun little timewaster, and it's fun to mess with the physics.

Keep up the good work

HowlingWolf
08-13-2006, 06:44 PM
Maybe add blood. I've played the demo, and It's sick, but that slow-motion effect kinda bugs me, because I love to land combos. Anyway, Its your game not mine, but with a little more work you could sell for big.
-May the schwarts be with you.

shoxpyre
08-13-2006, 07:02 PM
Yeah, I agree with Wolf on the slomo. It seems more like lag than slow motion and it just acts buggy. Maybe you can make it a bit better and use slomo with the hits that stun the player only. Thats of course if you get the stun effect working. With the slomo taken out for the smaller hits I could see some badass combos being dished out. Me and my friend David were playing the game and we were having a BLAST. We played for 2 straight hours while listening to some music. And he also says he hates the mouse control... -.-; Anyway, when you guys are playing it by yourself just to test it out, it's 3 times as fun in multiplayer lol. Ok later-

PS: Are you COMPLETELY sure that your flash versions mouse click works?? Has anyone else had this problem? The browser version works fine...

Dudeman
08-13-2006, 07:25 PM
I have a big problem with the mouse control, but I love the bullet-time.

I also have a problem with the hitbox thing, it never works for me -.-

shoxpyre
08-13-2006, 08:59 PM
'Hitbox' thing? What are you talking about?

axcho
08-13-2006, 10:54 PM
Yes! More than two people replying! :)

I'm starting to get stressed though about all these issues that seem to be coming up, like legal stuff and figuring out how to do the music and picking the right graphical style, and of course keeping up with the many demands of my fans. ;)

But I appreciate your gameplay suggestions, especially since I don't get much chance to test the multiplayer part of it.

So, on to the replies.

About where to submit my game and how to get money from it, I'm waiting until I get a little further along, but yes, I'll investigate some other options. It's most likely that I'll stick with the contest, but it depends. I just sent them some more questions about who owns later variations and stuff.

For the skins, I had originally thought of putting them all in one file, but I have since decided against it. It would be inconvenient to allow switching, since I like having the freedom to change any little bit of the program to get the right effect. I'm also planning on releasing more variations, some which I haven't completely designed yet, so I couldn't really put them all in one program. It just doesn't really fit the way I'm approaching this game. So, good idea, but not the best for what I'm trying to do.

And no blood, at least in the current versions.

Right now, there's no collision detection during the slow motion. So I could change that to allow more hits. I can also change the duration and slowness of the slow motion, if you have any specific ideas.

I'm not sure whether I should do the stun or not. It could be just annoying. I'll have to try it later.

Anyway, shoxpyre, it's nice to hear that you liked it enough to play for two hours straight! :cool: What music were you listening to?

*hopefully before you read this, I will have edited my post to upload a new version

shoxpyre
08-14-2006, 12:57 AM
Lol, Punk, Punk rock, Metal, Rock, the works. And I think having the stun would be great! It's like an award for a hard hit. Lets say the stun could be when you hit the player and the blasts diameter is like 5 inches, a hit like that doesn't come often but when it does you get an extra few seconds to lay down some more hits! Come on it would be so cool! =D My friend totally agreed with that idea, and if you don't think alot of people will like it make a toggle feature so we can turn it on/off. Same thing could be done with slomo, either way you can't be judged bad on a feature that can be turned off and on to match the gamers feel right? Alot of players like things different, and a game thats flexible like that can be fun for everybody. Well like always, good luck. Oh and wheres my glow demo! *drools* lol

axcho
08-14-2006, 01:56 AM
Ah darn, you beat me to it. :D Here you go: :confused:

Why isn't the attachment button working? :mad:

...

Finally, here it is: [REMOVED]

That was weird. Anyway, it's Braids NEON! With glowy ropes, but no fireflies (the ropes would cover the fireflies very quickly). I darkened the glow color to make it look more glowy. The ropes stand out a lot, but some people might like that, and it is appropriate for the name NEON. The only problem is that they hide the health display pretty quickly. The colors are also more like glow stick colors than neon light colors.

So, in this one, I've added the experimental frame rate adjuster which should compensate for differences in speed between pure SWF and in browser, as well as different computer speeds. It's not perfect, but it's noticeably smoother in browser.

Also, you move 25% faster, in terms of amount of the force applied by your controls. That means you can also do more damage.

The slow motion is also a little less slowed-down, and lasts a little bit longer. And you can hit each other during slow motion! So now you can have annoying combos! :) It would be even more annoying to the other player if you get stunned as well. But let me know if you think I should try it.

Basically, expect health to become mostly irrelevant, as the display is hidden by ropes and quickly diminished by the abundance of combos and high damage attacks.

Give me more suggestions! On game mechanics, visuals, whatever. :)

stick-assasin
08-14-2006, 07:31 AM
OMG ITS SOOOOOOO GOOD now add some sound

HowlingWolf
08-14-2006, 09:15 AM
haha, me and Shox listen to the same kind of music. I'm about to try it...hold on...


:Edit:One word, SICK. I just landed a 5 hit combo ending with a 20 damage blow. And the glowiness is so cool.

shoxpyre
08-14-2006, 11:06 AM
BADASS! This rocks so hard, all the new features look great, and i love how fast it is. Great job, much better than the last one. But you know, those lines cover up the score in the other one too, not just this one. U need to layer the score up over the ropes. Here, my friend Joey has something to say:

goddamn stupid mouse, it's too hard to move! The mouse is the devil!!

Me now:
lol David doesn't wanna get off of my Nintendo DS. XD But he hates the mouse too. Man, some people may like it but alot of people probobly won't like the fact one bit that it's supposed to be a multiplayer game and one player has to use the mouse and the other must use the keyboard??? Make a feature to choose like I said. And it's not a fair game, the guy who uses the mouse with us GETS KILLED. You can't win if your using the mouse. Anyway good game, we're going back to playing.

Oh, and you used the name NEON! Haha =D Thanks so much, it's so cool man!

