View Full Version : Quick 3D hand gesture

11-27-2009, 02:09 AM
Second ever 3DSM animation. I'm starting to love this program.


Yes, soon I will begin to move all parts of the body, since in this I only moved both arms and the head.


Made it longer and better: http://www.youtube.com/watch?v=m6eLLlyy6yI

11-28-2009, 04:28 AM
Bump, updated and added a longer one, no one seems to want to comment...


11-28-2009, 04:38 AM
The movements looks good, but it's a bit too dark.

Oblivion EX
11-28-2009, 04:39 AM
it's good, but why is it in the flash section? this is not flash... (hint put it in the originals section.)

also i followed one of those links that appear at the end of the video and i found this:

11-28-2009, 04:43 AM
Rofl, thats youtube for you.

11-28-2009, 04:53 AM
Well i know shit about maxs camera settings but in maya its called "enviroment" in camera settings, you can choose the color of the background, set it to white so we can see the actual animation, dont add any lights and you dont really have to render it, in maya the best function to preview your animations is called "PLAYBLAST" you can easily see hows the timing, you dont have to render it ;) playblast has worse quality but I love it, its quick and easy to use.

Your animation belong in this section cause here and the most complex animations, so, if there isnt any 3d section, post it here ;) people can give you criticism, but if I were you I'd create and account on different website cause people here are MOSTLY begginers and they dont really know much about 3d animating, about moving hold, stuff.. join 11second club or CG forums, just something that is for 3d animators ;) I really enjoy being part of 11second club, its a great site with competitions every month, you're given a recording (dialog mostly) and you have 30 days to create an animation to it, Im gonna participate in it next month, I hope you to be there as well ;)

Your animation,
Well the hand is moving and the rest of his body isnt ? It seems like you're beginning with 3d animation, you have to think of the body as a big machine, if you move something it also effects the other side of the body, just stand up from the chair and do that movement yourself, you'll see what else is moving, I know there some minor movement for the head and the other hand but the chest should be moving as well, I gotta go to lunch now, I will continue commenting later, ok ? =)

Alright rocking on with my senseless critique =D the hand motion is quite "lazy" its kind of STRONG pose that you're trying to get (as far as my sobering eyes are concerned) so you should definitely go for more dynamic motion, add more easing and adjust the timing, maybe, the timing is okay, but its just too lazy as I said before but I cant really think of any better word now :)

Another pro tip, get a rig, download Max rig, ask Pancake where he got it ;)

And thats everything I want to point out at the moment, oh wait, yeah, set up a project, 10 second project and do all the thinking, preparing, drawing before you start animating, it helps A LOT ! :)

11-28-2009, 08:05 AM
Awsome, been awhile since I got a good comment like that. Thanks Tawnik.

So yep, i'm new to 3DSM animating, all I really know how to do at the moment is creating a biped and moving the joints with the move and rotate tools. I figured out that 3DSM calculates the inbetweens for me so that makes things quite a bit easier when easing and spacing is concerned. One of the main annoyances at the moment is navigating around the viewports... 3D environments and their dam complicated axiss'.

I understand what you meant when you mentioned me not moving all of the joints. Since I am just starting out with 3D animation I was trying not to overcrowd my head with all of the joints ect. Just focusing on the elbow joint, wrist joint and finger joints was confusing enough, especially trying to gain a good view when moving around the finger joints. Steadily I will start to move the whole body at the same time, although I will probably have trouble with timing and such... Would you recommend creating the animation for one limb, then doing the same for the next and continuing one at a time, or just doing them all at once?

For the rigging... I still need to figure out how to do all that sort of stuff... I'm still trying to grasp the concept of physique and stuff. On that note, is rigging apply to when the biped/bone structure is manipulated to fit into a physique/moddle? And I know I can't moddle for shit, so are there any good places for downloading premade and if possible rigged moddles?

As for my rendering, I didn't bother setting up a sky or a plain. Just assigned the mental ray renderer, added a copper material to the biped and set up an artificial sun.

Thanks for the CC, i'll definetly check out those sites you reffered me too. And that 11 second club competition sounds pretty great.

Also, have you checked out this site? www.animationmentor.com

If I was 18 and had $17,000 to spare, I would join this coarse in a second.

11-28-2009, 10:21 AM
Alright =) Im glad you understand what I'm trying to say.
There are a lot ways how to learn 3d animating, I started half year back so I can give you really helpful (in my opinion) words of advice, what you should focus on, what you should avoid etc.

