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Mantha
09-04-2009, 05:50 AM
In this tutorial I shall explain the basics of using the perspective in drawing. It's pretty simplistic, but the trick works.

Alright, here we'll try to make a basic cube and that's pretty much how you do everything.

We start with the horizon. Every somehow realistic drawing usually has one, since it also determines whether it's bird's view on the picture or whatever.
http://i4.photobucket.com/albums/y132/Zombiless/h1.png

Then we mark the vanishing point. It can be anywhere on the horizon or even off the horizon. There can be more of them. It's a pretty important "tool" when it comes to perspective.
http://i4.photobucket.com/albums/y132/Zombiless/h2.png

Now, to draw a cube from any view, we have to start with a square.
http://i4.photobucket.com/albums/y132/Zombiless/h3.png

You connect the angles with the vanishing point. Now you see where this is going, huh?
http://i4.photobucket.com/albums/y132/Zombiless/h4.png

Whenever you try to make a correct shape in the 3D view, it's really important to remember the lines should be parallel.
http://i4.photobucket.com/albums/y132/Zombiless/h5.png

Now connect everything like this.
http://i4.photobucket.com/albums/y132/Zombiless/h6.png
Erase all uneccessary lines and there you go.

Now everything pretty much follows this principle. How does one draw a pyramid?

First you draw a cube the same way we did above and connect the inside corners of the upper part of the cube to get the middle.
http://i4.photobucket.com/albums/y132/Zombiless/t1.png

And now connect the lower angles.
http://i4.photobucket.com/albums/y132/Zombiless/t2.png


This may look pretty simple, but you can create pretty realistic drawings of buildings using this technique.
Check out this:
http://i4.photobucket.com/albums/y132/Zombiless/Finished_Perspective_Project_by_pap.jpg

His horizon was probably the green line I've marked and two vanishing point. I'm pretty much guessing here, but I know I'm close.
http://i4.photobucket.com/albums/y132/Zombiless/insight.jpg

Or here for instance the vanishing point is in the middle.
http://fc07.deviantart.com/fs45/i/2009/110/4/7/Labyrinth_WIP_4_by_paperclipped.jpg


Puinkey, I hope this helps. All images kindly provided by Paperclip (http://paperclipped.deviantart.com/).

puinkey
09-04-2009, 06:01 AM
So how do you make a circle :O
But lovely tutorial thar Mantah :)
Good job

MaxZ
09-04-2009, 07:36 AM
Shading, Puinkey, shading. Also, nice tutorial :D

Wtf
09-04-2009, 07:37 AM
Circles need at least 8 points of perspective, it's a pain in the ass.

Mantha
09-04-2009, 09:18 AM
So how do you make a circle :O
But lovely tutorial thar Mantah :)
Good job
You make a circle and shade it accordingly.

What'choo talkin' about, Wtf.

Wtf
09-04-2009, 02:11 PM
Oh, I thought he asked how to do a circle in perspective.

puinkey
09-04-2009, 08:25 PM
I mean't in perspective o_o""
Course I know how to draw a circle .
okai perhaps I was using the wrong terms ..

How do I draw a sphere with this horizon line thing ?

Wtf
09-04-2009, 08:36 PM
Like I said.You need at least eight/seven or six(in some cases) points. For precision, it's better to use 8
Equally aligned.
Kinda like this:
http://i145.photobucket.com/albums/r230/flashingflash/teach.png

Mantha
09-05-2009, 03:32 AM
For the globe, all you need is a circle. And then shade it. No other way because it has no angles.

http://i4.photobucket.com/albums/y132/Zombiless/eqvz.jpg

For the circle. Yeah, it's a pain in the ass. Listen to Wtf.

puinkey
09-05-2009, 04:43 AM
owh ...
so what if its a character that we need to "perspectivate" ?

Do you mean we should split them up into basic shapes and align them with the H line ?
Like square heads, square torso , square hips and like that ?

Mantha
09-05-2009, 04:48 AM
You don't have to complicate it that much. Sure, if you want to.

Scorpioxxx
09-07-2009, 12:17 PM
I think I'm gonna go try measured perspective, this reminded me I used to be able to do that.

Slippery-Q
10-04-2009, 05:22 PM
Hey, thanks, this really helped me out.

Wtf
10-04-2009, 06:31 PM
owh ...
so what if its a character that we need to "perspectivate" ?

Do you mean we should split them up into basic shapes and align them with the H line ?
Like square heads, square torso , square hips and like that ?
Meh, I usually free-sketch by eye and do just fine.

Cronos
10-06-2009, 07:29 AM
Good tutorial Mantha, I quickly drew this with your technique:

http://img23.imageshack.us/img23/6122/perspectivet.jpg

Although, I am still having trouble fully grasping the concept of multiple perspective (multiple vanishing points) Such as the image you showed above with the detailed building. Aswell as drawing complex objects in perspective... Do you just break them down into basic shapes?

Brainstick
10-06-2009, 07:36 AM
Nice tutorial ,

its hard tough

Mantha
10-06-2009, 07:42 AM
Good tutorial Mantha, I quickly drew this with your technique:

http://img23.imageshack.us/img23/6122/perspectivet.jpg

Although, I am still having trouble fully grasping the concept of multiple perspective (multiple vanishing points) Such as the image you showed above with the detailed building. Aswell as drawing complex objects in perspective... Do you just break them down into basic shapes?
Of course you break them down into basic shapes.

Spleko
11-13-2009, 05:07 PM
nice tutorial. This could become of some use when i get into more advanced animations

Dragzor
09-27-2015, 12:45 AM
Thanks, this really helped me understand how to draw in perspective