New Edit: This is the 3rd time i've tried to add these pics..OK like before i'm going to put up some pics of us playing. Here's two of me getting some good hits on 'em.
----------------
http://i14.photobucket.com/albums/a308/zidspyre/000Braidsmedavid.jpg
-------
http://i14.photobucket.com/albums/a308/zidspyre/000Braidsmedavid2.jpg
----------------
And here's a random pic of showing how many ropes we got. You can't even see the score but i know for a fact we each have more than -3000 damage for each of us.
----------------
http://i14.photobucket.com/albums/a308/zidspyre/000BraidsmeJoey.jpg
----------------

Ok thanks for looking. And theres one more problem. The blasts show up behind the ropes, see at where we are now you can't even see the blasts when you get hit. You should make the blasts and the scores appear over the ropes. And with that the characters over the blasts. Well here, like this-

Background> Ropes> Damage Blast> Characters> Score

Thats what order they should be layered in i think. Oh and i wanted to tell you the combos are so badass! We're flying all over in a big jumble beating eachother senseless!@#! AHahha LMAO Well good luck, peace.

axcho
08-14-2006, 06:06 PM
Thanks everyone for the encouragement! :) I'm glad you like this version.

And wow, that's a lot of ropes! :eek: I hadn't even thought of them getting thick enough to cover the blasts. I'll try putting the blasts on top as you suggest.

About keyboard input, another problem is that many keyboards can't register more than three keys pressed at once. And with two people on the keyboard, you may have up to six keys pressed! (both crouching and diagonal) But if you still want me to try it, let me know which controls I should use, and I'll make the blue ragdoll also detect key presses. :rolleyes:

So here's a new version of NEON: [REMOVED]

I toned down the brightness of the ropes. I think it looks a lot better this way - more a glow than an eye-searing incandescence. Plus I've put the blasts above the ropes, and the numbers above everything. :)

I slightly modified the delay-adjusting code, so it might be a little smoother. Or it might be worse, but I'm hoping for smoother. You probably won't notice much of a difference though.

Also, try out the mouse button again on the SWF file, and see if it works. I had changed something that might have fixed it in NEON, though I forgot to mention that last time.

About the music, try going here (http://www.myspace.com/afrocelts) and listening to Mojave while you play (at least the second half of the song). I thought that kind of music would be perfect for the game, though maybe for a different graphical style than NEON. It's kind of floaty but also with a lot of energy and a strong beat, like the game. You could also try listening to North (which also starts out slowly). :) I'm curious to hear your reaction.

shoxpyre
08-14-2006, 06:52 PM
YES, I did notice that the mouse was fixed on the non-browser one. Ok off to test the new one =)

EDIT: I played it and it's perfect! The layers are exactly how they should be. But theres one downside, the life doesn't come in that clear with the colors under it and everything, maybe you could do something like this:
http://img228.imageshack.us/img228/5492/0000healthboxescn6.png

Something like that would be very easy to see. Here's a couple screenies to show everyone else what the new demo looks like:
http://img97.imageshack.us/img97/9111/0000screenie2bv7.png
----------------------------------------------------------------------
http://img149.imageshack.us/img149/236/0000screenyb6.png

Ok then, i think i've covered it all. Well, i hope you get everything else working. Good luck =)

axcho
08-15-2006, 01:01 AM
Haha, all you can complain about is that the health display is kind of hard to see? :p I think that's pretty good.

I'll probably leave it for now, until I get some more substantial additions.

Oh, and the font for the dark letters there is supposed to be the same as the health font, but it seems that some browsers don't display it correctly. I'm using Firefox and it works for me, but I don't think it worked in Internet Explorer.

Now I have to work on the structure! Don't give me any more excuses to keep tweaking the engine! ;)

By the way, I am pleased to report that according to Inglor, only the variation that I submit for the contest will be owned by Armor Games. So I could release other variations afterward and sell them or something, for example if I don't win the contest. :D

The_Sticktator
08-15-2006, 07:08 AM
Hmm, maybe you could make the pink one a dark shade of pink or purple, and the blue one a dark shade of blue, so you can distinguish who is who when they're like right next to eachother?

HowlingWolf
08-15-2006, 10:38 AM
Good, you fixed it. But as Shox said, maybe add an option to change controls, mouse is a little hard to control. And the bullet-time does look a bit like lag, I say maybe add more motion-blur too so It looks like it more. But I'll give you time to work, I guess your working on somthing important.
-May the schwarts be with you and guide you.

shoxpyre
08-18-2006, 02:14 PM
Hey, I was wondering how things are going. Made any progress yet?

BlitzKrieg
08-19-2006, 11:18 AM
The Neon is better.

The speed is perfect, but I have problems with hitting them in the right way so that it causes damage.

Make the torso damageable, and add something to the braids, they are kind of boring, I really have no reason to look at them.

Good job, keep working on it.

axcho
08-24-2006, 12:28 PM
Hi again. I've been gone for almost a week, so I apologize for the delay. I think it has helped to prevent burnout though.

I'm working on the structure, that is the intro animations, the menu system and all the stuff that turns an engine demo into an actual game. I might be able to finish that before the end of the month. I'm not sure about the music though.

To reply to Xiao Clone, the torso is damageable, and I'm not sure why exactly you want to have a reason to look at the braids. They are mainly to show which player is which, by their color. Do you mean they draw too much attention when they don't really look good? If you could give me an example of what to add to the braids, that would help. Anyway, thanks for the comments.

shoxpyre
08-25-2006, 12:13 AM
I think he just dislikes them. lol. And glad you're back =) When I read that you might have it done by the end of this month I about spit pop all over my monitor O.O Like one week?!? You're fast =o Well I can't wait to see the finished game, and I hope it all goes well. Especially the menu's. That seems like alot of work to me, but I don't make flash games so I don't know, but once again good luck =D

maggot789
08-25-2006, 08:37 PM
that was great. i havent checked this thread in a while. i love it. IMO, its hella better than ragdoll masters.

axcho
08-25-2006, 09:01 PM
Thanks everyone. It's great to have some enthusiastic counters to the complaints to help motivate me. :D (and I also like playing with Braids more than Ragdoll Masters, even without AI :p )

About finishing it in one week, yeah, I guess that's kind of unrealistic. Programming projects always take longer than you plan for. But ideally I'd like to finish it in a week. I'll probably be gone again in a few days so I'll have to get a lot done now!

maggot789
08-25-2006, 09:47 PM
good luck. i really think youll get an award in that competition. that game is awesome.

the silent mage
08-29-2006, 03:06 PM
OMFG THAT GAME IS AMAZING - and so am i at it i got the whole screen covered from a front flip drop kick!!lol!! gr8 game 10/10

Silent_ninja_assassin
08-31-2006, 07:23 AM
i love it good work :P add a replay system if its possible in the final v it would be cool after you killed your enemy :P good job

Doomdooer
08-31-2006, 07:58 AM
dude, ragdoll masters is so much fun. I hope you emulate it well cuz thats a pretty big shoe to fill.
anyone know where i can get the full version of ragdoll masters? Withought haveing to pay the fee, i mean. :)

axcho
09-07-2006, 10:46 AM
I am making slow progress on the menu and other features. :o It is harder than I expected, as you may have guessed.

