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runeth
07-24-2009, 05:00 AM
Yo back. I havent animated for looong time. Its first thing since break:
http://filebox.me/view/kz83mipwe
24fps

!!Cr@zyEggrolls!!
07-24-2009, 05:24 AM
It started out good, but it needs alot of work to become a decent animation. But hey, that's just my opinion.

Frame 45 and 46 made the kick look weird, the cam movements were to shake, this also happened on frame 52, 53 and 54 which made the (karate)shop look weird, it's like another stickman appeared out of nowhere to the left.

runeth
07-24-2009, 05:38 AM
Thx, i know its weir but when i tried to remove the shakiness its looks even worse. I wanted to do a fight while ago but i dunno how to do reactions... Can you help me on those?

!!Cr@zyEggrolls!!
07-24-2009, 06:15 AM
I'm not the best animator, but I'm not the worst either. I guess I can try to help you.
Allright. Reactions. It is all about the angle of the impact, timing and easing.

First look at this tutorial http://strills.deviantart.com/art/Strills-Tutorial-117161497 Click on it, go to sticks and reactions. Read. Study. Learn. Practice

Produce ALOT of tests, post them and get evaluations. Improv and re-post!

Good luck with your animations in the future!

!!Cr@zyEggrolls!!
07-24-2009, 06:17 AM
Thx, i know its weir but when i tried to remove the shakiness its looks even worse. I wanted to do a fight while ago but i dunno how to do reactions... Can you help me on those?
Oh, one more thing.

Are you using a v-cam? It doesn't look so. If not then you should check it out on fluidanims in the tutorial section in the forum or on youtube.

The v-cam will improve your "shakes"

runeth
07-24-2009, 06:34 AM
I am already using the v-cam, but dunno rly how. Ok, ill study now some time, ill post few test, today of course, thx for help.

!!Cr@zyEggrolls!!
07-24-2009, 07:18 AM
I'm looking forward to see your progress.
Sure, no problem.

runeth
07-24-2009, 08:29 AM
http://www.truploader.com/view/754743
http://www.truploader.com/view/424766

Godammit, coudn't be worse... I suck.

!!Cr@zyEggrolls!!
07-24-2009, 10:42 AM
http://www.truploader.com/view/754743
http://www.truploader.com/view/424766

Godammit, coudn't be worse... I suck.
You are showing great results and you're doing some progress. But. Ther's always a but. lol.

But in the animation where you make the red guy kick the black, the kick itself started very far off the black guy so the red guys leg didn't get enough time/space to either ease out or back from the kick.
Also, the impact itself landed on the top part of the black guys head, which is a very bad place to hit someone with a kick to make it look real. Try making him kick the other guy near the chest or the neck itself = GREAT amount of damage!

In the other animation the red guy punches the black in the neck. In this case you shouldn't have made the head go too far back. It should've "wrapped" itself on top of the red guys fist, if you know what I mean.
Also you should havemade the black guy take a step backwards to keep his center of gravity.

So the conclusion is; think about how the impact is gonna damage the body, and remember to ease out from your kicks!

You're doing a great job so far, make some more. And I'll keep evaluating. Thumbs up for you ^^

_caseydilla_
07-24-2009, 11:27 AM
!!Cr@zyeggrolls!! creeps me out now. He's like some vocab evaluator genius person. Random: Am I the only fricken girl on this website. If i am I will be pissed.

!!Cr@zyEggrolls!!
07-24-2009, 11:37 AM
!!Cr@zyeggrolls!! creeps me out now. He's like some vocab evaluator genius person. Random: Am I the only fricken girl on this website. If i am I will be pissed.
Well, it's nice to meet you too.. here on SPP :)

Clips
07-24-2009, 06:49 PM
_caseydilla_, I remember seeing another girl

but a long time ago
so you might be the only girl here

runeth
07-25-2009, 04:43 AM
Nawzor
test:
http://www.truploader.com/view/909788
Sumthing:
http://www.truploader.com/view/650796

runeth
07-25-2009, 05:01 AM
Forgot about this double frame test.
http://www.truploader.com/view/699053

!!Cr@zyEggrolls!!
07-26-2009, 08:51 AM
Nawzor
test:
http://www.truploader.com/view/909788
Sumthing:
http://www.truploader.com/view/650796
I see alot of improvment in these posts. But..

I: In the punch -> kick animation, you should try to make him RUN into the the punch so that it doesn't make him look like this punck-> ease-> running-> then kick. But hey, that's just me, I like combos to be fast and full of energy.

