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mraznbuddy
04-12-2008, 03:37 PM
http://www.antiup.net/view.php?id=95516235863blood_sound%20test.swf
:D testing out new sounds
:3 Thanks for Pepper

and i do realize the run does look like strills.. >.> im gonna try to change that

oh yeah its a blood test too :D tell me what you think

edit: without vcam http://www.antiup.net/view.php?id=10613635233blood_sound%20test.swf

mraznbuddy
04-13-2008, 01:56 AM
...bump...... >:c

rx00worth
04-13-2008, 03:29 AM
arrrrr

its pretty good....
sounds where in time and all

but on the vcam one, it moved to much and made the running look fked....

mraznbuddy
04-13-2008, 11:54 PM
more comments >:C


please :D

New Generation
04-13-2008, 11:56 PM
The run was perfect. The blood needed to be more outlined, meaning more noticeable to see. Also it needed more particles and not just one color. Try using a darker red. The bullet was okay.

Kitsune
04-14-2008, 12:15 AM
Not bad at all. The running motion is a bit fast for the amount of going it's outputting.

mraznbuddy
04-14-2008, 12:45 AM
Not bad at all. The running motion is a bit fast for the amount of going it's outputting.
sooo...you're saying that the stick should move more ahead?

Kitsune
04-14-2008, 12:49 AM
It just seems when the stick figure runs, the body moves a bit fast for how far his steps take him. It's like a guy sprinting at a jogging pace. It seems a bit like that. I thought maybe worth bringing up, because it's the only questionable thing I saw in your animation (twas good, yes) so I'm trying to find anything anywhere.

:P

EDIT: After looking at it again, I realize it's not true. lol. I'm just tired and seeing things off pace apparently.

mraznbuddy
04-14-2008, 01:15 AM
lol nice :D go get some sleep :P

rx00worth
04-14-2008, 05:44 AM
yea, he should slide when he stops
(just saying :$ )