Right now I'm considering cutting some features in order to finish the game on time.

What do you think needs to be added to the game to make it complete?

Or alternatively, which of these features do you think are important, and which could be cut?

Opponent AI
Music and sound
Recorded games
Recorded AI
Options for changing quality, background, etc.
Anti-piracy stuff
I really want to have all of it, but I might not be able to, at least in the first release.

And then I have to write the instructions and credits...

Please give me some suggestions for what to focus on. Thanks. :)

HowlingWolf
09-07-2006, 01:08 PM
Finally your back! I was starting to think you left. And all of those are sweet ideas, but maybe you can cut Recorded Games for now. And make the music badass ok?

axcho
09-07-2006, 10:57 PM
Thanks for the advice. Today I've been working on the music. I'm going to record it all myself, with the freeware program WavePad. :) I might be able to get a significant portion of it done tomorrow.

boogiepimprula
09-10-2006, 02:29 AM
the original is cool

gnome
09-10-2006, 02:43 AM
Very nice game. I like the blur of the limbs as they fly around. I also really like how the limbs snap out when they make contact. I don't get the ropes, though.

axcho
09-11-2006, 12:43 PM
Thanks for the feedback. I will first release the original, and then see what the demand is for the other versions.

The ropes are just there for decoration. If you have a better idea for the background, please post it! :D Thanks.

gnome
09-11-2006, 09:12 PM
Thanks for the feedback. I will first release the original, and then see what the demand is for the other versions.

The ropes are just there for decoration. If you have a better idea for the background, please post it! :D Thanks.
Well, I'd rather just have it stay blue like it is. I don't really like brightly colored ropes appearing out of nowhere when someone hits the other, but that's just my opinion. It seems rather odd.

axcho
09-12-2006, 02:16 PM
I will make an option to turn off the background. Hopefully that should keep everyone satisfied. :)

Lgolos
09-21-2006, 06:47 PM
Made any progress? I'm interested in seeing how this turns out.

axcho
09-22-2006, 06:16 PM
Yes, I'm quite aware of that. :) Thanks for your concern.

I doubt it will come to this, but if I miss the contest deadline, I could probably still get it sponsored. :(

BluJ
09-22-2006, 06:24 PM
No worries man, it ****ing owns. How old are you?

Lgolos
09-22-2006, 11:41 PM
People keep on saying its awesome. Have you posted an unfinished version or something?

Yup, look back a few pages.

And yeah, mouse isn't as good as keyboard, maybe make another alternate keyboard control scheme as an option.

general_zim
09-23-2006, 11:44 AM
this game is awesome! Great job!

cluckmoo
09-23-2006, 08:18 PM
Wow, when i dled it, i dont have macromedia flash so i opened the htm version and it wouldnt load..

Scarecrow
09-23-2006, 11:57 PM
Corona looks by far the best.

The game is pretty cool in general, but I don't really get it. Will there be like, an attack system, or do you just ram into eachother and hope it's your opponent that gets damaged rather then you?

Oh well, it's still funky.

Can't wait for the full version.

axcho
09-24-2006, 12:54 AM
Thanks everyone. :) I'm glad you all like the game so far.

I am happy to announce that I have actually made some progress on the game. ;) There is a working menu, and games are organized into rounds and keeps track of the score. Also when you win a round, you can keep beating up your opponent's lifeless body until you choose to continue. :rolleyes: Not only that, but when you start a new game, it's basically a demo with two AI players, and then you can take over one of the players and start fighting.

I'm still working on a passable and fun AI, but I do have a really weak and simple one. :) Other things left to do are the options menu, with all the settings like graphical quality, background type, etc. And of course there is still music left to do. The rest is writing the instructions and credits, and then the fun part, anti-piracy. :p


No worries man, it ****ing owns. How old are you?Less than 20. ;)

But not by much. I turned 19 recently. :eek: I'm still getting used to it.


Corona looks by far the best.

The game is pretty cool in general, but I don't really get it. Will there be like, an attack system, or do you just ram into eachother and hope it's your opponent that gets damaged rather then you?

Oh well, it's still funky.

Can't wait for the full version.Braids CORONA will probably be the third release. I hope you can stand the wait. :p

The idea of the game is to aim your feet (or hands) at the other player's head (body works too, but is harder to get to). The main attack ends up being (at least when I play) a spinning kick, as it's the hardest to block. It has to be pretty fast to do enough damage. Setting up combos in a crouch position is also effective, especially in the full version I'm working on.

You bring up a good point though. The latest version may be even tougher than the release you are playing, though it is more precise and strategic. So expert players will enjoy it, but I definitely want to make sure beginners are able to play too. I will have to think about this. :( Any ideas?

[EDIT]
Oh, and by the way, I could probably kick your butt with blue. :D The mouse can be more effective if you are experienced with it, because of the precision it allows. At least that's my impression from a month or two of practice. :)

Scarecrow
09-24-2006, 01:21 AM
Well, that makes sense, but I was talking more about *punch* *kick* *block* sort of thing.

I know how to play it now though, so now all I need is someone to play against!

XD

MiniMan
09-24-2006, 09:55 AM
the sticks that have thicker lines are way better looking ^^
and yeah, add cool game backgrounds, maybe a mini-game or two

Lgolos
09-24-2006, 10:26 AM
[EDIT]
Oh, and by the way, I could probably kick your butt with blue. :D The mouse can be more effective if you are experienced with it, because of the precision it allows. At least that's my impression from a month or two of practice. :)

The problem is that if you move it too fast, the character won't follow. And the mouse could go off the screen.

axcho
09-24-2006, 02:43 PM
The problem is that if you move it too fast, the character won't follow. And the mouse could go off the screen.And that's why you don't use big hand movements. ;) It's less tiring too. :D

But yeah, I'll see how it goes when I release it. If people keep complaining about the mouse, I'll consider making the controls customizable. Right now I think it's just more trouble than it's worth for me to implement.


Well, that makes sense, but I was talking more about *punch* *kick* *block* sort of thing.

I know how to play it now though, so now all I need is someone to play against!

