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View Full Version : Rust [1LastHero]



1lasthero
08-18-2009, 07:04 PM
I created a lot of rust over the months Lol.

Here's a running animation that i put some effort into.
http://www.truploader.com/view/816239

:Happy:

dad_13
08-18-2009, 08:23 PM
its cool , i like it, its well developed. I can't do it as flow as you

1lasthero
08-18-2009, 11:35 PM
its cool , i like it, its well developed. I can't do it as flow as you

You can, just add a lot of frames and take time with each frame. :Happy:

flayne
08-19-2009, 12:15 AM
its pretty good though for next time i think you should lower his back and make the legs fly higher and go longer as he takes each step, one more thing, try to make at least one small step before initiating the run
here is a quick (and crappy) example of a run i made quickly for you: http://www.truploader.com/view/331057
look at how the run is started and the steps taken, though i like animating a few diferent run cycles then repeating some of them in different sequences so it looks more natural, youll see what i mean, i hope this helps ;)

runeth
08-19-2009, 01:05 AM
I think you should move torso more. It was good i think.

1lasthero
08-19-2009, 01:30 AM
its pretty good though for next time i think you should lower his back and make the legs fly higher and go longer as he takes each step, one more thing, try to make at least one small step before initiating the run
here is a quick (and crappy) example of a run i made quickly for you: http://www.truploader.com/view/331057
look at how the run is started and the steps taken, though i like animating a few diferent run cycles then repeating some of them in different sequences so it looks more natural, youll see what i mean, i hope this helps ;)

Alright, i see what you mean. Thanks for the CC and the animation, it definitely helped :Happy:

1lasthero
08-19-2009, 01:31 AM
I think you should move torso more. It was good i think.

I agree, the torso wasn't keeping up with the limbs every time he takes a step.

flayne
08-19-2009, 02:45 AM
no prob glad to help :)

Tidus
08-19-2009, 03:03 AM
its pretty good though for next time i think you should lower his back and make the legs fly higher and go longer as he takes each step, one more thing, try to make at least one small step before initiating the run
here is a quick (and crappy) example of a run i made quickly for you: http://www.truploader.com/view/331057
look at how the run is started and the steps taken, though i like animating a few diferent run cycles then repeating some of them in different sequences so it looks more natural, youll see what i mean, i hope this helps ;)
His animation was actually 10x better so I don't think he should take any critisism from you.

tazdingoman
08-19-2009, 03:17 AM
Wow damn great this is. Whats the frame rate? Really smooth.

1lasthero
08-19-2009, 07:39 AM
Wow damn great this is. Whats the frame rate? Really smooth.

Thanks, the frame rate was 24fps

daneximuz
08-19-2009, 12:17 PM
It was good, but I think you should add at least 1 step before he starts to run.

And don't worry about being rusty, there's no such thing as "being rusty".
It's all in your head.