View Full Version : Some Shuff

09-29-2009, 08:08 PM
http://imageflock.com/img/1254276365.gif (http://imageflock.com/img/1254276365.gif)
360 backflup
source (http://www.youtube.com/watch?v=6Z-vdBsFehE)

http://imageflock.com/img/1254361723.gif (http://imageflock.com/img/1254361723.gif)
Taking your criticism into consideration: easing, smaller brush.
sauce (http://www.youtube.com/watch?v=jq392dS3S90&feature=related)

09-29-2009, 08:12 PM
Pretty nice but there wasnt any easing no speeding up or slowing down it just felt like on steady pace. Was it traced/ rotoscoped?

09-29-2009, 09:52 PM
where is his head?

09-29-2009, 10:28 PM
Nice. Like vile said you need some easing, physics like gravitational accelaration, etc.
It seems good. FPS? I recommend 18 to 24. Because the more frames the more ability to make it look more like a 360 backflip.

Nice job. Keep practicing and you'll improve rapidly.

where is his head?

If you can't see the head you need the newest version of flash player.

09-30-2009, 01:20 PM
Yes, Vile. I was hoping no one would notice.

09-30-2009, 01:37 PM
Sorry to burst your bubble.

09-30-2009, 04:56 PM
Nevertheless its still good practice. I recommend a smaller brush. the bigger brushes look sloppy.

09-30-2009, 07:49 PM
Ok I did another one. I think it's better

Source (http://www.youtube.com/watch?v=jq392dS3S90&feature=related)

10-01-2009, 10:13 AM
Tracing over video is called 'rotoscoping'. It can be really good for learning realistic motion but remember that when you have it traced that you can easily add onto the animation with creative physics, motion, etc.

Did you do all that if you rotoscoped this last one? Is it rotoscoped?

I think for 2 or 3 frames a little bitafter the take-off in mid-air before hes upside down or perpendicular to the ground he pauses a little bit in his movement alltogether