XDOh I see. That would kind of defeat the purpose of having ragdoll physics though. The kicking, punching and blocking comes naturally. Though it could be interesting to make a physics based fighting game like this with a more conventional control scheme.

Good luck on finding an opponent! :) Right now I'm working on an AI that I think should be pretty fun, so don't worry if you still can't find someone.


the sticks that have thicker lines are way better looking ^^
and yeah, add cool game backgrounds, maybe a mini-game or twoHmmm, it seems that CORONA is pulling ahead of GLOW/NEON in terms of popularity... Well, I still think I will start with the original version, but maybe I can get another portal to sponsor CORONA for lots of money! :p A little hype and anticipation can be a good thing...

What kind of cool backgrounds are you thinking of? And what kinds of minigames for example? Something like Ragdoll Avalanche II (http://www.newgrounds.com/portal/view/334783), perhaps?

Lgolos
09-24-2006, 03:01 PM
What kind of cool backgrounds are you thinking of? And what kinds of minigames for example? Something like Ragdoll Avalanche II (http://www.newgrounds.com/portal/view/334783), perhaps?

Lol, I lost all my limbs in that.

FrAnKeH
09-24-2006, 03:10 PM
The armor game comp ends very soon.

axcho
09-25-2006, 03:44 PM
Yay! I finished the AI code. It learns through trial and error. :D

Very simple though, like the Ragdoll Masters AI. Except sometimes it likes to hide in the corner annoyingly. :rolleyes:

Now off to work on the options... :)

Lgolos
09-25-2006, 03:51 PM
Mind uploading this version? I'm quite eager to see it.

axcho
09-25-2006, 04:35 PM
Well, would you mind waiting for a few days? It shouldn't take much longer to finish the whole thing (the only potentially problematic thing is the music). And I'd rather not release a version with almost all the code sitting out in the open with no anti-piracy. :( Sorry.

FrAnKeH
09-25-2006, 04:49 PM
The armor game comp ends very soon.

:confused: :confused: :confused: :confused: :confused: :confused:

fog35
09-25-2006, 05:12 PM
what do you use to make your games and were can you get. is it free??

Lgolos
09-27-2006, 01:50 PM
Free if you pay $600.

axcho
09-30-2006, 09:48 PM
Waha! :p I had to submit it (http://www.newgrounds.com/portal/view/341636) because of the contest deadline.

The code obfuscation is not complete, so I hope eBaum's scouts don't pick it up yet. I might try to update it with a better protected version later tonight.

The other thing that's missing is the music and recorded games. But those are special features. They'll probably be in before the judging time is up. :)

But I'm in the contest! Yay! :D At least I think I made the deadline...

Lgolos
09-30-2006, 10:04 PM
Very nice, a few gripes:

When you win, how do you continue?

No menu?

If this isn't the final version, dismiss this.

axcho
09-30-2006, 10:31 PM
There is in fact a menu. Press the escape key or move the mouse cursor off the screen to bring it up, and to continue once you win a round.

I hope that people aren't too confused by this... :( It would be really sad if it got voted down because no one could find the menu.

[EDIT]
I was able to check my current score and reviews, and things aren't looking good... There's one review, giving me a 9 out of 10, but my average score from votes is 1.8/5! :eek: Argh! :mad: I'm really worried! :( Maybe people just can't figure out how to play? What should I do?

Evolution
10-01-2006, 06:06 AM
Omf The Score Is Crap But The Game Owns

FrAnKeH
10-01-2006, 07:36 AM
I dont like the armor games comp.
Once you put their logo in and sent the email you have signed it over to them.
And you arent allowed to sell it to anyone after you submit it.
EVEN if they dont give you a prize.
IMO you would be better off trying to get the to sponsor it.


Who can say "I told you so"
My advice, delete it from newgrounds.
Take out the armor games logo.
Add the extra features.
Add music.
Add good detailed backgrounds.
Use CORONA.
Go to www.crazymonkeygames.com and get some cash for it.

I really dont think you understand that it just doesn’t look like a polished game.
It really needs the good graphics people have come accustomed to.
Filesize really doesnt mean crap these days.
Dont let the quality go down the drain because you want to keep it small.
I can buy 16Mbps broadband for 10 quid a month, just for the love of god make the game look good!
Because at the moment, it looks really poor.

Evolution
10-01-2006, 07:46 AM
a agree with frankeh youll be better off with crazy monkey gams (they pay a lot of money).

Silent_ninja_assassin
10-01-2006, 08:01 AM
agreed with Frankeh and Evolution

FrAnKeH
10-01-2006, 08:04 AM
Also, you can get about 200 more for your game if you make a highscore board.
I presume you can do that if you know how to do ragdoll, but if not then i would be happy to make you a ingame score board.

Lgolos
10-01-2006, 10:47 AM
agreed with Frankeh and Evolution

So why the post?

FrAnKeH
10-01-2006, 11:09 AM
agreed with Lgolos

Lgolos
10-01-2006, 11:57 AM
agreed with Lgolos

Agreed with frankeh and Lgolos

axcho
10-01-2006, 02:48 PM
Who can say "I told you so"
My advice, delete it from newgrounds.
Take out the armor games logo.
Add the extra features.
Add music.
Add good detailed backgrounds.
Use CORONA.
Go to www.crazymonkeygames.com and get some cash for it.

I really dont think you understand that it just doesn’t look like a polished game.
It really needs the good graphics people have come accustomed to.
Filesize really doesnt mean crap these days.
Dont let the quality go down the drain because you want to keep it small.
I can buy 16Mbps broadband for 10 quid a month, just for the love of god make the game look good!
Because at the moment, it looks really poor.Hmmm, that sounds tempting. But I think I should wait a little bit before making such a big decision as that. At least it'll probably get Underdog of the Week, the way people are voting.

The reason quality is set at medium is because on most people's computers it will lag if it is set higher. I have no problem with filesize. The problem is time. I am not a Flash artist. I have no experience making "detailed backgrounds" in Flash. Right now the engine can't handle any more than a rectangular screen, and I don't know what kind of purely visual backgrounds would look good. Tell me if you know what kind I should have.

I don't have music for the CORONA style either. I was hoping to get some help from other musicians after this original becomes more well-known. Afro Celt just doesn't quite fit the theme, you know?

I think you have a valid point. I'm not quite sure what you mean though by "just for the love of god make the game look good!" Is it the character design, the backgrounds, the anti-aliasing, the layout, what?