Try making him take at least one or two steps before he delivers the first punch, THEN after the run he delivers a kick. Oh btw, he should snap out his leg more so that the impact will look more powerfull.

II: The walk was performed really well! Keep that up. Not many can draw a decent walk... Anyway, as for the rest of the animation. When you zoomed in on the character himself, he started to shake (camera shake perhaps?) But when doing this, you should shake the background too while the person shakes less so that it looks real.

Keep up the good work (Y)

!!Cr@zyEggrolls!!
07-26-2009, 08:53 AM
Forgot about this double frame test.
http://www.truploader.com/view/699053
Nothing to say on this one. It was good.

Well, maybe speed it up a little, seemed kind of slow. But it was good.

runeth
07-26-2009, 08:58 AM
Thx, checkout my new combo: http://www.stickpageportal.com/forums/showthread.php?t=105805

Do you think that if i worked a little bit more at those wobbling, combos and movements i can try make an full-length animation like.

!!Cr@zyEggrolls!!
07-26-2009, 03:26 PM
Thx, checkout my new combo: http://www.stickpageportal.com/forums/showthread.php?t=105805

Do you think that if i worked a little bit more at those wobbling, combos and movements i can try make an full-length animation like.
No problem. Yeah, I saw it earlier today. And it was good, or at least most of it. At some point you made him bend his back all of a sudden (why?)
And your kicks still lacks power, you need to make them snap out more!
I loved the ending where you made him blur out. You sure are full of suprises.

That's a difficult call, hmm. I don't think that you should try out a full lenght animation YET. But if you want to then try, because you'll learn alot from your mistakes.

Do you know what you should do? Get it down on a piece of paper. Roughly get the whole IDEA the whole FIGHT down on a sheet of paper. That way you can fix it all the time so that the fight animation becomes perfect. Screw rythm and shit. A fight is a fight, you don't have to think about "should I punch now? Or is it too sudden?" That shit will mess you up.

As I said, just like a normal cartoon, draw the fight scenes on your sheet. Write notes as you go along, figure out how you're going to solve each and every move and problems.

Oh btw, before all of this mess, write the plot, write down to every little detail what's going to happen THEN draw the cartoon-thingy <-- this shit will help you ALOT.

As always I'm looking forward to see your forthcoming work. Good luck.

Flood
07-26-2009, 03:29 PM
Use the words of wisdom from this god, above me.

Lmao.

FuD
07-26-2009, 03:50 PM
Don't shake what you call a computer camera so strongly. It makes everything blurry and not enjoyable to watch. The movements couldn't be decided by me if they were smooth or not, since there was a lot of camera shaking. It must be longer, practice is all I can say.

!!Cr@zyEggrolls!!
07-26-2009, 04:10 PM
Don't shake what you call a computer camera so strongly. It makes everything blurry and not enjoyable to watch. The movements couldn't be decided by me if they were smooth or not, since there was a lot of camera shaking. It must be longer, practice is all I can say.
I believe it's called a v-Cam. If the shaking ruins your ability to evaluate the animation then download it and watch it frame by frame.

FuD
07-27-2009, 06:51 AM
I believe it's called a v-Cam. If the shaking ruins your ability to evaluate the animation then download it and watch it frame by frame.

Why would I rip his flash just to see the animation frame by frame to see if he has done smooth movements in his animations?

Also, you can't watch it without v-cam unless you rip the SWF file and CONVERT it into FLA using a special program. It's just wasting time.

He can simply remove the v cam and upload it here within minutes.

!!Cr@zyEggrolls!!
07-27-2009, 07:10 AM
Why would I rip his flash just to see the animation frame by frame to see if he has done smooth movements in his animations?

Also, you can't watch it without v-cam unless you rip the SWF file and CONVERT it into FLA using a special program. It's just wasting time.

He can simply remove the v cam and upload it here within minutes.
Dude, chill, do your homework. It's not ripping. It's even a download option on filebox where he put out his animation. As long as that option is there it's not ripping because he posted it there by himself aware ( I hope) over that other could download it.

Who said anything about converting it? I didn't. Simply DOWNLOAD it (not ripping it.. omg) Then open it in the SWIFF PLAYER, and if you don't know what that is then check this shit out before you start ripping anything because I haven't http://www.globfx.com/products/swfplayer/

That is a flash player which allows you to frickin' watch any swf. files frame by frame.