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View Full Version : Punch - PERFECTED!



Domion
10-04-2009, 03:45 PM
Hey, I've posted an Animation yesterday, my Punch Test, It didn't turn out well. So I perfected it.

http://i36.tinypic.com/9blptz.gif

Before:
http://i37.tinypic.com/352qhhg.jpg

After:
http://i36.tinypic.com/9blptz.gif

Teriyakid
10-04-2009, 05:01 PM
Hey, I've posted an Animation yesterday, my Punch Test, It didn't turn out well. So I perfected it.


You cant really consider it perfected... It is an improvement but not perfect

Cronos
10-05-2009, 03:35 AM
There is no such thing as perfect.

poppetje3D
10-05-2009, 08:49 AM
o jes ay lofe id

bubbles
10-05-2009, 10:36 AM
Thing is dominion, he doesn't really move his legs, he just sort of slides. You need to make a walk in time with the punch.

Zed
10-05-2009, 10:41 AM
It's an improvement certainly, but the legs need to be looser and you should watch the foot placement. It looks like you only move the non-punching arm every other frame too.

Work on your easing, movements, and flow, and also resize to 50% or set resize to 2 (depending on your version). Keep up the improvement.

2-D
10-09-2009, 04:44 AM
dang these animations are good, post more!

i like how it was great and then you made it perfect.

FoShizzle
10-09-2009, 04:46 AM
dang these animations are good, post more!

i like how it was great and then you made it perfect.

lol .

Frodomoj
10-10-2009, 09:49 AM
dang these animations are good, post more!

i like how it was great and then you made it perfect.

I laughed.

Very stiff, make less noticeable movements and use more frames. Also, think about adding realism to your animations - would that guy physically slide across the floor after throwing a punch?
Also give your stks BACKBONES. Good luck.

zer0gravity
10-10-2009, 11:25 PM
eh.

its not perfect.....

kkmaster
10-14-2009, 02:44 PM
im proved indeed but cool

mvk619
10-17-2009, 09:43 PM
i liked it alot but wouldn't say its perefect

Stickblaze...
10-22-2009, 10:30 PM
Yeah that was so lame...

After i post 20 post ill give you a tut and it might help you

demonkilo
10-28-2009, 08:39 PM
It's not the best, but I've seen worse. Try keeping the feet in the same spot and moving every joint. That's really all there is too it. Spend some time on the animation...maybe an hour or so and it'll look great.

Automaton
10-29-2009, 11:08 AM
Pivot section = 2Ds fun-time.