I would really appreciate some concrete advice on how to make it look more polished. Because it is! At least the physics is! :rolleyes: How can I convey the amount of time I spent tweaking the physics and controls and ragdoll structure?

I had thought that the reason people were voting it down was because they couldn't figure out how to play or get to the menu. But perhaps you are right that it is because of the graphics.

Do you know any Flash animators or artists who could teach me how to do graphics like this game (http://www.newgrounds.com/portal/view/341598)? It seems like in order to get those text things and buttons to show up on top of the rest of the game you'd need to instantiate them with ActionScript, but... I guess they just create movie clips with the animations already in them. Makes it a lot easier to hack. :( I can't believe how misplaced my priorities have been.


Also, you can get about 200 more for your game if you make a highscore board.
I presume you can do that if you know how to do ragdoll, but if not then i would be happy to make you a ingame score board.I hadn't really looked into doing high scores. I don't see how you could assign a score to the game like this. But if you have an idea, please do tell me.

I was under the impression that in order to keep track of high scores, you need your own servers. But maybe there are sponsors who will keep boards for you?

FrAnKeH
10-01-2006, 03:04 PM
There is a problem with waiting.
As you wait, Armorgames are going to get your email.
When they get it they will take the SWF from newgrounds and put it on their site.
Now you pretty much cant sell it to anyone else in that form because most/all game sites ask you if it has ever been seen by the internet before.
However, you could leave this one and make a new version using the CORONA style with nice backgrounds.
Right now i am downloading a www.cartoonsmart.com tutorial that shows you how to make amazing backgrounds.
I'll share it with you if it ever downloads.

As for me saying "Make it good" i mean the physics are brilliant but the look of it is all wrong.
Backgrounds and character designs are wrong too.
Its a shame that you cant use fullbody because i presume you are using the lineTo method for the sticks, but fullbody would have been the way to go.
IMHO the CORONA theme would work the best with some kind of nifty background made.
Different levels have different backgrounds like alot of fighter games like tekkan.
Progressive AI per level.
Maybe the different looking sticks per level, your character stays the same but the enemy changes.
And the reason i talked about filesize is because in a few posts a while back you were saying you wernt gunna add music because you wanted the filesize small.
As for the score system, if you make a few PHP files im sure the sponsor wouldnt mind uploading them and making the MYSQL tables needed.
Health bars for each player.

Sorry if i seem harsh, but its such a good game thats kinda gone to waste :(

axcho
10-01-2006, 03:21 PM
Armor Games already got my email. I don't think they will upload the SWF until the judging period ends though.

About the rest of your advice, well it sounds good but I don't have a lot of time anymore. School has started, and I'm just trying to wrap this up. I don't have the time or motivation anymore to remake this game into what you have suggested. I'll just finish adding the music and recorded games, and be done with it. Depending on how people like it I may do other versions such as CORONA.

FrAnKeH
10-01-2006, 03:29 PM
Oh, ok then..
If you still want the tutorial i'll drop you a PM with it when its downloaded.
I might start a entry for the next game comp.
BTW, your game needs 1000 views before its entered into the contest.

axcho
10-01-2006, 03:35 PM
Yeah, let me know if the tutorial is any good.

Here's what the Armor Games contest guy said in an email just now:

Let me know what you decide to do. If you fix it up quite a bit, you
can always send it over to me again and I will make a bid on
sponsorship. I pay for games along with 'CrazyMonkeyGames'.

I'm fine with whatever you decide to do, and I'm glad you like 'Armor
Games' enough to submit your game to our contest.

FrAnKeH
10-01-2006, 03:37 PM
What did you say to him?

axcho
10-01-2006, 08:20 PM
What did you say to him?I just told him about your post, and asked his advice on whether to keep going or not.


I cant believe the score is so low. Most people probobly didnt understand how to play it most likely. Very original, and good luck with sponsorship and all.Thanks.

I've decided to withdraw from the contest. I've emailed the AG contest person, and deleted Braids from Newgrounds.

I will be taking a break from the game to focus on school, but I will eventually release an improved version with music and such.

[EDIT]
If you still want to play it, I've put it on deviantART (http://www.deviantart.com/deviation/40727887/) because of this thread on Newgrounds (http://www.newgrounds.com/bbs/topic.php?id=580806).

[EDIT]
I put a NEON (http://www.deviantart.com/deviation/40768868/) skin of it up there too!

windowxpdog
10-03-2006, 09:11 AM
The game looks preety awsome to play to ragdolls at once is the only thing i'm not sure about.

axcho
10-03-2006, 12:04 PM
Are you wondering how to play against another person? If one person uses the mouse and activates blue by pressing the mouse button, and the other person uses the keyboard and activates red by pressing the space bar, then you can play against each other.

Otherwise, if you just activate one player, you will play against the computer.

[EDIT]
I've changed the mouse control so that it follows the mouse cursor, in addition to how it worked before. See if you like it better, and tell me what you think.

cluckmoo
10-04-2006, 07:58 PM
Edit: nvm it works

shoxpyre
10-31-2006, 04:15 PM
Hey Axcho. I moved recently and I havn't got internet. I'm at a friends house right now and I was curious about how the game was going. It's a shame few people gave it a chance.. One thing i'm confused about was what you submitted. Did you give them the original version or neon? If you submitted the original..i sort of suspected people wouldn't like it. For some reason the graphics need to be super flashy to get people to like it.. I thought the sound was cool, but it needs some sort of bgm so it's not so bland. And I couldn't get the menu to show up =/ But i'll deal with it some other time. I'll be on here again once we get internet hooked up, but until then, peace.

axcho
11-05-2006, 06:38 PM
Hey, thanks Shoxpyre.

Anyway, yeah, I had just submitted the original. Probably not the best idea. But the graphics weren't the only problem.

I've been working on the music, but I haven't had a chance to record the melody yet. I could release a version with the incomplete background music, but I think I might as well wait until I get the whole thing done.

About the menu, you can always press escape to open or close the menu, and to continue after each round.

I'm basically putting the project on hold though. I've started work on a new game which will address all the issues people had about Braids. It will probably take a long time to complete, like several months at least. I've got an actual team for it though, so it should be pretty cool once its done.

force
11-05-2006, 06:48 PM
I loved this game.

Actually paid the 10 bucks to get the full version, but.. eh, I don't know. Honestly it didn't seem worth it. After playing through all the levels it got boring very fast.

Hopefully you release some updates in the near future.

Big Bang
11-05-2006, 07:00 PM
I loved this game.

