PDA

View Full Version : Dynamic combo



runeth
08-25-2009, 10:34 AM
Just tried to do that dynamic style, here is it:

http://www.truploader.com/view/724440

http://www.truploader.com/view/492589

kingsmash
08-25-2009, 12:12 PM
it was pretty good but i cant really think of any C&C right so when i do ill just edit this

N T
08-25-2009, 12:22 PM
The vcammed version or whatever, was really annoying.

runeth
08-25-2009, 03:00 PM
I know, i dunno how to use vcam properly. More C&C please.

By the way: How can i work on creativity of combos?

kyleism
08-25-2009, 03:08 PM
Its good. Kinda fast, I feel that there should be some reaction to his crazy attacks like a stick receiving those attacks.

Your combos could have more space in them. Like some pauses and build ups to like the final blow or whatever.

eviltie
08-26-2009, 02:21 AM
Infact, I liked it, but I think it's a bit fast. Make it smoother.

runeth
08-26-2009, 03:53 AM
Next one! This time with head :D
http://www.truploader.com/view/645632

Tawnik
08-26-2009, 04:26 PM
Doubleframe the first frame and then every 3rd frame, so the animation will look like this frame,space,frame,frame,space,frame,frame,space,fr ame,frame,space

After doing this, the animation will look much better, because there will be some extra easing, this is what I usually do, I usualyl dont doubleframe everything, I use this method, which I really enjoy working with =) sometimes, when you want slower action or when you need more anticipation, just leave there two doubleframes, then continue with half doubleframing (thats the method I mentioned above)