Step one, focus on basics, find some tutorials about everything that you can do in 3ds Max, or Maya, I love maya because I feel more comfortable in it, but it depends on you, which one you like more.Set up a scene, create some stuff, you can do the basic modeling, just try out some tools etc, then I'd start with simply scenes, just two balls dodging themselfs, or boxes, hell, I love animating boxes :) just move them around and use playblast to see what you actually get (because if you play the animation in the viewport only you dont get the ACTUAL animation, cause it will lag (depending on how big and highpoly your scene is).When animating the balls and other simply things you can leave the most part of the animation on the computer, but once you get into animating of the body, the joints, you should know that the joins have to rotate with some curvature and the computer doesnt know that, hes just "dumb" he will do what he thinks is the best and easiest for HIM, not for you.So you'll have to clean up the mess, or just make the computer to do what you want him to do by adding more and more inbetweens =) aand we're getting to step 2:

Step 2, you should choose what you think suits you the best from
A) Straight ahead
B) Pose to pose
C) Hybrid method, Combined Method, whatever you want to call it

What I (as un experienced 3d animator) like doing is this
1.after doing the preparing of the project and all the thinking, watching references and stuff I come to maya and I do the poses first, that I know I want there for sure, let say we have 10 second long animation with 10 poses (depending on how complex the animation is, if its just walking you need only 2 key poses) now, you should look at the poses and ask yourself, are they okay ? Because poses are really important (as I realized :D) if they are you're free to go to the next step
2.in the curve editor theres an option to make the inbetweens between two keys "Blocked" or "Stepped" depending on the program what name its using, alright with this done you can take the keys on your timeline and move them along and leave a space (inbetweens) between them (This might seem confusing, but if you'll try it out, it will be clear)
3.add more definition to the movement, there shouldnt be any motion right one, it should be just pose| | pose |pose etc, the animation just snaps from one pose to another, without any motion.You should add some extreme positions for the motion, so its more detailed and defined.Theres a nice tutorial about this, so you dont have to be confused right now =)

4.Change the stepped/blocked thing to linear and see what you've got
5.Start tweaking, adding even more definition, refine the timing
6.Finalize/tweak the scene
7.Add lights, cameras

Oh yeah, forgot to tell you that if you're dealing with more complex scene (the rigg is kicking or jumping) I would recommend you to use straight ahead method, to get the dynamic movement right, to get the timing right and you shouldnt focus on the whole body, you should focus separate parts, go through the animation (or just from key to key) several times and for each one deal with something else.I usually start with the pelvis, then chest/torso, legs, arms, fingers.That works for me, you just need some time to get used to everything, it took me a half of year and NOW I think, I finally got used to the basics and I dont really mind the viewports and other stuff that I was like "WTF, OMG" when I saw it for the first time.

You know what, just watch this, its awesome, it helped me a lot

there is really no point to talk about this if I can link you to it =D

I got lost in my long talking :D
also check this out

http://tysonibele.com/ animation tutorials (free)
http://keithlangotutorials.blogspot.com/ animation tutorials (free)
http://www.animationtipsandtricks.com/ animation tips (free)
http://www.3dbuzz.com everything (you have to create and acc and you have some free tutorials there)

I hope this makes sense :D and I also hope it doesnt seem dumb, because Im newbie to 3d as well, so, you dont have to act my words of advice, Im just trying to share some my "knowledge" with you =)

11-29-2009, 03:20 AM
Tawnik, I love you :3.

11-29-2009, 04:10 AM
At last I can post some links, http://www.creativecrash.com to get some free rigs.

I'm studying in animation college, and I can say that Tawnik got it all right, am not even sure if I can give advices as good as yours. I salute you bro.

11-29-2009, 09:05 AM
No problemo, Im glad I could help, Randize what college (country, maybe link would come handy) are you studying at ?
CronosXIII are you going to, or thinking of studying the art of animation ?

and yeah ! I know that site, its the best one ever made for downloading free stuff, there was http://www.highend3d.com/ before, but they closed it and now it redirects you to creativecrash, but still, this is the best, you should definitely check it out.

11-29-2009, 04:27 PM
Nice... Was that a premade model? if so could you tell me where you got it? I kinda want to take a look into this 3d thing and I don't really want to learn about modeling and inserting bones and all that stuff I have no clue about. >__>

11-29-2009, 04:54 PM
Miccool, use creativecrash, theres really everything you'll need to start with 3d ;) if you use max use this rig


if you use maya use this one

I couldnt find it on creativecrash, which argues my previous statement, but whatever, you'll find there ALMOST everything :D:D

11-29-2009, 06:18 PM
Nice, I like that 3dsm rig. Although I'm haveing trouble finding out how to use it, and how to get rid of the text ect.

Also Tawnik, I was planning to go to Curtin to study it. Its a university near Perth. Wouldn't be my first choice for universities, but its the best equipt from the ones near me.

11-30-2009, 10:35 AM
Sounds cool, Im gonna google and youtube stuff about that =) I want to see the graduates final projects, but, I dont think I will go to Australia, ever, I live in the middle of Europe =D
UK seems like the best solution of my little problem, we have some animation related schools in my country, but not really focused on the 3d that much, what I would like to study are all of the animation techniques, paper 2d, computer 2d, computer 3d, all focused on character animation.