Actually paid the 10 bucks to get the full version, but.. eh, I don't know. Honestly it didn't seem worth it. After playing through all the levels it got boring very fast.

Hopefully you release some updates in the near future.
You mean Ragdoll Masters?That wasn't made by him.

Axcho, I love your game.It's really entretaining IMO.Newgrounds dudes are always like that.

force
11-05-2006, 07:28 PM
Oh. Alright..

Well, then ignore that. >_>

axcho
01-09-2007, 01:20 AM
Hi everyone, and especially Shoxpyre! :p

My motivation for this project has been renewed, and I am starting to work on it again. I'm focusing entirely on the NEON flavor this time, and plan on completely redoing the menu system and game structure. I will keep the basic engine and gameplay intact, though I have been tweaking the physics to get a better feel (mostly reducing momentum).

I don't have an estimated completion date. It will probably take a while. Lately I've been sifting through the NG Audio Portal for music. I'm also using the Plasma Pong sounds for the hit effects, which sounds really good.

When I do finish it, I'm thinking of releasing it first on Kongregate. Or I might decide to go for a sponsorship instead.

So thank you all for your support and suggestions in the past, and well, I hope I will have something good to show you sometime. :)

sassy
01-12-2007, 07:25 AM
How do I open the game!?

funnyav
01-12-2007, 08:50 AM
I think that was the worst first post ever.
YOU DON'T OPEN IT. YOU CLICK ON THE LINK AND USE IT.

And don't post random huge pictures of ugly stickmen with shit in their eyes.


Other than that i wish you a warm welcome to stickpage!

black-pheonix
01-25-2007, 04:13 PM
axcho, can u pm me the files 4 the game ur makin, id be happy to help in any way i can...

axcho
01-25-2007, 04:58 PM
Heh, black-pheonix, I think you'll have to change your settings to let people PM you first.

What skills do you offer? At the least it wouldn't hurt to have a dedicated tester. :)

black-pheonix
01-25-2007, 05:15 PM
Heh, black-pheonix, I think you'll have to change your settings to let people PM you first.

What skills do you offer? At the least it wouldn't hurt to have a dedicated tester. :)

LOL, TY btw im new to making games, so im not sure what i can offer... lol
ill test it if thats what u need me 2 do.. and what do i need to change so u can pm me?

EDIT: i fixed it, so u can pm me

Exile
01-26-2007, 02:18 PM
Black phoenix obviously has no experience in anything related to the internet, don't waste your time.

Apples
01-26-2007, 04:10 PM
Black phoenix obviously has no experience in anything related to the internet, don't waste your time.
second'd .

black-pheonix
01-26-2007, 04:29 PM
1) app stfu.... you are a nine year old idiot, get off the forums or stay in a childs place
2) i have flash

Deathwish
01-26-2007, 04:48 PM
Yeah what rus said.

Apples
01-26-2007, 04:53 PM
1) app stfu.... you are a nine year old idiot, get off the forums or stay in a childs place

I am not an idiot.
<_<
you cant even make a decent pivot, let alone action script.
I actionscript, I animate, and I have skipped a grade.
capn said this a couple months ago about me, when I was 8.

hippo, stfu.
app is REALLY smart, since he is 8.
sometimes hes smarter than me! and im in highschool!
yeah, and I have been around alot longer than you little biatch, you only joined today.

Scarecrow
01-26-2007, 05:03 PM
Black phoenix obviously has no experience in anything related to the internet, don't waste your time.

Third'd or fourth'd or whatever we're now up to


1) app stfu.... you are a nine year old idiot, get off the forums or stay in a childs place
2) i have flash

J00 ph41l 47 l1f3, nubl37.

black-pheonix
01-28-2007, 09:01 AM
speak english nub...

Apples
01-28-2007, 09:06 AM
speak english nub...
hes not a nub, nub.
he joined october 2005.
like 2 years before you.
and hes WAY more respected than you.
so you shouldn't be calling the scarecrow a nub.

wildman1001
01-28-2007, 01:22 PM
i came to this thread randomly black-pheonix stfu noob The Scarecrow isn't a nub you fukin gay,

Apples
01-28-2007, 02:09 PM
i came to this thread randomly black-pheonix stfu noob The Scarecrow isn't a nub you fukin gay,
he said im an idiot, dont forget that too.
<_<
game looks good.
continue.

axcho
01-28-2007, 11:47 PM
Wow, well that was an interesting flurry of activity. :p

Whatever your skill level, black-pheonix, I do appreciate your offer, though I don't think it would be a good idea to send you the source code for the game at this point. Here's what you could do if you want to help:

Come up with some game modes and post a description of your ideas here. You could also come up with some ideas for the menu interface design. If I see something I like, I might use it in the game and if I do, I will mention you in the credits (if you want). :)

If anyone else wants to post their suggestions as well, they are more than welcome.

Apples
01-29-2007, 05:16 PM
<_<
I have a suggestion, make a never trust n00bs level
>_>
or some level where you get to fight a n00b.

Exile
01-29-2007, 07:33 PM
Or better yet ignore black phoenix and don't involve him in the game in any way, shape or form.

I had an idea for levels. To make it from being bland, and too much of a copy of RDM, how about having obstructions? It could be simple at first, maybe just a block in the middle of the level, but it could get harder and harder as it goes on. Maybe even constrict the fighting space to a small circle about half the size of the original screen

I think you get the picture

Scarecrow
01-29-2007, 08:14 PM
Lolz, I pwnzorzed black phoenix without even saying anything.

^_^

Thanks guys.


I like exilement's idea.

axcho
02-01-2007, 12:25 AM
Thanks for your suggestion, Exilement. I'll see if I can figure out an easy way to do that. It might be simpler to have gravity vortices instead of blocks and stuff, would that be a good idea?

Actually, what I'm most interested in hearing are suggestions about the way levels progress and stuff like that rather than more features. Like how Ragdoll Masters has an arcade-style game progression, where after you beat one level, you go to a harder level and rack up points until you die and then you have to start over. Would it be good to have that kind of game mode in Braids? What other modes could there be?

Also I was just reading the Ragdoll Masters forum, where someone suggested gravity vortices (http://forums.ragdollsoft.com/viewtopic.php?t=1088), and a slow motion button (http://forums.ragdollsoft.com/viewtopic.php?t=1098).

black-pheonix
02-01-2007, 02:46 PM
hows about a lever editor kind of thing (that is, if you put in the gravity vortexes and the blocks etc)

Exile
02-01-2007, 04:37 PM
Thanks for your suggestion, Exilement. I'll see if I can figure out an easy way to do that. It might be simpler to have gravity vortices instead of blocks and stuff, would that be a good idea?

