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somotong
04-10-2008, 09:41 AM
my flash thread,as title says



physics testing http://www.*************/open/1207884976

for people who cannot see http://antiup.net/files/99614536862pysics%20flipz.swf





flip thingy
http://www.*************/open/1207836400

here's a different place incase you can't see the swf http://antiup.net/files/60710865321fading%20flip%20thing.swf

i will add more when more is made

Raffi
04-10-2008, 10:18 AM
The flip should start right when he jumps. Otherwise he breaks his neck.

.Aklemo.
04-10-2008, 11:25 AM
Mind hosting it somewhere else mate? I don't seem to be 'seeing' it.

NCz
04-10-2008, 03:29 PM
The blurs were way overused. the stick is also really badly drawn, his knees are to low and the brush overall is way to choppy. Easing was okay, but the way he went straight up, then fell really fast to the right with a rushed flip? He should flip at the top of his jump, then fall down according to physics.

The black outline was unnecessary. and again, try not to use filters until you have a stronger grasp on animation, then use filters to improve what you already made.

somotong
04-10-2008, 06:34 PM
first of all,the black outline is part of my style,and,i will maybe redo the ani with out the blur,and fix the flip,also because it looks really really slow,and i will host somewhere else :)

Kitsune
04-10-2008, 07:31 PM
first of all,the black outline is part of my style,and,i will maybe redo the ani with out the blur,and fix the flip,also because it looks really really slow,and i will host somewhere else :)
IS it your style? Or a style you saw in an animation you thought was creative and thought you could add that as part of your style.

You have one animation here. You clearly haven't enough experience in flash do develop a style for now.

Practice and experiment methods and tools in flash so you can actually find a style that fits you.

Before you send back a long, pointless rant, or anything else stupid, if you answer me this: How long have you been using flash?, and you say "More than half a year sir!" Then excuse this post. Otherwise, you will most likely need more practice with that, and what your animation looks like.

You need, in your animation, to mesh together your motions. You have him do a sonic thing with the jump up, and then gravity is suddenly sideways and he wants to do a flip!

Keep it with real physics while you learn!

somotong
04-10-2008, 10:21 PM
ya,i've been flashing for about that long ^^,and it's plenty long to develop my style in my opinion,and the style i didn't see from someone else and add the outline,besides,alot of peole use outline anyway :\ so it wouldn't be coping to me

Kitsune
04-10-2008, 10:24 PM
ya,i've been flashing for about that long ^^,and it's plenty long to develop my style in my opinion,and the style i didn't see from someone else and add the outline,besides,alot of peole use outline anyway :\ so it wouldn't be coping to me

Well I didn't mean copYing in a sense of copyright infringement, but just looking at another animation, plastering it onto your animations, and calling it your style. Still, you should really get some more practice in before making a style. Get some more motion work practice to get more smooth movements in.

somotong
04-10-2008, 10:27 PM
i've tried different stuff , i suck,that's the only way i can actually animate a good animation,i did try not to long ago,epic fail

Kitsune
04-10-2008, 10:34 PM
i've tried different stuff , i suck,that's the only way i can actually animate a good animation,i did try not to long ago,epic fail

Well you can't say you suck from a few newcomer's animations!

Realism (best to start with this to learn moar)
Brush
Line
Pencil
Fountain Pen
Outlines
Glows and filter-whores
Static sticks
Sooped up with VCam
Fullbody simple (outlines)
Fullbody complex and character Modeling

The basic of the basic styles of animators. Go as complex in your ideas for styles, not complex styles, but complex-different.

Keep looking once you get better at realism animating by emulating real life motions.

somotong
04-10-2008, 10:37 PM
i will ^^,although i used to animate in pivot,so my overall experience of animating is over a year

somotong
04-10-2008, 11:11 PM
new animation added :D

Kitsune
04-11-2008, 12:29 AM
2nd ain't bad. Maybe more height on the jump. Look at how hard he kicks up to jump up. The height seems, to that factor, insufficient.

somotong
04-11-2008, 05:51 PM
ok :) i might edit that one >.> probably not,because i gotta lot of animation ideas to do ^.^ / :3

NubbyGG
04-12-2008, 03:24 AM
It was pretty good but the blur part at the end of the one animation wasnt that good of an idea

rx00worth
04-12-2008, 03:40 AM
The flip was fked
he should just flip, not jump in air and hold for 2 secs then flip.