It'd be a good idea but likewise it'd be just as easy to impliment my idea, if not easier

You already have hitTest actions assigned to each wall, I'm sure, so they don't fall through the level. Just assign the same action to the obstructions.

Jcamelo
02-01-2007, 05:32 PM
hm..thats cool... but why the people keep making this... garry´s mod is enough for decades O.o

Strife
02-01-2007, 06:56 PM
hows about a lever editor kind of thing (that is, if you put in the gravity vortexes and the blocks etc)
with every post you make this thread gets more nooby. leave, u suck at life.



cool looking game man. keep workin on it.

Exile
02-01-2007, 07:45 PM
with every post you make this thread gets more nooby. leave, u suck at life.

What the hell, that wasn't a bad post. Don't go flaming for no reason.

Strife
02-01-2007, 10:23 PM
What the hell, that wasn't a bad post. Don't go flaming for no reason.
sorry exilement, i just got done reading all the stuff he was typing and it got me a lil angry.

axcho
02-02-2007, 10:15 PM
It'd be a good idea but likewise it'd be just as easy to impliment my idea, if not easier

You already have hitTest actions assigned to each wall, I'm sure, so they don't fall through the level. Just assign the same action to the obstructions.Actually, you can't use a plain ol' hitTest for physics-based games, at least not with this engine. You need to get information about the angle and force of the collision as well, or at the least which body segment collided. But rectangular barriers might not be too hard to do. :)

Any more ideas about the game modes?

ThatGuy
02-02-2007, 10:28 PM
sorry exilement, i just got done reading all the stuff he was typing and it got me a lil angry.
It sounds more like you just go along with what all the people with more posts say, and try to be like them, jeez man think for yourself.

AI feature sounds pretty damn cool

Scarecrow
02-03-2007, 04:19 AM
I have two more ideas:

1: Instead of using the mouse to control player 2 (or 1, whatever), make it WASD. It's much more fair.
2: A "Multi-mode". This being, you verse an amount of bots of your choice, instead of just one.

Exile
02-03-2007, 09:22 AM
If it's controlled with WASD it'd be a lot like RDM..

Eh, maybe you could put an option to use both?

And I had no idea the physics engine was that complicated. Rectangular barriers shouldn't be too difficult but things like round surfaces I see getting really complicated..

silentrage
02-03-2007, 03:58 PM
i keep trying to click on the link but keeps leading me back here to the thread

axcho
02-07-2007, 03:22 PM
Are you looking for a link to Braids? Try this: Braids NEON (http://www.deviantart.com/deviation/40768868/)

And I'll probably be changing the controls and allowing for more customization, so both players can use the keyboard if they want.

Multi-mode would be hard against multiple ragdolls, but I had been thinking of some simpler minigames like Ragdoll Avalanche where there are things bouncing around and you have to avoid them or hit them or something.

crap-at-everything
02-16-2007, 12:30 AM
where do i download it when it is finished sorry if this is noob question but this is my first post sorry didn't look what i was doing

Myself
02-16-2007, 02:17 AM
Funzors. I likey the pee pee.
no.

t joyal
02-21-2007, 07:15 AM
that looks wicked cool the 2nd picture is so weird lol

gnougnou
02-22-2007, 01:26 PM
very good game :):):)

Ash
02-22-2007, 01:29 PM
Gnou, stop posting like that. We don't care about your oppinion unless you actually EXPLAIN YOURSELF. Explain WHY you think it's good.

axcho
02-22-2007, 06:17 PM
That's a little harsh, Ash, but yes, we do prefer explanations to go along with opinions. Would you mind posting again with what specifically you liked about it?

Though as the author I don't mind the random compliments... :p

~jin~
02-23-2007, 06:22 AM
Sounds pretty cool, I think the first would come off better in the game, but thats just me. Glow is pretty sweet aswell, cant wait to test out this game, looks great.

jim666
02-25-2007, 08:49 PM
i can never see where to click to play games or movies. someone please help!

axcho
02-26-2007, 05:44 PM
Bleh, must I post this on every page? I'm glad of the comments though, thanks.

Here are some incomplete versions of the game:
Braids (http://www.deviantart.com/deviation/40727887/)
Braids NEON (http://www.deviantart.com/deviation/40768868/)

gamerz15
03-03-2007, 07:25 PM
this game rockzzzzzzzzzzzzz!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1

2-D
03-03-2007, 07:31 PM
Cant say that its entertaining.

Zombie99
03-04-2007, 08:33 AM
this game is a really fun game. i didn't buy it, but i know that it looks really cool. i give props out to the person who made Ragdoll Masters.

Exile
03-04-2007, 11:40 AM
As far as the update goes, the limbs are way too stiff and there's too much impact recoil.

I hope you plan on adding joints to the sticks.

pieman147
03-05-2007, 09:36 AM
wuv it :). I'd suggest an easy way to hit the opponent, because Iplayed it about 10 times and lost all those times. I would suggest a better way of playing like there's a menu and stuff (besides pressing ESC.)

axcho
03-05-2007, 11:28 PM
As far as the update goes, the limbs are way too stiff and there's too much impact recoil.

I hope you plan on adding joints to the sticks.In the version I'm playing with now, I've reduced the impact recoil a lot, resulting in more Ragdoll Masters-ish combos. It's definitely better than two ragdolls repeatedly slamming into each other.

About the stiffness of the limbs (they do have joints, by the way) well, I realize that it is different than Ragdoll Masters. But the method I'm using has its own advantages. Skillful and frequent use of the crouch button should give you the limb control and flexibility you desire. ;)

Another thing I've been experimenting is wall bounciness. I've made it so the floor is slightly sticky (like a neutral Gish, maybe?) and the walls and ceiling are extra bouncy, and magnify the force hitting them. (This only affects the hands and feet though, to prevent excess spazzing of the ragdolls) This allows for some interesting wall-based attacks (inspired by Lugaru?).

Overall, the changes I've made make the games a lot more varied and interesting, especially when fighting the AI.


wuv it :). I'd suggest an easy way to hit the opponent, because Iplayed it about 10 times and lost all those times. I would suggest a better way of playing like there's a menu and stuff (besides pressing ESC.)Thanks. :p Yes, it is quite hard to get the hang of hitting the opponent, because you have to deal with learning to move the ragdoll, and aiming the tiny hands and feet to the right spot on the enemy. It is a real problem. :( I've tried thinking of different ways to get around it, but haven't come up with anything much.

One thing could be just to have a lot of fun training modes, like separate dodging, hitting and other minigames. I've also thought about some more complex changes to the collision detection and damage algorithms, but I haven't tried anything yet.

Do you have any specific ideas for what might make it easier to hit the opponent? :)

Also, what's that better way of playing it you mention? I'm not sure I understand what you're trying to say.

Thanks for the feedback everyone. :D I really appreciate it.

Miphisto
03-06-2007, 08:44 AM
I've been following this game for the longest time (i've read all the past pages and stuff) but i thought it had died away. I see the amazing amount of effort you put into this but it does get easily boring =S.

Again in the past pages, graphics is a big thing now. People don't care if it takes a little while to load and pretty much everyone has decent computer that could play a flash game. I think you should up the graphics and its not very hard. I realise everything is generated through action script, so it might be hard for you.

I think the training mode thing is a good idea because some people don't get how to play and such. Personally, i don't think its very hard to hit the opponent myself, i've never lost yet anyway.

I do hope you come up with some kind of solution to these problems so this game can extrapolate more. To much effort was put into it for it to just die down.

Lgolos
03-06-2007, 12:30 PM
Nice update, I like the addition of an AI.

On that note, I was able to stand in the middle of the floor, and it took him about 20 seconds to hit.

Increasing difficulty would be nice, like after every level.

Also, if possible, maybe upgrades that increase speed, responsiveness, etc.

Good job overall.

axcho
03-06-2007, 01:17 PM
I actually haven't updated anything yet, it's all on my computer... :o

Can you wait a week or so? If not, I could upload what I have so far.

About the graphics, I think NEON is looking good, and I have some more pretty stuff to add to it. :)

About the boringness, as I mentioned in the last post, the changes I've been experimenting with (not available yet!) seem to have made it more interesting, at least for me. But I do also want to add goals and stuff to provide a little more motivation. (any suggestions for goals?)

Increasing difficulty can be arranged (though it is supposed to get better over time automatically). But yes, for at least one of the game modes it would be nice to have actual levels with preset AI for each.

About the upgrades, I could do those. I haven't thought too much about that, but when I get around to doing levels and stuff I might try it.

Teh Frog
03-08-2007, 04:42 PM
I LOVE IT! please finish it soon!!!!

xfireanimator
03-10-2007, 02:33 AM
Should i dll it ???pls tell , does someone dll it and liked it ?

axcho
03-10-2007, 01:22 PM
You don't have to download it, it's on the web.

Behold:

Bleh, must I post this on every page? I'm glad of the comments though, thanks.

Here are some incomplete versions of the game:
Braids (http://www.deviantart.com/deviation/40727887/)
Braids NEON (http://www.deviantart.com/deviation/40768868/)

mintedmomo
03-12-2007, 10:11 AM
the glow one looks sweet

axcho
03-19-2007, 06:46 PM
Updates have been released! :D

Please continue the discussion at this new thread (http://www.stickpageportal.com/forums/showthread.php?t=52256). (don't post here anymore)

lihram
03-07-2008, 08:48 AM
Not trying to be a noob but I can not find the download link :/

Gavel
03-07-2008, 04:19 PM
Not trying to be a noob but I can not find the download link :/
You do realize this thread is a year old, right?

And here you go since you couldn't look two posts above you:
http://www.deviantart.com/download/40768868/Braids_NEON_by_axcho.swf

Morbon
03-15-2008, 11:26 AM
pretty nice, pretty addicting

byondrage
03-15-2008, 04:21 PM
its rly rly good! =D

the only thing i didnt like was with the motion blur and the dark sticks i could barely see them.

not a big deal but i just wanted to say...

yeti585
03-27-2008, 12:17 PM
if those are gameplay pics....i'd make the level backgrounds a bit less pointless i really would rather play on a blank white level no offense

jazzprime
06-14-2008, 04:45 PM
How do you download it?

zon
06-15-2008, 12:01 AM
GREAT GAME!!!!!!!!!!!!! You can make a stickfigure movie with those charicters, I think I'll do one based off this game, of course the charicters are diffrent than the ones you have there.

Great ragdoll game. 10/10


P.S. I might not, and, since I can only get it on youtube, watch out on my page on youtube, I'm aprilgold there, and zon here.

axcho
06-17-2008, 10:48 PM
That might be cool to see, a stick animation using the Braids NEON characters. I'll take a look at your YouTube account again later. Feel free to post in this thread if you do make an animation of those characters. :)

By the way, the game is online at Braids (http://www.deviantart.com/deviation/40768868/) and Braids NEON (http://www.deviantart.com/deviation/40768868/).

d
06-25-2008, 04:08 AM
Hey that's a nice game how did you make dat

fupycucks
07-09-2008, 11:27 AM
its soooo addicting!

Nyanch
08-03-2008, 06:05 PM
cool i like nice job

Cryptomilk
08-21-2008, 09:04 PM
Go for number 2 the corona one. Id play it

Vervanda
08-21-2008, 09:46 PM
This isnt that new at all.

axcho
08-24-2008, 03:30 PM
This isnt that new at all.It was new two years ago when I created the thread.

riu300
09-20-2008, 10:32 PM
That was the greatest stick game i ever play in my life pls! make some more of it!!!

i like ragdoll

ray2
09-22-2008, 09:43 PM
kickass :Spiderman: :Spiderman: :Spiderman: :Spiderman: :Spiderman: :Spiderman: :Spiderman: :Spiderman: :Spiderman: :Spiderman: :Spiderman: :Spiderman: :Spiderman:

ray2
09-22-2008, 09:44 PM
hello buddy yyyyyyyyyyyyyyyyyyyyyyyyyyyyyeeeeeeeeeeeeeeeeeeeea aaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

riu300
09-23-2008, 11:43 PM
i like ragdoll game so i...i....i...i will play it!!..

Scarecrow
09-23-2008, 11:57 PM
Wtf are you morons talking about? He hasn't even made it yet.

axcho
09-27-2008, 01:02 AM
Wtf are you morons talking about? He hasn't even made it yet.They're talking about Braids NEON (http://www.deviantart.com/deviation/40768868/). I made that a long time ago.

Scarecrow
09-27-2008, 01:09 AM
Ohh, right. I figured this was the other thread.